5a42e15c4a
Squashed messages from 9 commits: 9. Properties now uses PropertyFamily and contained classes. Fetching,seting,clearing properties can be done with PropertyFamilyKey or PropertyTypeKey. Hierarchy of newly added clases is: Vertices -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags} Edges -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags} PropertyFamilyKey -> PropertyType PropertyTypeKey -> PropertyType PropertyType t0,t1; let t0!=t1 be true let t0.family==t1.family be true then next is true PropertyTypeKey{&t0}!=PropertyTypeKey{&t1} PropertyFamilyKey{&t0}==PropertyFamilyKey{&t1} PropertyFamilyKey{&t0}==PropertyTypeKey{&t1} PropertyTypeKey{&t0}==PropertyFamilyKey{&t1} 8. Intermedate commit. Noticed that integration queries throw SEGFAULT. 7. Defined interface for indexes. Fixed three memory leaks. Fixed integration_queries test which now passes. 6. Commit which return Xorshift128plus to valid shape. 5. Tmp commit. 4. Label Index is compiling. 3. tmp 2. Vertex::Accessor now updates Label index. 1. Applied changes for code review.
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#pragma once
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#include <map>
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#include "storage/model/properties/property.hpp"
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#include "storage/model/properties/property_family.hpp"
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#include "utils/option.hpp"
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using prop_key_t = PropertyFamily::PropertyType::PropertyFamilyKey;
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template <class T>
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using type_key_t = PropertyFamily::PropertyType::PropertyTypeKey<T>;
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class Properties
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{
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public:
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using sptr = std::shared_ptr<Properties>;
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auto begin() const { return props.begin(); }
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auto cbegin() const { return props.cbegin(); }
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auto end() const { return props.end(); }
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auto cend() const { return props.cend(); }
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size_t size() const { return props.size(); }
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const Property &at(prop_key_t &key) const;
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template <class T>
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auto at(type_key_t<T> &key) const;
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template <class T, class... Args>
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void set(type_key_t<T> &key, Args &&... args);
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void set(prop_key_t &key, Property::sptr value);
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void clear(prop_key_t &key);
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template <class Handler>
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void accept(Handler &handler) const
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{
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for (auto &kv : props)
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handler.handle(kv.first, *kv.second);
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handler.finish();
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}
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private:
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using props_t = std::map<prop_key_t, Property::sptr>;
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props_t props;
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};
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