#include #include "transactions/engine.hpp" #include "mvcc/version_list.hpp" #include "storage/vertex.hpp" using std::cout; using std::endl; int main(void) { tx::Engine engine; VertexRecord vertex; auto& t1 = engine.begin(); auto a1 = vertex.access(t1); auto v1 = a1.insert(); v1->data.props.set("name", "buda"); v1->data.props.set("age", 23); cout << vertex; t1.commit(); auto& t2 = engine.begin(); auto a2 = vertex.access(t2); auto v2 = a2.update(); v2->data.props.set("age", 24); cout << vertex; t2.abort(); auto& t3 = engine.begin(); auto a3 = vertex.access(t3); auto v3 = a3.update(); v3->data.props.set("age", 25); cout << vertex; return 0; }