memgraph/tests/unit/storage_v2_edge.cpp
Matej Ferencevic 5b8e7ff432 Implement edges in storage v2
Summary:
This change implements full edges support in storage v2. Edges can be created
and deleted. Support for detach-deleting vertices is added and regular vertex
deletion verifies existance of edges.

Reviewers: mtomic, teon.banek

Reviewed By: mtomic

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D2180
2019-07-08 16:06:57 +02:00

4625 lines
151 KiB
C++

#include <gtest/gtest.h>
#include <limits>
#include "storage/v2/storage.hpp"
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeCreateFromSmallerCommit) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeCreateFromLargerCommit) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_to = acc.CreateVertex();
auto vertex_from = acc.CreateVertex();
gid_to = vertex_to.Gid();
gid_from = vertex_from.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeCreateFromSameCommit) {
storage::Storage store;
storage::Gid gid_vertex =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertex
{
auto acc = store.Access();
auto vertex = acc.CreateVertex();
gid_vertex = vertex.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto res = acc.CreateEdge(&*vertex, &*vertex, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex);
ASSERT_EQ(edge.ToVertex(), *vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeCreateFromSmallerAbort) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
acc.Commit();
}
// Create edge, but abort the transaction
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Abort();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeCreateFromLargerAbort) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_to = acc.CreateVertex();
auto vertex_from = acc.CreateVertex();
gid_to = vertex_to.Gid();
gid_from = vertex_from.Gid();
acc.Commit();
}
// Create edge, but abort the transaction
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Abort();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeCreateFromSameAbort) {
storage::Storage store;
storage::Gid gid_vertex =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertex
{
auto acc = store.Access();
auto vertex = acc.CreateVertex();
gid_vertex = vertex.Gid();
acc.Commit();
}
// Create edge, but abort the transaction
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto res = acc.CreateEdge(&*vertex, &*vertex, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex);
ASSERT_EQ(edge.ToVertex(), *vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Abort();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto res = acc.CreateEdge(&*vertex, &*vertex, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex);
ASSERT_EQ(edge.ToVertex(), *vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeDeleteFromSmallerCommit) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto [edge_type, other_vertex, edge] =
vertex_from->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeDeleteFromLargerCommit) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_to = acc.CreateVertex();
auto vertex_from = acc.CreateVertex();
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto [edge_type, other_vertex, edge] =
vertex_from->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeDeleteFromSameCommit) {
storage::Storage store;
storage::Gid gid_vertex =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertex
{
auto acc = store.Access();
auto vertex = acc.CreateVertex();
gid_vertex = vertex.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto res = acc.CreateEdge(&*vertex, &*vertex, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex);
ASSERT_EQ(edge.ToVertex(), *vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete edge
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto [edge_type, other_vertex, edge] =
vertex->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeDeleteFromSmallerAbort) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete the edge, but abort the transaction
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto [edge_type, other_vertex, edge] =
vertex_from->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Abort();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete the edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto [edge_type, other_vertex, edge] =
