Fix distributed reactors

Reviewers: buda, mferencevic

Reviewed By: mferencevic

Subscribers: pullbot

Differential Revision: https://phabricator.memgraph.io/D935
This commit is contained in:
Mislav Bradac 2017-10-27 10:33:48 +02:00
parent d62feb56fc
commit e6d3edf9a9
9 changed files with 568 additions and 48 deletions

View File

@ -186,7 +186,9 @@ target_link_libraries(antlr_opencypher_parser_lib antlr4)
set(memgraph_src_files
${src_dir}/communication/bolt/v1/decoder/decoded_value.cpp
${src_dir}/communication/bolt/v1/session.cpp
${src_dir}/communication/reactor/protocol.cpp
${src_dir}/communication/reactor/reactor_local.cpp
${src_dir}/communication/reactor/reactor_distributed.cpp
${src_dir}/data_structures/concurrent/skiplist_gc.cpp
${src_dir}/database/dbms.cpp
${src_dir}/database/graph_db.cpp

View File

@ -0,0 +1,56 @@
#pragma once
#include "communication/reactor/reactor_local.hpp"
// TODO: Which of these I need to include.
#include "cereal/archives/binary.hpp"
#include "cereal/types/base_class.hpp"
#include "cereal/types/memory.hpp"
#include "cereal/types/polymorphic.hpp"
#include "cereal/types/string.hpp"
#include "cereal/types/utility.hpp"
#include "cereal/types/vector.hpp"
DECLARE_string(reactor_address);
DECLARE_int32(reactor_port);
namespace communication::reactor {
/**
* Message that includes the channel on which response is expected;
*/
class ReturnAddressMessage : public Message {
public:
ReturnAddressMessage(std::string reactor, std::string channel)
: address_(FLAGS_reactor_address),
port_(FLAGS_reactor_port),
reactor_(reactor),
channel_(channel) {}
const std::string &address() const { return address_; }
uint16_t port() const { return port_; }
const std::string &reactor_name() const { return reactor_; }
const std::string &channel_name() const { return channel_; }
template <class Archive>
void serialize(Archive &ar) {
ar(cereal::virtual_base_class<Message>(this), address_, port_, reactor_,
channel_);
}
auto FindChannel(ChannelFinder &finder) const {
return finder.FindChannel(address_, port_, reactor_, channel_);
}
protected:
friend class cereal::access;
ReturnAddressMessage() {} // Cereal needs access to a default constructor.
// Good luck these being const using cereal...
std::string address_;
uint16_t port_;
std::string reactor_;
std::string channel_;
};
}
CEREAL_REGISTER_TYPE(communication::reactor::ReturnAddressMessage);

View File

@ -1,13 +1,14 @@
#include <sstream>
#include "protocol.hpp"
#include "reactors_distributed.hpp"
#include "communication/reactor/protocol.hpp"
#include "communication/reactor/reactor_distributed.hpp"
#include "glog/logging.h"
namespace protocol {
namespace communication::reactor {
Session::Session(Socket &&socket, Data &) : socket_(std::move(socket)) {
Session::Session(Socket &&socket, SessionData &data)
: socket_(std::move(socket)), system_(data.system) {
event_.data.ptr = this;
}
@ -43,7 +44,7 @@ void Session::Execute() {
DLOG(INFO) << "Reactor: " << reactor_ << "; Channel: " << channel_
<< std::endl;
auto channel = System::GetInstance().FindChannel(reactor_, channel_);
auto channel = system_.FindChannel(reactor_, channel_);
SendSuccess(channel != nullptr);
handshake_done_ = true;
@ -59,12 +60,12 @@ void Session::Execute() {
// TODO: check for exceptions
std::istringstream stream;
stream.str(std::string(reinterpret_cast<char *>(buffer_.data()), len_data));
cereal::BinaryInputArchive iarchive{stream};
::cereal::BinaryInputArchive iarchive{stream};
std::unique_ptr<Message> message{nullptr};
iarchive(message);
buffer_.Shift(len_data);
auto channel = System::GetInstance().FindChannel(reactor_, channel_);
auto channel = system_.FindChannel(reactor_, channel_);
if (channel == nullptr) {
SendSuccess(false);
return;
@ -145,13 +146,13 @@ bool SendMessage(std::string address, uint16_t port, std::string reactor,
}
bool success = GetSuccess(socket);
if (message == nullptr or !success) {
if (message == nullptr || !success) {
return success;
}
// Serialize and send message
std::ostringstream stream;
cereal::BinaryOutputArchive oarchive(stream);
::cereal::BinaryOutputArchive oarchive(stream);
oarchive(message);
const std::string &buffer = stream.str();
@ -164,6 +165,7 @@ bool SendMessage(std::string address, uint16_t port, std::string reactor,
return false;
}
// TODO: send message is blocking because of this. This is potential problem.
return GetSuccess(socket);
}
}

