#include #include #include #include #include "gtest/gtest.h" #include "communication/server.hpp" #include "io/network/socket.hpp" using namespace std::chrono_literals; class TestData {}; class TestSession { public: TestSession(TestData &, communication::InputStream &input_stream, communication::OutputStream &output_stream) : input_stream_(input_stream), output_stream_(output_stream) {} void Execute() { LOG(INFO) << "Received data: '" << std::string( reinterpret_cast(input_stream_.data()), input_stream_.size()) << "'"; output_stream_.Write(input_stream_.data(), input_stream_.size()); input_stream_.Shift(input_stream_.size()); } private: communication::InputStream &input_stream_; communication::OutputStream &output_stream_; }; const std::string query("timeout test"); bool QueryServer(io::network::Socket &socket) { if (!socket.Write(query)) return false; char response[105]; int len = 0; while (len < query.size()) { int got = socket.Read(response + len, query.size() - len); if (got <= 0) return false; response[got] = 0; len += got; } if (std::string(response, strlen(response)) != query) return false; return true; } TEST(NetworkTimeouts, InactiveSession) { // Instantiate the server and set the session timeout to 2 seconds. TestData test_data; communication::Server server{ {"127.0.0.1", 0}, test_data, 2, "Test", 1}; // Create the client and connect to the server. io::network::Socket client; ASSERT_TRUE(client.Connect(server.endpoint())); // Send some data to the server. ASSERT_TRUE(QueryServer(client)); for (int i = 0; i < 3; ++i) { // After this sleep the session should still be alive. std::this_thread::sleep_for(500ms); // Send some data to the server. ASSERT_TRUE(QueryServer(client)); } // After this sleep the session should have timed out. std::this_thread::sleep_for(3500ms); ASSERT_FALSE(QueryServer(client)); } int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); google::InitGoogleLogging(argv[0]); return RUN_ALL_TESTS(); }