memgraph/include/storage/model/properties/traversers/jsonwriter.hpp
Kruno Tomola Fabro 5a42e15c4a Alpha version of label indexes.
Squashed messages from 9 commits:

9.
Properties now uses PropertyFamily and contained classes.
Fetching,seting,clearing properties can be done with PropertyFamilyKey or PropertyTypeKey.
Hierarchy of newly added clases is:
Vertices -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags}
Edges -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags}

PropertyFamilyKey -> PropertyType
PropertyTypeKey -> PropertyType

PropertyType t0,t1;
let t0!=t1 be true
let t0.family==t1.family be true

then next is true
PropertyTypeKey{&t0}!=PropertyTypeKey{&t1}
PropertyFamilyKey{&t0}==PropertyFamilyKey{&t1}
PropertyFamilyKey{&t0}==PropertyTypeKey{&t1}
PropertyTypeKey{&t0}==PropertyFamilyKey{&t1}

8.
Intermedate commit.
Noticed that integration queries throw SEGFAULT.

7.
Defined interface for indexes.
Fixed three memory leaks.
Fixed integration_queries test which now passes.

6.
Commit which return Xorshift128plus to valid shape.

5.
Tmp commit.

4.
Label Index is compiling.

3.
tmp

2.
Vertex::Accessor now updates Label index.

1.
Applied changes for code review.
2016-08-18 15:34:36 +01:00

68 lines
1.4 KiB
C++

#pragma once
#include "storage/model/properties/handler.hpp"
#include "storage/model/properties/properties.hpp"
template <class Buffer>
struct JsonWriter
{
public:
JsonWriter(Buffer &buffer) : buffer(buffer) { buffer << '{'; };
void handle(const prop_key_t &key, const Property &value)
{
if (!first) buffer << ',';
if (first) first = false;
buffer << '"' << key.family_name() << "\":";
// value.accept(*this);
accept(value, *this);
}
void handle(const Bool &b) { buffer << (b.value() ? "true" : "false"); }
void handle(const String &s) { buffer << '"' << s.value << '"'; }
void handle(const Int32 &int32) { buffer << std::to_string(int32.value); }
void handle(const Int64 &int64) { buffer << std::to_string(int64.value); }
void handle(const Float &f) { buffer << std::to_string(f.value); }
void handle(const Double &d) { buffer << std::to_string(d.value); }
void finish() { buffer << '}'; }
private:
bool first{true};
Buffer &buffer;
};
class StringBuffer
{
public:
StringBuffer &operator<<(const std::string &str)
{
data += str;
return *this;
}
StringBuffer &operator<<(const char *str)
{
data += str;
return *this;
}
StringBuffer &operator<<(char c)
{
data += c;
return *this;
}
std::string &str() { return data; }
private:
std::string data;
};