memgraph/tests/property_based/random_graph.cpp
florijan 6fc6a27288 Refactor GraphDb
Summary:
GraphDb is refactored to become an API exposing different parts
necessary for the database to function. These different parts can have
different implementations in SingleNode or distributed Master/Server
GraphDb implementations.

Interally GraphDb is implemented using two class heirarchies. One
contains all the members and correct wiring for each situation. The
other takes care of initialization and shutdown. This architecture is
practical because it can guarantee that the initialization of the
object structure is complete, before initializing state.

Reviewers: buda, mislav.bradac, dgleich, teon.banek

Reviewed By: teon.banek

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D1093
2018-01-12 16:47:24 +01:00

66 lines
2.0 KiB
C++

#include <unordered_map>
#include <vector>
/**
* gtest/gtest.h must be included before rapidcheck/gtest.h!
*/
#include <gtest/gtest.h>
#include <rapidcheck.h>
#include <rapidcheck/gtest.h>
#include "database/graph_db.hpp"
#include "database/graph_db_accessor.hpp"
#include "storage/vertex_accessor.hpp"
/**
* It is possible to run test with custom seed with:
* RC_PARAMS="seed=1" ./random_graph
*/
RC_GTEST_PROP(RandomGraph, RandomGraph, (std::vector<std::string> vertex_labels,
std::vector<std::string> edge_types)) {
RC_PRE(!vertex_labels.empty());
RC_PRE(!edge_types.empty());
int vertices_num = vertex_labels.size();
int edges_num = edge_types.size();
database::SingleNode db;
std::vector<VertexAccessor> vertices;
std::unordered_map<VertexAccessor, std::string> vertex_label_map;
std::unordered_map<EdgeAccessor, std::string> edge_type_map;
database::GraphDbAccessor dba(db);
for (auto label : vertex_labels) {
auto vertex_accessor = dba.InsertVertex();
vertex_accessor.add_label(dba.Label(label));
vertex_label_map.insert({vertex_accessor, label});
vertices.push_back(vertex_accessor);
}
for (auto type : edge_types) {
auto from = vertices[*rc::gen::inRange(0, vertices_num)];
auto to = vertices[*rc::gen::inRange(0, vertices_num)];
auto edge_accessor = dba.InsertEdge(from, to, dba.EdgeType(type));
edge_type_map.insert({edge_accessor, type});
}
dba.AdvanceCommand();
int edges_num_check = 0;
int vertices_num_check = 0;
for (const auto &vertex : dba.Vertices(false)) {
auto label = vertex_label_map.at(vertex);
RC_ASSERT(vertex.labels().size() == 1);
RC_ASSERT(dba.LabelName(vertex.labels()[0]) == label);
vertices_num_check++;
}
for (const auto &edge : dba.Edges(false)) {
auto type = edge_type_map.at(edge);
RC_ASSERT(dba.EdgeTypeName(edge.EdgeType()) == type);
edges_num_check++;
}
RC_ASSERT(vertices_num_check == vertices_num);
RC_ASSERT(edges_num_check == edges_num);
}