View File

@ -3,13 +3,12 @@
#include <chrono>
#include "communication/bolt/v1/decoder/buffer.hpp"
#include "communication/reactor/reactor_local.hpp"
#include "io/network/epoll.hpp"
#include "io/network/network_endpoint.hpp"
#include "io/network/socket.hpp"
#include "io/network/stream_buffer.hpp"
class Message;
/**
* @brief Protocol
*
@ -42,14 +41,16 @@ class Message;
* Currently the server is implemented to handle more than one message after
* the initial handshake, but the client can only send one message.
*/
namespace protocol {
namespace communication::reactor {
class Message;
using Endpoint = io::network::NetworkEndpoint;
using Socket = io::network::Socket;
using StreamBuffer = io::network::StreamBuffer;
// this buffer should be larger than the largest serialized message
using Buffer = communication::bolt::Buffer<262144>;
using Buffer = bolt::Buffer<262144>;
using SizeT = uint16_t;
/**
@ -57,8 +58,8 @@ using SizeT = uint16_t;
*
* This typically holds living data shared by all sessions. Currently empty.
*/
struct Data {
// empty
struct SessionData {
System system;
};
/**
@ -71,7 +72,7 @@ struct Data {
class Session {
private:
public:
Session(Socket &&socket, Data &data);
Session(Socket &&socket, SessionData &data);
int Id() const { return socket_.fd(); }
@ -112,6 +113,7 @@ class Session {
io::network::Epoll::Event event_;
Socket socket_;
System &system_;
std::chrono::time_point<std::chrono::steady_clock> last_event_time_;

View File

@ -0,0 +1,5 @@
#include "communication/reactor/reactor_distributed.hpp"
// reactor adress can't be 0.0.0.0.
DEFINE_string(reactor_address, "127.0.0.1", "Network server bind address");
DEFINE_int32(reactor_port, 10000, "Network server bind port");

