5a42e15c4a
Squashed messages from 9 commits: 9. Properties now uses PropertyFamily and contained classes. Fetching,seting,clearing properties can be done with PropertyFamilyKey or PropertyTypeKey. Hierarchy of newly added clases is: Vertices -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags} Edges -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags} PropertyFamilyKey -> PropertyType PropertyTypeKey -> PropertyType PropertyType t0,t1; let t0!=t1 be true let t0.family==t1.family be true then next is true PropertyTypeKey{&t0}!=PropertyTypeKey{&t1} PropertyFamilyKey{&t0}==PropertyFamilyKey{&t1} PropertyFamilyKey{&t0}==PropertyTypeKey{&t1} PropertyTypeKey{&t0}==PropertyFamilyKey{&t1} 8. Intermedate commit. Noticed that integration queries throw SEGFAULT. 7. Defined interface for indexes. Fixed three memory leaks. Fixed integration_queries test which now passes. 6. Commit which return Xorshift128plus to valid shape. 5. Tmp commit. 4. Label Index is compiling. 3. tmp 2. Vertex::Accessor now updates Label index. 1. Applied changes for code review.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#pragma once
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enum class Flags : unsigned
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{
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// Type | Mask
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// -----------+----------------------------------------
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// Null | 0000 0000 0000 0000 0000 0000 0000 0000
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// -----------+----------------------------------------
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// Bool | 0000 0000 0000 0000 0000 0000 0000 0001
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// + True | 0000 0000 0000 0000 0000 0000 0000 0011
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// + False | 0000 0000 0000 0000 0000 0000 0000 0101
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// -----------+----------------------------------------
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// String | 0000 0000 0000 0000 0000 0000 0000 1000
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// -----------+----------------------------------------
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// Number | 0000 0000 0000 0000 0000 0000 0001 0000
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// + Integral | 0000 0000 0000 0000 0000 0000 0011 0000
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// + Int32 | 0000 0000 0000 0000 0000 0000 0111 0000
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// + Int64 | 0000 0000 0000 0000 0000 0000 1011 0000
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// + Floating | 0000 0000 0000 0000 0000 0001 0001 0000
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// + Float | 0000 0000 0000 0000 0000 0011 0001 0000
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// + Double | 0000 0000 0000 0000 0000 0101 0001 0000
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// -----------+----------------------------------------
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// Array | 0000 0000 0000 0000 0001 0000 0000 0000
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// -----------+----------------------------------------
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Null = 0x0,
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Bool = 0x1,
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True = 0x2 | Bool,
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False = 0x4 | Bool,
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String = 0x8,
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Number = 0x10,
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Integral = 0x20 | Number,
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Int32 = 0x40 | Integral,
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Int64 = 0x80 | Integral,
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Floating = 0x100 | Number,
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Float = 0x200 | Floating,
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Double = 0x400 | Floating,
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Array = 0x1000,
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type_mask = 0xFFF
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};
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