client = require("./client") const http = require('http'); const {once} = require("node:events"); const server = http.createServer(async (req, res) => { let body = ''; req.on('data', chunk => { body += chunk.toString(); // 将Buffer转换为字符串 }); await once(req, 'end'); let requests = JSON.parse(body); console.log(requests.id) console.log(requests.msg) client.steamUser.chat.sendFriendMessage(requests.id, requests.msg, (err, response) => { if (err) { console.log(err); res.statusCode = 500; res.setHeader('Content-Type', 'text/plain'); res.end('Internal Server Error\n'); return; } res.statusCode = 200; res.setHeader('Content-Type', 'text/plain'); res.end('Success\n'); }) }); server.listen(3000, '127.0.0.1', () => { console.log('Server running at http://127.0.0.1:3000/'); });