View File

@ -0,0 +1,274 @@
#pragma once
#include <cassert>
#include <exception>
#include <functional>
#include <iostream>
#include <memory>
#include <mutex>
#include <queue>
#include <stdexcept>
#include <tuple>
#include <typeindex>
#include <utility>
#include <gflags/gflags.h>
#include "communication/reactor/reactor_local.hpp"
#include "protocol.hpp"
#include "cereal/archives/binary.hpp"
#include "cereal/types/base_class.hpp"
#include "cereal/types/memory.hpp"
#include "cereal/types/polymorphic.hpp"
#include "cereal/types/string.hpp"
#include "cereal/types/utility.hpp"
#include "cereal/types/vector.hpp"
#include "communication/server.hpp"
#include "threading/sync/spinlock.hpp"
DECLARE_string(reactor_address);
DECLARE_int32(reactor_port);
namespace communication::reactor {
class DistributedSystem;
/**
* Networking service.
*/
class Network {
private:
using Endpoint = io::network::NetworkEndpoint;
using Socket = Socket;
using ServerT = communication::Server<Session, SessionData>;
friend class DistributedSystem;
struct NetworkMessage {
NetworkMessage() {}
NetworkMessage(const std::string &address, uint16_t port,
const std::string &reactor, const std::string &channel,
std::unique_ptr<Message> message)
: address(address),
port(port),
reactor(reactor),
channel(channel),
message(std::move(message)) {}
NetworkMessage(NetworkMessage &&nm) = default;
NetworkMessage &operator=(NetworkMessage &&nm) = default;
std::string address;
uint16_t port = 0;
std::string reactor;
std::string channel;
std::unique_ptr<Message> message;
};
public:
Network() = default;
// client functions
std::shared_ptr<ChannelWriter> Resolve(std::string address, uint16_t port,
std::string reactor_name,
std::string channel_name) {
if (SendMessage(address, port, reactor_name, channel_name, nullptr)) {
return std::make_shared<RemoteChannelWriter>(this, address, port,
reactor_name, channel_name);
}
LOG(WARNING) << "Could not resolve " << address << ":" << port << " "
<< reactor_name << "/" << channel_name;
return nullptr;
}
/** Start a threadpool that dispatches the messages from the (outgoing) queue
* to the sockets */
void StartClient(int worker_count) {
LOG(INFO) << "Starting " << worker_count << " client workers";
client_run_ = true;
for (int i = 0; i < worker_count; ++i) {
pool_.push_back(std::thread([worker_count, this]() {
while (this->client_run_) {
this->mutex_.lock();
if (!this->queue_.empty()) {
NetworkMessage nm(std::move(this->queue_.front()));
this->queue_.pop();
this->mutex_.unlock();
// TODO: store success
bool success = SendMessage(nm.address, nm.port, nm.reactor,
nm.channel, std::move(nm.message));
DLOG(INFO) << "Network client message send status: " << success
<< std::endl;
} else {
this->mutex_.unlock();
}
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}));
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
}
void StopClient() {
while (true) {
std::lock_guard<SpinLock> lock(mutex_);
if (queue_.empty()) {
break;
}
}
client_run_ = false;
for (size_t i = 0; i < pool_.size(); ++i) {
pool_[i].join();
}
pool_.clear();
}
class RemoteChannelWriter : public ChannelWriter {
public:
RemoteChannelWriter(Network *network, std::string address, uint16_t port,
std::string reactor, std::string channel)
: network_(network),
address_(address),
port_(port),
reactor_(reactor),
channel_(channel) {}
virtual std::string Address() { return address_; }
virtual uint16_t Port() { return port_; }
std::string ReactorName() const override { return reactor_; }
std::string Name() const override { return channel_; }
void Send(std::unique_ptr<Message> message) override {
std::lock_guard<SpinLock> lock(network_->mutex_);
network_->queue_.push(NetworkMessage(address_, port_, reactor_, channel_,
std::move(message)));
}
private:
Network *network_;
std::string address_;
uint16_t port_;
std::string reactor_;
std::string channel_;
};
// server functions
std::string address() const { return FLAGS_reactor_address; }
uint16_t port() const { return FLAGS_reactor_port; }
/** Start a threadpool that relays the messages from the sockets to the
* LocalEventStreams */
void StartServer(int workers_count) {
if (server_ != nullptr) {
LOG(FATAL) << "Tried to start a running server!";
}
// Initialize endpoint.
Endpoint endpoint;
try {
endpoint = Endpoint(FLAGS_reactor_address.c_str(), FLAGS_reactor_port);
} catch (io::network::NetworkEndpointException &e) {
LOG(FATAL) << e.what();
}
// Initialize server
server_ = std::make_unique<ServerT>(endpoint, protocol_data_);
// Start server
thread_ = std::thread(
[workers_count, this]() { this->server_->Start(workers_count); });
}
void StopServer() {
if (server_ != nullptr) {
server_->Shutdown();
thread_.join();
server_ = nullptr;
}
}
private:
// client variables
SpinLock mutex_;
std::vector<std::thread> pool_;
std::queue<NetworkMessage> queue_;
std::atomic<bool> client_run_;
// server variables
std::thread thread_;
SessionData protocol_data_;
std::unique_ptr<ServerT> server_{nullptr};
};
/**
* Placeholder for all functionality related to non-local communication.
* E.g. resolve remote channels by memgraph node id, etc.
*/
class DistributedSystem : public ChannelFinder {
public:
DistributedSystem() {
network_.StartClient(4);
network_.StartServer(4);
}
// Thread safe.
void Spawn(const std::string &name, std::function<void(Reactor &)> setup) {
system_.Spawn(name, setup, this);
}
// Non-thread safe.
// TODO: figure out what should be intereaction of this function and
// destructor.
void StopServices() {
system_.AwaitShutdown();
network_.StopClient();
network_.StopServer();
}
std::shared_ptr<ChannelWriter> FindChannel(
const std::string &reactor_name,
const std::string &channel_name) override {
return system_.FindChannel(reactor_name, channel_name);
}
/**
* Resolves remote channel synchronously.
*
* @return EventStream on which message will arrive once channel is resolved.
* @warning It can only be called from local Reactor.
*/
std::shared_ptr<ChannelWriter> FindChannel(
const std::string &address, uint16_t port,
const std::string &reactor_name,
const std::string &channel_name) override {
// Yeah... Unneeded shared ptr... once again. We love that.
std::shared_ptr<ChannelWriter> channel_writer = nullptr;
// TODO: Check if this is actually local channel.
while (!(channel_writer =
network_.Resolve(address, port, reactor_name, channel_name))) {
std::this_thread::sleep_for(std::chrono::milliseconds(200));
}
return channel_writer;
}
Network &network() { return network_; }
const Network &network() const { return network_; }
private:
Network network_;
System &system_ = network_.protocol_data_.system;
DistributedSystem(const DistributedSystem &) = delete;
DistributedSystem(DistributedSystem &&) = delete;
DistributedSystem &operator=(const DistributedSystem &) = delete;
DistributedSystem &operator=(DistributedSystem &&) = delete;
};
}

