memgraph/tests/unit/database_label_property_index.cpp
florijan 6fc6a27288 Refactor GraphDb
Summary:
GraphDb is refactored to become an API exposing different parts
necessary for the database to function. These different parts can have
different implementations in SingleNode or distributed Master/Server
GraphDb implementations.

Interally GraphDb is implemented using two class heirarchies. One
contains all the members and correct wiring for each situation. The
other takes care of initialization and shutdown. This architecture is
practical because it can guarantee that the initialization of the
object structure is complete, before initializing state.

Reviewers: buda, mislav.bradac, dgleich, teon.banek

Reviewed By: teon.banek

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D1093
2018-01-12 16:47:24 +01:00

202 lines
5.8 KiB
C++

#include "gtest/gtest.h"
#include "database/graph_db.hpp"
#include "database/graph_db_accessor.hpp"
#include "database/indexes/label_property_index.hpp"
#include "database/types.hpp"
#include "mvcc_gc_common.hpp"
using namespace database;
class LabelPropertyIndexComplexTest : public ::testing::Test {
protected:
virtual void SetUp() {
GraphDbAccessor accessor(db_);
label = accessor.Label("label");
property = accessor.Property("property");
label2 = accessor.Label("label2");
property2 = accessor.Property("property2");
key = new LabelPropertyIndex::Key(label, property);
EXPECT_EQ(index.CreateIndex(*key), true);
index.IndexFinishedBuilding(*key);
t = engine.Begin();
vlist = new mvcc::VersionList<Vertex>(*t, 0);
engine.Advance(t->id_);
vertex = vlist->find(*t);
ASSERT_NE(vertex, nullptr);
vertex->labels_.push_back(label);
vertex->properties_.set(property, 0);
EXPECT_EQ(index.Count(*key), 0);
}
virtual void TearDown() {
delete key;
delete vlist;
}
public:
SingleNode db_;
LabelPropertyIndex index;
LabelPropertyIndex::Key *key;
tx::SingleNodeEngine engine;
tx::Transaction *t{nullptr};
mvcc::VersionList<Vertex> *vlist;
Vertex *vertex;
Label label;
Property property;
Label label2;
Property property2;
};
TEST(LabelPropertyIndex, CreateIndex) {
SingleNode db;
GraphDbAccessor accessor(db);
LabelPropertyIndex::Key key(accessor.Label("test"),
accessor.Property("test2"));
LabelPropertyIndex index;
EXPECT_EQ(index.CreateIndex(key), true);
EXPECT_EQ(index.CreateIndex(key), false);
}
TEST(LabelPropertyIndex, IndexExistance) {
SingleNode db;
GraphDbAccessor accessor(db);
LabelPropertyIndex::Key key(accessor.Label("test"),
accessor.Property("test2"));
LabelPropertyIndex index;
EXPECT_EQ(index.CreateIndex(key), true);
// Index doesn't exist - and can't be used untill it's been notified as built.
EXPECT_EQ(index.IndexExists(key), false);
index.IndexFinishedBuilding(key);
EXPECT_EQ(index.IndexExists(key), true);
}
TEST(LabelPropertyIndex, Count) {
SingleNode db;
GraphDbAccessor accessor(db);
auto label = accessor.Label("label");
auto property = accessor.Property("property");
LabelPropertyIndex::Key key(label, property);
LabelPropertyIndex index;
::testing::FLAGS_gtest_death_test_style = "threadsafe";
EXPECT_DEATH(index.Count(key), "Index doesn't exist.");
EXPECT_EQ(index.CreateIndex(key), true);
EXPECT_DEATH(index.Count(key), "Index not yet ready.");