vertex_from->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeDeleteFromLargerAbort) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertices
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto res = acc.CreateEdge(&*vertex_from, &*vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex_from);
ASSERT_EQ(edge.ToVertex(), *vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete the edge, but abort the transaction
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto [edge_type, other_vertex, edge] =
vertex_from->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Abort();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete the edge
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
auto [edge_type, other_vertex, edge] =
vertex_from->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
// Check edges with filters
ASSERT_EQ(vertex_from->OutEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(
vertex_from->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex_to->InEdges({2}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges without filters
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, EdgeDeleteFromSameAbort) {
storage::Storage store;
storage::Gid gid_vertex =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create vertex
{
auto acc = store.Access();
auto vertex = acc.CreateVertex();
gid_vertex = vertex.Gid();
acc.Commit();
}
// Create edge
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto res = acc.CreateEdge(&*vertex, &*vertex, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), *vertex);
ASSERT_EQ(edge.ToVertex(), *vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete the edge, but abort the transaction
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto [edge_type, other_vertex, edge] =
vertex->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Abort();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
{
auto ret = vertex->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::NEW).GetReturn().size(),
1);
acc.Commit();
}
// Delete the edge
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
auto [edge_type, other_vertex, edge] =
vertex->OutEdges({}, storage::View::NEW).GetReturn()[0];
auto res = acc.DeleteEdge(&edge);
ASSERT_TRUE(res.IsReturn());
ASSERT_TRUE(res.GetReturn());
// Check edges without filters
{
auto ret = vertex->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
{
auto ret = vertex->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex);
ASSERT_EQ(e.ToVertex(), *vertex);
}
ASSERT_EQ(vertex->OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
// Check edges with filters
ASSERT_EQ(vertex->InEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
ASSERT_EQ(vertex->OutEdges({2}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({2, 5}, storage::View::OLD).GetReturn().size(),
1);
acc.Commit();
}
// Check whether the edge exists
{
auto acc = store.Access();
auto vertex = acc.FindVertex(gid_vertex, storage::View::NEW);
ASSERT_TRUE(vertex);
// Check edges without filters
ASSERT_EQ(vertex->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex->OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
acc.Commit();
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, VertexDetachDeleteSingleCommit) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create dataset
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
auto res = acc.CreateEdge(&vertex_from, &vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), vertex_from);
ASSERT_EQ(edge.ToVertex(), vertex_to);
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
// Check edges
ASSERT_EQ(vertex_from.InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from.OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), vertex_from);
ASSERT_EQ(e.ToVertex(), vertex_to);
}
{
auto ret = vertex_to.InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), vertex_from);
ASSERT_EQ(e.ToVertex(), vertex_to);
}
ASSERT_EQ(vertex_to.OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
acc.Commit();
}
// Detach delete vertex
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Delete must fail
{