View File

@ -4,8 +4,6 @@
namespace communication::reactor {
thread_local Reactor *current_reactor_ = nullptr;
void EventStream::Subscription::Unsubscribe() const {
event_queue_.RemoveCallback(*this);
}
@ -26,7 +24,7 @@ void Channel::Close() {
// TODO(zuza): there will be major problems if a reactor tries to close a
// stream that isn't theirs luckily this should never happen if the framework
// is used as expected.
current_reactor_->CloseChannel(channel_name_);
reactor_.CloseChannel(channel_name_);
}
std::pair<EventStream *, std::shared_ptr<ChannelWriter>> Reactor::Open(
@ -36,11 +34,11 @@ std::pair<EventStream *, std::shared_ptr<ChannelWriter>> Reactor::Open(
throw utils::BasicException("Channel with name " + channel_name +
"already exists");
}
auto it =
channels_
.emplace(channel_name, std::make_shared<Channel>(Channel::Params{
name_, channel_name, mutex_, cvar_}))
.first;
auto it = channels_
.emplace(channel_name,
std::make_shared<Channel>(Channel::Params{
name_, channel_name, mutex_, cvar_, *this}))
.first;
it->second->self_ptr_ = it->second;
return make_pair(&it->second->stream_, it->second->LockedOpenChannel());
}
@ -51,11 +49,11 @@ std::pair<EventStream *, std::shared_ptr<ChannelWriter>> Reactor::Open() {
std::string channel_name =
"stream-" + std::to_string(channel_name_counter_++);
if (channels_.count(channel_name) == 0) {
auto it =
channels_
.emplace(channel_name, std::make_shared<Channel>(Channel::Params{
name_, channel_name, mutex_, cvar_}))
.first;
auto it = channels_
.emplace(channel_name,
std::make_shared<Channel>(Channel::Params{
name_, channel_name, mutex_, cvar_, *this}))
.first;
it->second->self_ptr_ = it->second;
return make_pair(&it->second->stream_, it->second->LockedOpenChannel());
}

