memgraph/src/communication/server.hpp
Mislav Bradac eb272f0b67 Assert on endpoint failures
Summary: .

Reviewers: mferencevic, florijan

Reviewed By: mferencevic

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D1045
2017-12-12 14:27:24 +01:00

146 lines
4.4 KiB
C++

#pragma once
#include <atomic>
#include <experimental/optional>
#include <iostream>
#include <memory>
#include <thread>
#include <vector>
#include <fmt/format.h>
#include <glog/logging.h>
#include "communication/worker.hpp"
#include "io/network/socket.hpp"
#include "io/network/socket_event_dispatcher.hpp"
namespace communication {
/**
* TODO (mferencevic): document methods
*/
/**
* Communication server.
* Listens for incomming connections on the server port and assings them in a
* round-robin manner to it's workers.
*
* Current Server achitecture:
* incomming connection -> server -> worker -> session
*
* @tparam TSession the server can handle different Sessions, each session
* represents a different protocol so the same network infrastructure
* can be used for handling different protocols
* @tparam TSessionData the class with objects that will be forwarded to the
* session
*/
template <typename TSession, typename TSessionData>
class Server {
public:
using WorkerT = Worker<TSession, TSessionData>;
using Socket = io::network::Socket;
Server(const io::network::NetworkEndpoint &endpoint,
TSessionData &session_data)
: session_data_(session_data) {
// Without server we can't continue with application so we can just
// terminate here.
if (!socket_.Bind(endpoint)) {
LOG(FATAL) << "Cannot bind to socket on " << endpoint.address() << " at "
<< endpoint.port();
}
socket_.SetNonBlocking();
if (!socket_.Listen(1024)) {
LOG(FATAL) << "Cannot listen on socket!";
}
}
const auto &endpoint() const { return socket_.endpoint(); }
void Start(size_t n) {
std::cout << fmt::format("Starting {} workers", n) << std::endl;
workers_.reserve(n);
for (size_t i = 0; i < n; ++i) {
workers_.push_back(std::make_unique<WorkerT>(session_data_));
worker_threads_.emplace_back(
[this](WorkerT &worker) -> void { worker.Start(alive_); },
std::ref(*workers_.back()));
}
std::cout << "Server is fully armed and operational" << std::endl;
std::cout << fmt::format("Listening on {} at {}",
socket_.endpoint().address(),
socket_.endpoint().port())
<< std::endl;
io::network::SocketEventDispatcher<ConnectionAcceptor> dispatcher;
ConnectionAcceptor acceptor(socket_, *this);
dispatcher.AddListener(socket_.fd(), acceptor, EPOLLIN);
while (alive_) {
dispatcher.WaitAndProcessEvents();
}
std::cout << "Shutting down..." << std::endl;
for (auto &worker_thread : worker_threads_) {
worker_thread.join();
}
}
void Shutdown() {
// This should be as simple as possible, so that it can be called inside a
// signal handler.
alive_.store(false);
}
private:
class ConnectionAcceptor : public io::network::BaseListener {
public:
ConnectionAcceptor(Socket &socket, Server<TSession, TSessionData> &server)
: io::network::BaseListener(socket), server_(server) {}
void OnData() {
DCHECK(server_.idx_ < server_.workers_.size()) << "Invalid worker id.";
DLOG(INFO) << "On connect";
auto connection = AcceptConnection();
if (!connection) {
// Connection is not available anymore or configuration failed.
return;
}
server_.workers_[server_.idx_]->AddConnection(std::move(*connection));
server_.idx_ = (server_.idx_ + 1) % server_.workers_.size();
}
private:
// Accepts connection on socket_ and configures new connections. If done
// successfuly new socket (connection) is returner, nullopt otherwise.
std::experimental::optional<Socket> AcceptConnection() {
DLOG(INFO) << "Accept new connection on socket: " << socket_.fd();
// Accept a connection from a socket.
auto s = socket_.Accept();
if (!s) return std::experimental::nullopt;
DLOG(INFO) << fmt::format(
"Accepted a connection: socket {}, address '{}', family {}, port {}",
s->fd(), s->endpoint().address(), s->endpoint().family(),
s->endpoint().port());
s->SetTimeout(1, 0);
s->SetKeepAlive();
s->SetNoDelay();
return s;
}
Server<TSession, TSessionData> &server_;
};
std::vector<std::unique_ptr<WorkerT>> workers_;
std::vector<std::thread> worker_threads_;
std::atomic<bool> alive_{true};
int idx_{0};
Socket socket_;
TSessionData &session_data_;
};
} // namespace communication