index.IndexFinishedBuilding(key);
EXPECT_EQ(index.Count(key), 0);
}
// Add on label+property to index.
TEST_F(LabelPropertyIndexComplexTest, UpdateOnLabelPropertyTrue) {
index.UpdateOnLabelProperty(vlist, vertex);
EXPECT_EQ(index.Count(*key), 1);
}
// Try adding on label+property but fail because labels are clear.
TEST_F(LabelPropertyIndexComplexTest, UpdateOnLabelPropertyFalse) {
vertex->labels_.clear();
index.UpdateOnLabelProperty(vlist, vertex);
EXPECT_EQ(index.Count(*key), 0);
}
// Add on label to index.
TEST_F(LabelPropertyIndexComplexTest, UpdateOnLabelTrue) {
index.UpdateOnLabel(label, vlist, vertex);
EXPECT_EQ(index.Count(*key), 1);
}
// Try adding on label but fail because label is wrong.
TEST_F(LabelPropertyIndexComplexTest, UpdateOnLabelFalse) {
index.UpdateOnLabel(label2, vlist, vertex);
EXPECT_EQ(index.Count(*key), 0);
}
// Add on property to index.
TEST_F(LabelPropertyIndexComplexTest, UpdateOnPropertyTrue) {
index.UpdateOnProperty(property, vlist, vertex);
EXPECT_EQ(index.Count(*key), 1);
}
// Try adding on property but fail because property is wrong.
TEST_F(LabelPropertyIndexComplexTest, UpdateOnPropertyFalse) {
index.UpdateOnProperty(property2, vlist, vertex);
EXPECT_EQ(index.Count(*key), 0);
}
// Test index does it insert everything uniquely
TEST_F(LabelPropertyIndexComplexTest, UniqueInsert) {
index.UpdateOnLabelProperty(vlist, vertex);
index.UpdateOnLabelProperty(vlist, vertex);
EXPECT_EQ(index.Count(*key), 1);
}
// Check if index filters duplicates.
TEST_F(LabelPropertyIndexComplexTest, UniqueFilter) {
index.UpdateOnLabelProperty(vlist, vertex);
engine.Commit(*t);
auto t2 = engine.Begin();
auto vertex2 = vlist->update(*t2);
engine.Commit(*t2);
index.UpdateOnLabelProperty(vlist, vertex2);
EXPECT_EQ(index.Count(*key), 2);
auto t3 = engine.Begin();
auto iter = index.GetVlists(*key, *t3, false);
EXPECT_EQ(std::distance(iter.begin(), iter.end()), 1);
engine.Commit(*t3);
}
// Remove label and check if index vertex is not returned now.
TEST_F(LabelPropertyIndexComplexTest, RemoveLabel) {
index.UpdateOnLabelProperty(vlist, vertex);
auto iter1 = index.GetVlists(*key, *t, false);
EXPECT_EQ(std::distance(iter1.begin(), iter1.end()), 1);
vertex->labels_.clear();
auto iter2 = index.GetVlists(*key, *t, false);
EXPECT_EQ(std::distance(iter2.begin(), iter2.end()), 0);
}
// Remove property and check if vertex is not returned now.
TEST_F(LabelPropertyIndexComplexTest, RemoveProperty) {
index.UpdateOnLabelProperty(vlist, vertex);
auto iter1 = index.GetVlists(*key, *t, false);
EXPECT_EQ(std::distance(iter1.begin(), iter1.end()), 1);
vertex->properties_.clear();
auto iter2 = index.GetVlists(*key, *t, false);
EXPECT_EQ(std::distance(iter2.begin(), iter2.end()), 0);
}
// Refresh with a vertex that looses its labels and properties.
TEST_F(LabelPropertyIndexComplexTest, Refresh) {
index.UpdateOnLabelProperty(vlist, vertex);
engine.Commit(*t);
EXPECT_EQ(index.Count(*key), 1);
vertex->labels_.clear();
vertex->properties_.clear();
index.Refresh(GcSnapshot(engine, nullptr), engine);
auto iter = index.GetVlists(*key, *t, false);
EXPECT_EQ(std::distance(iter.begin(), iter.end()), 0);
}
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}