View File

@ -18,8 +18,6 @@ class Reactor;
class System;
class Channel;
extern thread_local Reactor *current_reactor_;
/**
* Base class for messages.
*/
@ -63,11 +61,20 @@ class ChannelWriter {
virtual std::string ReactorName() const = 0;
virtual std::string Name() const = 0;
};
template <class Archive>
void serialize(Archive &archive) {
archive(ReactorName(), Name());
}
class ChannelFinder {
public:
virtual ~ChannelFinder() {}
// Find local channel.
virtual std::shared_ptr<ChannelWriter> FindChannel(
const std::string &reactor_name, const std::string &channel_name) = 0;
// Find remote channel.
virtual std::shared_ptr<ChannelWriter> FindChannel(
const std::string &address, uint16_t port,
const std::string &reactor_name, const std::string &channel_name) = 0;
};
/**
@ -270,7 +277,8 @@ class Channel {
reactor_name_(params.reactor_name),
mutex_(params.mutex),
cvar_(params.cvar),
stream_(mutex_, this) {}
stream_(mutex_, this),
reactor_(params.reactor) {}
/**
* LocalChannelWriter represents the channels to reactors living in the same
@ -361,6 +369,7 @@ class Channel {
std::string channel_name;
std::shared_ptr<std::mutex> mutex;
std::shared_ptr<std::condition_variable> cvar;
Reactor &reactor;
};
void Push(std::unique_ptr<Message> m) {
@ -410,6 +419,7 @@ class Channel {
// dctor, so must be recursive.
std::shared_ptr<std::mutex> mutex_;
std::shared_ptr<std::condition_variable> cvar_;
/**
* A weak_ptr to itself.
*
@ -417,6 +427,7 @@ class Channel {
*/
std::weak_ptr<Channel> self_ptr_;
LocalEventStream stream_;
Reactor &reactor_;
std::unordered_map<std::type_index,
std::unordered_map<uint64_t, EventStream::Callback>>
callbacks_;
@ -432,7 +443,7 @@ class Channel {
class Reactor {
friend class System;
Reactor(System &system, std::string name,
Reactor(ChannelFinder &system, std::string name,
std::function<void(Reactor &)> setup)
: system_(system), name_(name), setup_(setup), main_(Open("main")) {}
@ -461,7 +472,7 @@ class Reactor {
Reactor &operator=(const Reactor &other) = delete;
Reactor &operator=(Reactor &&other) = default;
System &system_;
ChannelFinder &system_;
std::string name_;
std::function<void(Reactor &)> setup_;
@ -479,6 +490,8 @@ class Reactor {
*/
std::unordered_map<std::string, std::shared_ptr<Channel>> channels_;
int64_t channel_name_counter_ = 0;
// I don't understand why ChannelWriter is shared. ChannelWriter is just
// endpoint that could be copied to every user.
std::pair<EventStream *, std::shared_ptr<ChannelWriter>> main_;
private:
@ -501,18 +514,21 @@ class Reactor {
* Placeholder for all reactors.
* Make sure object of this class outlives all Reactors created by it.
*/
class System {
class System : public ChannelFinder {
public:
friend class Reactor;
System() = default;
void Spawn(const std::string &name, std::function<void(Reactor &)> setup) {
void Spawn(const std::string &name, std::function<void(Reactor &)> setup,
ChannelFinder *finder = nullptr) {
if (!finder) {
finder = this;
}
std::unique_lock<std::mutex> lock(mutex_);
std::unique_ptr<Reactor> reactor(new Reactor(*this, name, setup));
std::thread reactor_thread([ this, raw_reactor = reactor.get() ] {
current_reactor_ = raw_reactor;
raw_reactor->setup_(*raw_reactor);
raw_reactor->RunEventLoop();
std::unique_ptr<Reactor> reactor(new Reactor(*finder, name, setup));
std::thread reactor_thread([reactor = reactor.get()] {
reactor->setup_(*reactor);
reactor->RunEventLoop();
});
auto got = reactors_.emplace(
name, std::pair<decltype(reactor), std::thread>{
@ -520,16 +536,28 @@ class System {
CHECK(got.second) << "Reactor with name: '" << name << "' already exists";
}
const std::shared_ptr<ChannelWriter> FindChannel(
const std::string &reactor_name, const std::string &channel_name) {
std::shared_ptr<ChannelWriter> FindChannel(
const std::string &reactor_name,
const std::string &channel_name) override {
std::unique_lock<std::mutex> lock(mutex_);
auto it_reactor = reactors_.find(reactor_name);
if (it_reactor == reactors_.end()) return nullptr;
return it_reactor->second.first->FindChannel(channel_name);
}
std::shared_ptr<ChannelWriter> FindChannel(const std::string &, uint16_t,
const std::string &,
const std::string &) override {
// TODO: This is awful design, but at this point I just want to make
// reactors work. We should templatize Reactor by system instead of dealing
// with interfaces then System would spawn Reactor<System> and
// DistributedSystem would spawn Reactor<DistributedSystem>.
LOG(FATAL) << "Tried to resolve remote channel in local System";
}
// TODO: Think about interaction with destructor. Should we call this in
// destructor, complain in destructor if there are alive threads or stop them
// destructor, complain in destructor if there are alive threads or stop
// them
// in some way.
void AwaitShutdown() {
for (auto &key_value : reactors_) {
@ -550,4 +578,6 @@ class System {
std::pair<std::unique_ptr<Reactor>, std::thread>>
reactors_;
};
using Subscription = Channel::LocalEventStream::Subscription;
}

