memgraph/tests/concurrent/network_server.cpp
Matej Ferencevic f1a8d7cd3d Refactor network layer to use streams
Summary:
The network layer now has a `Session` that handles all things that should be
done before the `Execute` method is called on sessions. Also, all sessions
now communicate using streams instead of holding the input buffer and writing
to the `Socket`. This design will allow implementation of a SSL middleware.

Reviewers: buda, dgleich

Reviewed By: buda

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D1314
2018-03-27 15:05:45 +02:00

42 lines
962 B
C++

#ifndef NDEBUG
#define NDEBUG
#endif
#include <iostream>
#include "network_common.hpp"
static constexpr const char interface[] = "127.0.0.1";
unsigned char data[SIZE];
TEST(Network, Server) {
// initialize test data
initialize_data(data, SIZE);
// initialize listen socket
Endpoint endpoint(interface, 0);
std::cout << endpoint << std::endl;
// initialize server
TestData session_data;
int N = (std::thread::hardware_concurrency() + 1) / 2;
ServerT server(endpoint, session_data, -1, "Test", N);
const auto &ep = server.endpoint();
// start clients
std::vector<std::thread> clients;
for (int i = 0; i < N; ++i)
clients.push_back(
std::thread(client_run, i, interface, ep.port(), data, 30000, SIZE));
// cleanup clients
for (int i = 0; i < N; ++i) clients[i].join();
}
int main(int argc, char **argv) {
google::InitGoogleLogging(argv[0]);
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}