5a42e15c4a
Squashed messages from 9 commits: 9. Properties now uses PropertyFamily and contained classes. Fetching,seting,clearing properties can be done with PropertyFamilyKey or PropertyTypeKey. Hierarchy of newly added clases is: Vertices -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags} Edges -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags} PropertyFamilyKey -> PropertyType PropertyTypeKey -> PropertyType PropertyType t0,t1; let t0!=t1 be true let t0.family==t1.family be true then next is true PropertyTypeKey{&t0}!=PropertyTypeKey{&t1} PropertyFamilyKey{&t0}==PropertyFamilyKey{&t1} PropertyFamilyKey{&t0}==PropertyTypeKey{&t1} PropertyTypeKey{&t0}==PropertyFamilyKey{&t1} 8. Intermedate commit. Noticed that integration queries throw SEGFAULT. 7. Defined interface for indexes. Fixed three memory leaks. Fixed integration_queries test which now passes. 6. Commit which return Xorshift128plus to valid shape. 5. Tmp commit. 4. Label Index is compiling. 3. tmp 2. Vertex::Accessor now updates Label index. 1. Applied changes for code review.
34 lines
970 B
C++
34 lines
970 B
C++
#pragma once
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#include <string>
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#include "data_structures/concurrent/concurrent_map.hpp"
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#include "mvcc/version_list.hpp"
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#include "storage/common.hpp"
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#include "storage/edge_accessor.hpp"
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#include "storage/model/properties/property_family.hpp"
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#include "utils/option.hpp"
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class Edges
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{
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using prop_familys_t = ConcurrentMap<std::string, PropertyFamily *>;
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public:
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Option<const Edge::Accessor> find(DbTransaction &t, const Id &id);
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// Creates new Edge and returns filled Edge::Accessor.
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Edge::Accessor insert(DbTransaction &t, VertexRecord *from,
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VertexRecord *to);
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// auto property_family_access();
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PropertyFamily &property_family_find_or_create(const std::string &name);
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private:
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ConcurrentMap<uint64_t, EdgeRecord> edges;
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// TODO: Because familys wont be removed this could be done with more
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// efficent
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// data structure.
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prop_familys_t prop_familys;
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AtomicCounter<uint64_t> counter;
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};
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