#pragma once #include "storage/model/properties/handler.hpp" #include "storage/model/properties/properties.hpp" #include "storage/type_group_edge.hpp" #include "storage/type_group_vertex.hpp" template struct JsonWriter { public: JsonWriter(Buffer &buffer) : buffer(buffer) { buffer << '{'; }; void handle(const typename PropertyFamily< TypeGroupEdge>::PropertyType::PropertyFamilyKey &key, const Property &value) { handle(key, value); } void handle(const typename PropertyFamily< TypeGroupVertex>::PropertyType::PropertyFamilyKey &key, const Property &value) { handle(key, value); } template void handle( const typename PropertyFamily::PropertyType::PropertyFamilyKey &key, const Property &value) { if (!first) buffer << ','; if (first) first = false; buffer << '"' << key.family_name() << "\":"; // value.accept(*this); accept(value, *this); } void handle(const Bool &b) { buffer << (b.value() ? "true" : "false"); } void handle(const String &s) { buffer << '"' << s.value << '"'; } void handle(const Int32 &int32) { buffer << std::to_string(int32.value); } void handle(const Int64 &int64) { buffer << std::to_string(int64.value); } void handle(const Float &f) { buffer << std::to_string(f.value); } void handle(const Double &d) { buffer << std::to_string(d.value); } void finish() { buffer << '}'; } private: bool first{true}; Buffer &buffer; }; class StringBuffer { public: StringBuffer &operator<<(const std::string &str) { data += str; return *this; } StringBuffer &operator<<(const char *str) { data += str; return *this; } StringBuffer &operator<<(char c) { data += c; return *this; } std::string &str() { return data; } private: std::string data; };