memgraph/src/auth/replication_handlers.hpp
2024-02-07 11:20:47 +01:00

38 lines
1.7 KiB
C++

// Copyright 2024 Memgraph Ltd.
//
// Use of this software is governed by the Business Source License
// included in the file licenses/BSL.txt; by using this file, you agree to be bound by the terms of the Business Source
// License, and you may not use this file except in compliance with the Business Source License.
//
// As of the Change Date specified in that file, in accordance with
// the Business Source License, use of this software will be governed
// by the Apache License, Version 2.0, included in the file
// licenses/APL.txt.
#pragma once
#include "auth/auth.hpp"
#include "replication/state.hpp"
#include "slk/streams.hpp"
#include "system/state.hpp"
namespace memgraph::auth {
void LogWrongMain(const std::optional<utils::UUID> &current_main_uuid, const utils::UUID &main_req_id,
std::string_view rpc_req);
#ifdef MG_ENTERPRISE
void UpdateAuthDataHandler(system::ReplicaHandlerAccessToState &system_state_access,
const std::optional<utils::UUID> &current_main_uuid, auth::SynchedAuth &auth,
slk::Reader *req_reader, slk::Builder *res_builder);
void DropAuthDataHandler(system::ReplicaHandlerAccessToState &system_state_access,
const std::optional<utils::UUID> &current_main_uuid, auth::SynchedAuth &auth,
slk::Reader *req_reader, slk::Builder *res_builder);
bool SystemRecoveryHandler(auth::SynchedAuth &auth, auth::Auth::Config auth_config,
const std::vector<auth::User> &users, const std::vector<auth::Role> &roles);
void Register(replication::RoleReplicaData const &data, system::ReplicaHandlerAccessToState &system_state_access,
auth::SynchedAuth &auth);
#endif
} // namespace memgraph::auth