38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
// Copyright 2024 Memgraph Ltd.
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//
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// Use of this software is governed by the Business Source License
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// included in the file licenses/BSL.txt; by using this file, you agree to be bound by the terms of the Business Source
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// License, and you may not use this file except in compliance with the Business Source License.
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//
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// As of the Change Date specified in that file, in accordance with
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// the Business Source License, use of this software will be governed
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// by the Apache License, Version 2.0, included in the file
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// licenses/APL.txt.
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#pragma once
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#include "auth/auth.hpp"
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#include "replication/state.hpp"
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#include "slk/streams.hpp"
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#include "system/state.hpp"
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namespace memgraph::auth {
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void LogWrongMain(const std::optional<utils::UUID> ¤t_main_uuid, const utils::UUID &main_req_id,
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std::string_view rpc_req);
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#ifdef MG_ENTERPRISE
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void UpdateAuthDataHandler(system::ReplicaHandlerAccessToState &system_state_access,
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const std::optional<utils::UUID> ¤t_main_uuid, auth::SynchedAuth &auth,
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slk::Reader *req_reader, slk::Builder *res_builder);
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void DropAuthDataHandler(system::ReplicaHandlerAccessToState &system_state_access,
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const std::optional<utils::UUID> ¤t_main_uuid, auth::SynchedAuth &auth,
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slk::Reader *req_reader, slk::Builder *res_builder);
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bool SystemRecoveryHandler(auth::SynchedAuth &auth, auth::Auth::Config auth_config,
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const std::vector<auth::User> &users, const std::vector<auth::Role> &roles);
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void Register(replication::RoleReplicaData const &data, system::ReplicaHandlerAccessToState &system_state_access,
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auth::SynchedAuth &auth);
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#endif
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} // namespace memgraph::auth
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