auto ret = acc.DeleteVertex(&*vertex_from);
ASSERT_TRUE(ret.IsError());
ASSERT_EQ(ret.GetError(), storage::Error::VERTEX_HAS_EDGES);
}
// Detach delete vertex
{
auto ret = acc.DetachDeleteVertex(&*vertex_from);
ASSERT_TRUE(ret.IsReturn());
ASSERT_TRUE(ret.GetReturn());
}
// Check edges
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
// Check dataset
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_FALSE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, VertexDetachDeleteMultipleCommit) {
storage::Storage store;
storage::Gid gid_vertex1 =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_vertex2 =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create dataset
{
auto acc = store.Access();
auto vertex1 = acc.CreateVertex();
auto vertex2 = acc.CreateVertex();
gid_vertex1 = vertex1.Gid();
gid_vertex2 = vertex2.Gid();
auto res1 = acc.CreateEdge(&vertex1, &vertex2, 10);
ASSERT_TRUE(res1.IsReturn());
auto edge1 = res1.GetReturn();
ASSERT_EQ(edge1.EdgeType(), 10);
ASSERT_EQ(edge1.FromVertex(), vertex1);
ASSERT_EQ(edge1.ToVertex(), vertex2);
auto res2 = acc.CreateEdge(&vertex2, &vertex1, 20);
ASSERT_TRUE(res2.IsReturn());
auto edge2 = res2.GetReturn();
ASSERT_EQ(edge2.EdgeType(), 20);
ASSERT_EQ(edge2.FromVertex(), vertex2);
ASSERT_EQ(edge2.ToVertex(), vertex1);
auto res3 = acc.CreateEdge(&vertex1, &vertex1, 30);
ASSERT_TRUE(res3.IsReturn());
auto edge3 = res3.GetReturn();
ASSERT_EQ(edge3.EdgeType(), 30);
ASSERT_EQ(edge3.FromVertex(), vertex1);
ASSERT_EQ(edge3.ToVertex(), vertex1);
auto res4 = acc.CreateEdge(&vertex2, &vertex2, 40);
ASSERT_TRUE(res4.IsReturn());
auto edge4 = res4.GetReturn();
ASSERT_EQ(edge4.EdgeType(), 40);
ASSERT_EQ(edge4.FromVertex(), vertex2);
ASSERT_EQ(edge4.ToVertex(), vertex2);
// Check edges
{
auto ret = vertex1.InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex1);
}
}
{
auto ret = vertex1.OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex1);
}
}
{
auto ret = vertex2.InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex2);
}
}
{
auto ret = vertex2.OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex2);
}
}
acc.Commit();
}
// Detach delete vertex
{
auto acc = store.Access();
auto vertex1 = acc.FindVertex(gid_vertex1, storage::View::NEW);
auto vertex2 = acc.FindVertex(gid_vertex2, storage::View::NEW);
ASSERT_TRUE(vertex1);
ASSERT_TRUE(vertex2);
// Delete must fail
{
auto ret = acc.DeleteVertex(&*vertex1);
ASSERT_TRUE(ret.IsError());
ASSERT_EQ(ret.GetError(), storage::Error::VERTEX_HAS_EDGES);
}
// Detach delete vertex
{
auto ret = acc.DetachDeleteVertex(&*vertex1);
ASSERT_TRUE(ret.IsReturn());
ASSERT_TRUE(ret.GetReturn());
}
// Check edges
{
auto ret = vertex1->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
ASSERT_EQ(vertex1->InEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex1->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
ASSERT_EQ(vertex1->OutEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex2->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
acc.Commit();
}
// Check dataset
{
auto acc = store.Access();
auto vertex1 = acc.FindVertex(gid_vertex1, storage::View::NEW);
auto vertex2 = acc.FindVertex(gid_vertex2, storage::View::NEW);
ASSERT_FALSE(vertex1);
ASSERT_TRUE(vertex2);
// Check edges
{
auto ret = vertex2->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, VertexDetachDeleteSingleAbort) {
storage::Storage store;
storage::Gid gid_from =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_to =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create dataset
{
auto acc = store.Access();
auto vertex_from = acc.CreateVertex();
auto vertex_to = acc.CreateVertex();
auto res = acc.CreateEdge(&vertex_from, &vertex_to, 5);
ASSERT_TRUE(res.IsReturn());
auto edge = res.GetReturn();
ASSERT_EQ(edge.EdgeType(), 5);
ASSERT_EQ(edge.FromVertex(), vertex_from);
ASSERT_EQ(edge.ToVertex(), vertex_to);
gid_from = vertex_from.Gid();
gid_to = vertex_to.Gid();
// Check edges
ASSERT_EQ(vertex_from.InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from.OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), vertex_from);
ASSERT_EQ(e.ToVertex(), vertex_to);
}
{
auto ret = vertex_to.InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), vertex_from);