View File

@ -0,0 +1,151 @@
/**
* This test file test the Distributed Reactors API on ONLY one process (no real
* networking).
* In other words, we send a message from one process to itself.
*/
#include <atomic>
#include <chrono>
#include <cstdlib>
#include <future>
#include <iostream>
#include <string>
#include <thread>
#include <vector>
#include "communication/reactor/common_messages.hpp"
#include "communication/reactor/reactor_distributed.hpp"
#include "gtest/gtest.h"
using namespace communication::reactor;
struct MessageInt : public Message {
MessageInt() {} // cereal needs this
MessageInt(int x) : x(x) {}
int x;
template <class Archive>
void serialize(Archive &ar) {
ar(cereal::virtual_base_class<Message>(this), x);
}
};
CEREAL_REGISTER_TYPE(MessageInt);
struct RequestMessage : public ReturnAddressMessage {
RequestMessage() {}
RequestMessage(std::string reactor, std::string channel, int x)
: ReturnAddressMessage(reactor, channel), x(x){};
template <class Archive>
void serialize(Archive &ar) {
ar(cereal::virtual_base_class<ReturnAddressMessage>(this), x);
}
friend class cereal::access;
int x;
};
CEREAL_REGISTER_TYPE(RequestMessage);
/**
* Test do the services start up without crashes.
*/
TEST(SimpleTests, StartAndStopServices) {
DistributedSystem system;
// do nothing
std::this_thread::sleep_for(std::chrono::milliseconds(500));
system.StopServices();
}
/**
* Test simple message reception.
*
* Data flow:
* (1) Send an empty message from Master to Worker/main
*/
TEST(SimpleTests, SendEmptyMessage) {
DistributedSystem system;
system.Spawn("master", [](Reactor &r) {
auto writer = r.system_.FindChannel("127.0.0.1", 10000, "worker", "main");
writer->Send<Message>();
r.CloseChannel("main");
});
system.Spawn("worker", [](Reactor &r) {
r.main_.first->OnEventOnce().ChainOnce<Message>(
[&](const Message &, const Subscription &subscription) {
// if this message isn't delivered, the main channel will never be
// closed and we infinite loop
subscription.CloseChannel(); // close "main"
});
});
system.StopServices();
}
/**
* Test ReturnAddressMsg functionality.
*
* Data flow:
* (1) Send an empty message from Master to Worker/main
* (2) Send an empty message from Worker to Master/main
*/
TEST(SimpleTests, SendReturnAddressMessage) {
DistributedSystem system;
system.Spawn("master", [](Reactor &r) {
auto writer = r.system_.FindChannel("127.0.0.1", 10000, "worker", "main");
writer->Send<ReturnAddressMessage>(r.name(), "main");
r.main_.first->OnEvent<MessageInt>(
[&](const MessageInt &message, const Subscription &) {
EXPECT_EQ(message.x, 5);
r.CloseChannel("main");
});
});
system.Spawn("worker", [](Reactor &r) {
r.main_.first->OnEvent<ReturnAddressMessage>(
[&](const ReturnAddressMessage &message, const Subscription &) {
message.FindChannel(r.system_)->Send<MessageInt>(5);
r.CloseChannel("main");
});
});
system.StopServices();
}
/**
* Test serializability of a complex message over the network layer.
*
* Data flow:
* (1) Send ("hi", 123) from Master to Worker/main
* (2) Send ("hi back", 779) from Worker to Master/main
*/
TEST(SimpleTests, SendSerializableMessage) {
DistributedSystem system;
system.Spawn("master", [](Reactor &r) {
auto writer = r.system_.FindChannel("127.0.0.1", 10000, "worker", "main");
writer->Send<RequestMessage>(r.name(), "main", 123);
r.main_.first->OnEvent<MessageInt>(
[&](const MessageInt &message, const Subscription &) {
ASSERT_EQ(message.x, 779);
r.CloseChannel("main");
});
});
system.Spawn("worker", [](Reactor &r) {
r.main_.first->OnEvent<RequestMessage>(
[&](const RequestMessage &message, const Subscription &) {
ASSERT_EQ(message.x, 123);
message.FindChannel(r.system_)->Send<MessageInt>(779);
r.CloseChannel("main");
});
});
system.StopServices();
}
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}