memgraph/include/storage/vertices.hpp
2016-08-30 05:34:08 +01:00

49 lines
1.3 KiB
C++

#pragma once
#include <string>
#include "data_structures/concurrent/concurrent_map.hpp"
#include "utils/counters/atomic_counter.hpp"
#include "utils/option.hpp"
#include "storage/model/properties/property_family.hpp"
#include "storage/vertex_record.hpp"
class DbTransaction;
class VertexAccessor;
using VertexPropertyFamily = PropertyFamily<TypeGroupVertex>;
template <class K>
using VertexIndexBase = IndexBase<TypeGroupVertex, K>;
class Vertices
{
public:
using vertices_t = ConcurrentMap<uint64_t, VertexRecord>;
using prop_familys_t =
ConcurrentMap<std::string, std::unique_ptr<VertexPropertyFamily>>;
vertices_t::Accessor access();
Option<const VertexAccessor> find(DbTransaction &t, const Id &id);
// Creates new Vertex and returns filled VertexAccessor.
VertexAccessor insert(DbTransaction &t);
// TODO: how can I know how many elements exist
// without iterating through all of them? MVCC?
VertexPropertyFamily &
property_family_find_or_create(const std::string &name);
prop_familys_t::Accessor property_family_access();
private:
vertices_t vertices;
// TODO: Because families wont be removed this could be done with more
// efficent
// data structure.
prop_familys_t prop_familys;
AtomicCounter<uint64_t> counter;
};