b2ce3d58a4
Added multithreading to dbms. Skiplist now supports emplace insert.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#pragma once
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#include "storage/indexes/index_update.hpp"
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#include "transactions/transaction.hpp"
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class Db;
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class DbAccessor;
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using index_updates_t = std::vector<IndexUpdate>;
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// Inner structures local to transaction can hold ref to this structure and use
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// its methods.
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// Also serves as a barrier for calling methods defined public but meant for
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// internal use. That kind of method should request DbTransaction&.
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class DbTransaction
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{
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friend DbAccessor;
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public:
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DbTransaction(Db &db);
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DbTransaction(Db &db, tx::Transaction &trans) : db(db), trans(trans) {}
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// Global transactional algorithms,operations and general methods meant for
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// internal use should be here or should be routed through this object.
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// This should provide cleaner hierarchy of operations on database.
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// For example cleaner.
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// Cleans edge part of database. MUST be called by one cleaner thread at
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// one time.
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void clean_edge_section();
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// Cleans vertex part of database. MUST be called by one cleaner thread at
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// one time..
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void clean_vertex_section();
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// Updates indexes of Vertex/Edges in index_updates. True if indexes are
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// updated successfully. False means that transaction failed.
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bool update_indexes();
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// Will update indexes for given element TG::record_t. Actual update happens
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// with call update_indexes
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template <class TG>
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void to_update_index(typename TG::vlist_t *vlist,
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typename TG::record_t *record)
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{
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index_updates.push_back(make_index_update(vlist, record));
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}
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index_updates_t index_updates;
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tx::Transaction &trans;
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Db &db;
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};
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