Summary:
Previously, the RPC stack used the network stack only to receive messages. The
messages were then added to a separate queue that was processed by different
thread pools. This design was inefficient because there was a lock when
inserting and getting messages from the common queue.
This diff removes the need for separate thread pools by utilising the new
network stack design. This is possible because the new network stack allows
full processing of the network request without blocking the whole queue.
Reviewers: buda, florijan, teon.banek, dgleich, mislav.bradac
Reviewed By: buda
Subscribers: pullbot
Differential Revision: https://phabricator.memgraph.io/D1229
Summary:
Start removal of old logic
Remove more obsolete classes
Move Message class to RPC
Remove client logic from system
Remove messaging namespace
Move protocol from messaging to rpc
Move System from messaging to rpc
Remove unnecessary namespace
Remove System from RPC Client
Split Client and Server into separate files
Start implementing new client logic
First semi-working state
Changed network protocol layout
Rewrite client
Fix client receive bug
Cleanup code of debug lines
Migrate to accessors
Migrate back to binary boost archives
Remove debug logging from server
Disable timeout test
Reduce message_id from uint64_t to uint32_t
Add multiple workers to server
Fix compiler warnings
Apply clang-format
Reviewers: teon.banek, florijan, dgleich, buda, mtomic
Reviewed By: teon.banek
Subscribers: pullbot
Differential Revision: https://phabricator.memgraph.io/D1129
Summary:
Added wrappers for some Unix system calls in utils/filesystem.hpp and implemented
a simple log storage interface for Raft. It is not very efficient, we will need
something more sophisticated later, but this is good enough for testing.
Reviewers: mferencevic, mislav.bradac, buda, mculinovic
Reviewed By: mferencevic
Subscribers: teon.banek, dgleich, pullbot
Differential Revision: https://phabricator.memgraph.io/D1091