ASSERT_EQ(e.ToVertex(), vertex_to);
}
ASSERT_EQ(vertex_to.OutEdges({}, storage::View::NEW).GetReturn().size(), 0);
acc.Commit();
}
// Detach delete vertex, but abort the transaction
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Delete must fail
{
auto ret = acc.DeleteVertex(&*vertex_from);
ASSERT_TRUE(ret.IsError());
ASSERT_EQ(ret.GetError(), storage::Error::VERTEX_HAS_EDGES);
}
// Detach delete vertex
{
auto ret = acc.DetachDeleteVertex(&*vertex_from);
ASSERT_TRUE(ret.IsReturn());
ASSERT_TRUE(ret.GetReturn());
}
// Check edges
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Abort();
}
// Check dataset
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetReturn().size(),
0);
{
auto ret = vertex_from->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
{
auto ret = vertex_to->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
// Detach delete vertex
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_TRUE(vertex_from);
ASSERT_TRUE(vertex_to);
// Delete must fail
{
auto ret = acc.DeleteVertex(&*vertex_from);
ASSERT_TRUE(ret.IsError());
ASSERT_EQ(ret.GetError(), storage::Error::VERTEX_HAS_EDGES);
}
// Detach delete vertex
{
auto ret = acc.DetachDeleteVertex(&*vertex_from);
ASSERT_TRUE(ret.IsReturn());
ASSERT_TRUE(ret.GetReturn());
}
// Check edges
ASSERT_EQ(vertex_from->InEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_from->InEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex_from->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_to);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_from->OutEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex_to->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 5);
ASSERT_EQ(v, *vertex_from);
ASSERT_EQ(e.EdgeType(), 5);
ASSERT_EQ(e.FromVertex(), *vertex_from);
ASSERT_EQ(e.ToVertex(), *vertex_to);
}
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
acc.Commit();
}
// Check dataset
{
auto acc = store.Access();
auto vertex_from = acc.FindVertex(gid_from, storage::View::NEW);
auto vertex_to = acc.FindVertex(gid_to, storage::View::NEW);
ASSERT_FALSE(vertex_from);
ASSERT_TRUE(vertex_to);
// Check edges
ASSERT_EQ(vertex_to->InEdges({}, storage::View::OLD).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->InEdges({}, storage::View::NEW).GetReturn().size(), 0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::OLD).GetReturn().size(),
0);
ASSERT_EQ(vertex_to->OutEdges({}, storage::View::NEW).GetReturn().size(),
0);
}
}
// NOLINTNEXTLINE(hicpp-special-member-functions)
TEST(StorageV2, VertexDetachDeleteMultipleAbort) {
storage::Storage store;
storage::Gid gid_vertex1 =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
storage::Gid gid_vertex2 =
storage::Gid::FromUint(std::numeric_limits<uint64_t>::max());
// Create dataset
{
auto acc = store.Access();
auto vertex1 = acc.CreateVertex();
auto vertex2 = acc.CreateVertex();
gid_vertex1 = vertex1.Gid();
gid_vertex2 = vertex2.Gid();
auto res1 = acc.CreateEdge(&vertex1, &vertex2, 10);
ASSERT_TRUE(res1.IsReturn());
auto edge1 = res1.GetReturn();
ASSERT_EQ(edge1.EdgeType(), 10);
ASSERT_EQ(edge1.FromVertex(), vertex1);
ASSERT_EQ(edge1.ToVertex(), vertex2);
auto res2 = acc.CreateEdge(&vertex2, &vertex1, 20);
ASSERT_TRUE(res2.IsReturn());
auto edge2 = res2.GetReturn();
ASSERT_EQ(edge2.EdgeType(), 20);
ASSERT_EQ(edge2.FromVertex(), vertex2);
ASSERT_EQ(edge2.ToVertex(), vertex1);
auto res3 = acc.CreateEdge(&vertex1, &vertex1, 30);
ASSERT_TRUE(res3.IsReturn());
auto edge3 = res3.GetReturn();
ASSERT_EQ(edge3.EdgeType(), 30);
ASSERT_EQ(edge3.FromVertex(), vertex1);
ASSERT_EQ(edge3.ToVertex(), vertex1);
auto res4 = acc.CreateEdge(&vertex2, &vertex2, 40);
ASSERT_TRUE(res4.IsReturn());
auto edge4 = res4.GetReturn();
ASSERT_EQ(edge4.EdgeType(), 40);
ASSERT_EQ(edge4.FromVertex(), vertex2);
ASSERT_EQ(edge4.ToVertex(), vertex2);
// Check edges
{
auto ret = vertex1.InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex1);
}
}
{
auto ret = vertex1.OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex1);
}
}
{
auto ret = vertex2.InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), vertex1);
ASSERT_EQ(e.ToVertex(), vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex2);
