memgraph/tests/manual/graph_500_generate_snapshot.cpp
Marin Tomic 91e38f6413 Distributed BFS
Summary: depends on D1387

Reviewers: msantl, teon.banek, buda

Reviewed By: teon.banek

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D1341
2018-05-15 17:38:51 +02:00

92 lines
2.4 KiB
C++

#include <random>
#include "gflags/gflags.h"
#include "glog/logging.h"
#include "json/json.hpp"
#include "snapshot_generation/snapshot_writer.hpp"
DEFINE_int32(num_workers, 1,
"Number of distributed workers (including master)");
DEFINE_string(dir, "tmp",
"Directory for storing workers durability directories.");
DEFINE_string(config, "", "Path to config JSON file");
/**
* Config file should be defined as follows:
* {
* "scale": 10,
* "edge_factor": 16,
* "probabilities": [0.57, 0.19, 0.19]
* }
*/
using namespace snapshot_generation;
int main(int argc, char *argv[]) {
google::ParseCommandLineFlags(&argc, &argv, true);
google::InitGoogleLogging(argv[0]);
nlohmann::json config;
{
std::ifstream config_file(FLAGS_config);
config_file >> config;
}
int64_t N = 1LL << config["scale"].get<int>();
int64_t M = config["edge_factor"].get<double>() * N;
const double A = config["probabilities"][0];
const double B = config["probabilities"][1];
const double C = config["probabilities"][2];
const double D = 1 - (A + B + C);
std::vector<std::pair<int64_t, int64_t>> edges(M);
std::mt19937_64 gen(std::random_device{}());
std::uniform_real_distribution<double> dist(0, 1);
for (int i = 0; i < M; ++i) {
for (int j = 0; j < config["scale"]; ++j) {
if (dist(gen) > A + B) {
edges[i].first |= 1 << j;
if (dist(gen) > C / (C + D)) {
edges[i].second |= 1 << j;
}
} else {
if (dist(gen) > A / (A + B)) {
edges[i].second |= 1 << j;
}
}
}
}
std::vector<int64_t> vertex_labels(N);
std::iota(vertex_labels.begin(), vertex_labels.end(), 0);
std::random_shuffle(vertex_labels.begin(), vertex_labels.end());
GraphState state(FLAGS_num_workers);
state.CreateIndex("Node", "id");
std::vector<gid::Gid> vertices;
vertices.reserve(N);
for (int i = 0; i < N; ++i) {
vertices.emplace_back(state.CreateNode(i % FLAGS_num_workers, {"Node"},
{{"id", vertex_labels[i]}}));
}
std::random_shuffle(edges.begin(), edges.end());
for (int i = 0; i < M; ++i) {
auto e = edges[i];
VLOG(1) << vertex_labels[e.first] << " " << vertex_labels[e.second];
state.CreateEdge(vertices[e.first], vertices[e.second], "Edge", {});
}
LOG(INFO) << fmt::format("nodes = {}, edges = {}", N, M);
WriteToSnapshot(state, FLAGS_dir);
return 0;
}