#pragma once #include #include #include #include "data_structures/concurrent/concurrent_map.hpp" #include "threading/sync/spinlock.hpp" #include "transactions/commit_log.hpp" #include "transactions/transaction.hpp" #include "transactions/type.hpp" namespace tx { /** * Database transaction engine. Used for managing transactions and the related * information such as transaction snapshots and the transaction state info. * * This is an abstract base class for implementing a single-node transactional * engine (MasterEngine), an engine for the master in a distributed system (also * MasterEngine), and for the worker in a distributed system (WorkerEngine). * * Methods in this class are often prefixed with "Global" or "Local", depending * on the guarantees that they need to satisfy. These guarantee requirements are * determined by the users of a particular method. */ class Engine { public: virtual ~Engine() = default; /// Begins a transaction and returns a pointer to it's object. virtual Transaction *Begin() = 0; /// Advances the command on the transaction with the given id. virtual CommandId Advance(TransactionId id) = 0; /// Updates the command on the workers to the master's value. virtual CommandId UpdateCommand(TransactionId id) = 0; /// Comits the given transaction. Deletes the transaction object, it's not /// valid after this function executes. virtual void Commit(const Transaction &t) = 0; /// Aborts the given transaction. Deletes the transaction object, it's not /// valid after this function executes. virtual void Abort(const Transaction &t) = 0; /** Returns the commit log Info about the given transaction. */ virtual CommitLog::Info Info(TransactionId tx) const = 0; /** Returns the snapshot relevant to garbage collection of database records. * * If there are no active transactions that means a snapshot containing only * the next transaction ID. If there are active transactions, that means the * oldest active transaction's snapshot, with that transaction's ID appened as * last. * * The idea is that data records can only be deleted if they were expired (and * that was committed) by a transaction older than the older currently active. * We need the full snapshot to prevent overlaps (see general GC * documentation). * * The returned snapshot must be for the globally oldest active transaction. * If we only looked at locally known transactions, it would be possible to * delete something that and older active transaction can still see. */ virtual Snapshot GlobalGcSnapshot() = 0; /** Returns active transactions. */ virtual Snapshot GlobalActiveTransactions() = 0; /** Returns the ID the last globally known transaction. */ virtual tx::TransactionId GlobalLast() const = 0; /** Returns the ID of last locally known transaction. */ virtual tx::TransactionId LocalLast() const = 0; /** Returns the ID of the oldest transaction locally known to be active. It is * guaranteed that all the transactions older than the returned are globally * not active. */ virtual TransactionId LocalOldestActive() const = 0; /** Calls function f on each locally active transaction. */ virtual void LocalForEachActiveTransaction( std::function f) = 0; /** Gets a transaction object for a running transaction. */ virtual tx::Transaction *RunningTransaction(TransactionId tx_id) = 0; /** Ensures the next transaction that starts will have the ID greater than * the given id. */ virtual void EnsureNextIdGreater(TransactionId tx_id) = 0; /** Garbage collects transactions older than tx_id from commit log. */ virtual void GarbageCollectCommitLog(TransactionId tx_id) = 0; auto &local_lock_graph() { return local_lock_graph_; } const auto &local_lock_graph() const { return local_lock_graph_; } private: // Map lock dependencies. Each entry maps (tx_that_wants_lock, // tx_that_holds_lock). Used for local deadlock resolution. // TODO consider global deadlock resolution. ConcurrentMap local_lock_graph_; }; } // namespace tx