56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
#pragma once
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#include <atomic>
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#include <mutex>
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#include "storage/model/record.hpp"
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#include "storage/model/vertex.hpp"
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#include "storage/model/edge.hpp"
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// TODO implement the memory engine using the allocator style allocation to
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// make this class non-dependent on the memory allocation strategy
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// TODO implement real recycling of vertices and edges to improve performance
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class MemoryEngine
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{
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public:
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template <class T,
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typename... Args>
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T* create(Args&&... args)
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{
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return new T(std::forward<Args>(args)...);
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}
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template<class T>
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T* allocate()
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{
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return static_cast<T*>(malloc(sizeof(T)));
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}
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template <class T>
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void recycle(Record<T>* record)
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{
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recycle(&record->derived());
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}
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void recycle(Vertex* v)
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{
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delete v;
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}
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void recycle(Edge* e)
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{
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delete e;
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}
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private:
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std::unique_lock<SpinLock> acquire()
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{
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return std::unique_lock<SpinLock>(lock);
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}
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SpinLock lock;
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};
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