}
}
{
auto ret = vertex2.OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), vertex2);
ASSERT_EQ(e.ToVertex(), vertex2);
}
}
acc.Commit();
}
// Detach delete vertex, but abort the transaction
{
auto acc = store.Access();
auto vertex1 = acc.FindVertex(gid_vertex1, storage::View::NEW);
auto vertex2 = acc.FindVertex(gid_vertex2, storage::View::NEW);
ASSERT_TRUE(vertex1);
ASSERT_TRUE(vertex2);
// Delete must fail
{
auto ret = acc.DeleteVertex(&*vertex1);
ASSERT_TRUE(ret.IsError());
ASSERT_EQ(ret.GetError(), storage::Error::VERTEX_HAS_EDGES);
}
// Detach delete vertex
{
auto ret = acc.DetachDeleteVertex(&*vertex1);
ASSERT_TRUE(ret.IsReturn());
ASSERT_TRUE(ret.GetReturn());
}
// Check edges
{
auto ret = vertex1->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
ASSERT_EQ(vertex1->InEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex1->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
ASSERT_EQ(vertex1->OutEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex2->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
acc.Abort();
}
// Check dataset
{
auto acc = store.Access();
auto vertex1 = acc.FindVertex(gid_vertex1, storage::View::NEW);
auto vertex2 = acc.FindVertex(gid_vertex2, storage::View::NEW);
ASSERT_TRUE(vertex1);
ASSERT_TRUE(vertex2);
// Check edges
{
auto ret = vertex1->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
{
auto ret = vertex1->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
{
auto ret = vertex1->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
{
auto ret = vertex1->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
{
auto ret = vertex2->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
acc.Commit();
}
// Detach delete vertex
{
auto acc = store.Access();
auto vertex1 = acc.FindVertex(gid_vertex1, storage::View::NEW);
auto vertex2 = acc.FindVertex(gid_vertex2, storage::View::NEW);
ASSERT_TRUE(vertex1);
ASSERT_TRUE(vertex2);
// Delete must fail
{
auto ret = acc.DeleteVertex(&*vertex1);
ASSERT_TRUE(ret.IsError());
ASSERT_EQ(ret.GetError(), storage::Error::VERTEX_HAS_EDGES);
}
// Detach delete vertex
{
auto ret = acc.DetachDeleteVertex(&*vertex1);
ASSERT_TRUE(ret.IsReturn());
ASSERT_TRUE(ret.GetReturn());
}
// Check edges
{
auto ret = vertex1->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
ASSERT_EQ(vertex1->InEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex1->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 30);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 30);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
}
ASSERT_EQ(vertex1->OutEdges({}, storage::View::NEW).GetError(),
storage::Error::DELETED_OBJECT);
{
auto ret = vertex2->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 10);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 10);
ASSERT_EQ(e.FromVertex(), *vertex1);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
std::sort(edges.begin(), edges.end(), [](const auto &a, const auto &b) {
return std::get<0>(a) < std::get<0>(b);
});
ASSERT_EQ(edges.size(), 2);
{
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 20);
ASSERT_EQ(v, *vertex1);
ASSERT_EQ(e.EdgeType(), 20);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex1);
}
{
auto [et, v, e] = edges[1];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, *vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
{
auto ret = vertex2->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
acc.Commit();
}
// Check dataset
{
auto acc = store.Access();
auto vertex1 = acc.FindVertex(gid_vertex1, storage::View::NEW);
auto vertex2 = acc.FindVertex(gid_vertex2, storage::View::NEW);
ASSERT_FALSE(vertex1);
ASSERT_TRUE(vertex2);
// Check edges
{
auto ret = vertex2->InEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->InEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::OLD);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
{
auto ret = vertex2->OutEdges({}, storage::View::NEW);
ASSERT_TRUE(ret.IsReturn());
auto edges = ret.GetReturn();
ASSERT_EQ(edges.size(), 1);
auto [et, v, e] = edges[0];
ASSERT_EQ(et, 40);
ASSERT_EQ(v, vertex2);
ASSERT_EQ(e.EdgeType(), 40);
ASSERT_EQ(e.FromVertex(), *vertex2);
ASSERT_EQ(e.ToVertex(), *vertex2);
}
}
}