#include "utils/signals.hpp" namespace utils { bool SignalIgnore(const Signal signal) { int signal_number = static_cast(signal); struct sigaction action; // `sa_sigaction` must be cleared before `sa_handler` is set because on some // platforms the two are a union. action.sa_sigaction = nullptr; action.sa_handler = SIG_IGN; sigemptyset(&action.sa_mask); action.sa_flags = 0; if (sigaction(signal_number, &action, NULL) == -1) return false; return true; } void SignalHandler::Handle(int signal) { handlers_[signal](); } bool SignalHandler::RegisterHandler(Signal signal, std::function func) { sigset_t signal_mask; sigemptyset(&signal_mask); return RegisterHandler(signal, func, signal_mask); } bool SignalHandler::RegisterHandler(Signal signal, std::function func, sigset_t signal_mask) { int signal_number = static_cast(signal); handlers_[signal_number] = func; struct sigaction action; // `sa_sigaction` must be cleared before `sa_handler` is set because on some // platforms the two are a union. action.sa_sigaction = nullptr; action.sa_handler = SignalHandler::Handle; action.sa_mask = signal_mask; action.sa_flags = SA_RESTART; if (sigaction(signal_number, &action, NULL) == -1) return false; return true; } std::map> SignalHandler::handlers_ = {}; } // namespace utils