b2ce3d58a4
Added multithreading to dbms. Skiplist now supports emplace insert.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include "data_structures/concurrent/concurrent_map.hpp"
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#include "utils/counters/atomic_counter.hpp"
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#include "utils/option.hpp"
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#include "storage/edge_record.hpp"
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#include "storage/model/properties/property_family.hpp"
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class EdgeAccessor;
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class DbTransaction;
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using EdgePropertyFamily = PropertyFamily<TypeGroupEdge>;
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template <class K>
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using EdgeIndexBase = IndexBase<TypeGroupEdge, K>;
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class Edges
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{
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using prop_familys_t = ConcurrentMap<std::string, EdgePropertyFamily *>;
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using store_t = ConcurrentMap<uint64_t, EdgeRecord>;
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public:
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store_t::Accessor access();
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Option<const EdgeAccessor> find(DbTransaction &t, const Id &id);
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// Creates new Edge and returns filled EdgeAccessor.
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EdgeAccessor insert(DbTransaction &t, VertexRecord *from, VertexRecord *to);
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prop_familys_t::Accessor property_family_access();
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EdgePropertyFamily &property_family_find_or_create(const std::string &name);
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private:
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store_t edges;
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// TODO: Because familys wont be removed this could be done with more
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// efficent
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// data structure.
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prop_familys_t prop_familys;
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AtomicCounter<uint64_t> counter;
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};
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