8a89f6601d
Implemented untested UniqueOrderedIndex. Introduced TypeGroupEdge/Vertex into database. Added Index capabilityes to PropertyFamily. Added method for adding index. Added method for removing index.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include <iostream>
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#include "storage/model/properties/handler.hpp"
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#include "storage/model/properties/properties.hpp"
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#include "storage/type_group_edge.hpp"
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#include "storage/type_group_vertex.hpp"
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using std::cout;
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using std::endl;
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class ConsoleWriter
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{
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public:
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ConsoleWriter() {}
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void handle(const typename PropertyFamily<
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TypeGroupEdge>::PropertyType::PropertyFamilyKey &key,
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const Property &value)
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{
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handle<TypeGroupEdge>(key, value);
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}
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void handle(const typename PropertyFamily<
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TypeGroupVertex>::PropertyType::PropertyFamilyKey &key,
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const Property &value)
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{
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handle<TypeGroupVertex>(key, value);
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}
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template <class T>
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void handle(
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const typename PropertyFamily<T>::PropertyType::PropertyFamilyKey &key,
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const Property &value)
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{
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cout << "KEY: " << key.family_name() << "; VALUE: ";
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accept(value, *this);
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// value.accept(*this);
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cout << endl;
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}
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void handle(const Bool &b) { cout << b.value(); }
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void handle(const String &s) { cout << s.value; }
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void handle(const Int32 &int32) { cout << int32.value; }
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void handle(const Int64 &int64) { cout << int64.value; }
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void handle(const Float &f) { cout << f.value; }
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void handle(const Double &d) { cout << d.value; }
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void finish() {}
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};
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