Move RandomGraphGenerator from utils to test
Reviewers: mferencevic Reviewed By: mferencevic Subscribers: pullbot Differential Revision: https://phabricator.memgraph.io/D1855
This commit is contained in:
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@ -1,238 +0,0 @@
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#pragma once
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#include <algorithm>
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#include <cstdlib>
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#include <experimental/optional>
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#include <functional>
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#include <thread>
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#include <vector>
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#include "data_structures/concurrent/skiplist.hpp"
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#include "database/single_node/graph_db_accessor.hpp"
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#include "storage/single_node/mvcc/version_list.hpp"
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#include "storage/common/types/property_value.hpp"
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#include "storage/common/types/types.hpp"
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#include "storage/single_node/vertex_accessor.hpp"
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// TODO: Why is this file here? It is used only in a test...
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namespace utils {
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/**
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* Returns a lambda that generates random ints
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* in the [from, to) range.
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*/
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auto RandomIntGenerator(int from, int to) {
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CHECK(from < to) << "Must have from < to";
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int range = to - from;
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return [from, range]() -> int { return rand() % range + from; };
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}
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/**
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* Random graph generator. Create a graph
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* with a sequence of steps.
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*/
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class RandomGraphGenerator {
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public:
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explicit RandomGraphGenerator(database::GraphDb &db) : db_(db) {}
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/**
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* Adds a progress listener that gets notified when
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* edges / vertices get created.
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*
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* A listener is a function that gets notified after every
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* vertex / edge insertion. If data creation is multi-threaded,
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* then so is progress listener notification.
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*/
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void AddProgressListener(
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std::function<void(RandomGraphGenerator &)> listener) {
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progress_listeners_.emplace_back(listener);
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}
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/**
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* Adds the given number of vertices, with
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* the given labels.
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*
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* @param count the number of vertices to add
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* @param label_names a vector of label names to assign to each
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* created vertex
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* @param thread_count The number of threads in which to add edges
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* @param batch_size The number of vertices to be created in
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* a single transcation
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*/
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void AddVertices(int count, const std::vector<std::string> &label_names,
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int thread_count, int batch_size = 2000) {
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auto dba = db_.Access();
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std::vector<storage::Label> labels;
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for (const auto &label_name : label_names)
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labels.push_back(dba->Label(label_name));
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Map(
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[&labels, this](database::GraphDbAccessor &dba) {
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auto vertex = dba.InsertVertex();
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for (auto label : labels) vertex.add_label(label);
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NotifyProgressListeners();
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},
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count, thread_count, batch_size);
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NotifyProgressListeners();
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}
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/**
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* Returns the number of vertices created by this generator,
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* regardless of their labels.
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*/
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int64_t VertexCount() const {
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auto accessor = db_.Access();
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return CountIterable(accessor->Vertices(true));
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}
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/**
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* Adds the given number of edges to the graph.
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*
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* @param count The number of edges to add.
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* @param edge_type_name Name of the edge type.
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* @param thread_count The number of threads in which to add edges.
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* @param batch_size The number of vertices to be created in
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* a single transcation
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* @param from_filter Filter of from vertices for new edges.
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* By default all vertices are accepted.
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* @param to_filter Filter of to vertices for new edges.
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* By default all vertices are accepted.
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*/
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void AddEdges(int count, const std::string &edge_type_name, int thread_count,
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int batch_size = 50,
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const std::function<bool(VertexAccessor &va)> &from_filter = {},
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const std::function<bool(VertexAccessor &va)> &to_filter = {}) {
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// create two temporary sets of vertices we will poll from
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auto vertices_from = FilterVertices(from_filter);
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auto vertices_to = FilterVertices(to_filter);
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auto dba = db_.Access();
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auto edge_type = dba->EdgeType(edge_type_name);
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// for small vertex counts reduce the batch size
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batch_size =
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std::min(batch_size, static_cast<int>(dba->VerticesCount() / 1000 + 1));
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Map(
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[&vertices_from, &vertices_to, edge_type,
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this](database::GraphDbAccessor &dba) {
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auto from =
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dba.Transfer(vertices_from[rand() % vertices_from.size()]);
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auto to = dba.Transfer(vertices_to[rand() % vertices_to.size()]);
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DCHECK(from) << "From not visible in current GraphDbAccessor";
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DCHECK(to) << "From not visible in current GraphDbAccessor";
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dba.InsertEdge(from.value(), to.value(), edge_type);
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NotifyProgressListeners();
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},
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count, thread_count, batch_size);
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NotifyProgressListeners();
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}
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/**
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* Returns the number of edges created by this generator,
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* regardless of their types and origin/destination labels.
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*/
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int64_t EdgeCount() const {
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auto accessor = db_.Access();
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return CountIterable(accessor->Edges(true));
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}
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/**
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* Sets a generated property on a random vertex.
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*
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* @tparam TValue Type of value to set.
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* @param prop_name Name of the property.
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* @param predicate Filter that accepts or rejects a Vertex.
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* @param value_generator Function that accepts nothing and
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* returns a property.
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*/
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template <typename TValue>
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void SetVertexProperty(
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const std::string &prop_name, std::function<TValue()> value_generator,
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std::function<bool(VertexAccessor &va)> predicate = {}) {
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if (!predicate) predicate = [](VertexAccessor &) { return true; };
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auto dba = db_.Access();
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auto property = dba->Property(prop_name);
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for (VertexAccessor va : dba->Vertices(false))
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if (predicate(va)) va.PropsSet(property, value_generator());
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dba->Commit();
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}
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private:
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database::GraphDb &db_;
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// progress listeners, they get notified about vertices and edges being
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// created
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std::vector<std::function<void(RandomGraphGenerator &)>> progress_listeners_;
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/**
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* Helper function for filtering. Accepts a vector of TItems, a predicate
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* that accepts it or not, and returns a vector of reference wrappers to
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* accepted items.
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*
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*
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* @param predicate A predicate. By default always true.
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* @return A vector of vertex accessors. They belong to a GraphDbAccessor
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* that is dead when this function retuns, make sure to
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* GraphDbAccessor::Transfer them.
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*/
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std::vector<VertexAccessor> FilterVertices(
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std::function<bool(VertexAccessor &item)> predicate = {}) {
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if (!predicate) predicate = [](VertexAccessor &) { return true; };
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std::vector<VertexAccessor> r_val;
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auto dba = db_.Access();
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for (VertexAccessor &item : dba->Vertices(false))
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if (predicate(item)) r_val.emplace_back(item);
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return r_val;
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}
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/** Sends notifications to all progress listeners */
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void NotifyProgressListeners() {
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for (const auto &listener : progress_listeners_) listener(*this);
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}
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/**
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* Performs function `f` `count` times across `thread_count`
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* threads. Returns only once all of the threads have
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* finished.
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*/
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void Map(std::function<void(database::GraphDbAccessor &)> f, int count,
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int thread_count, int elements_per_commit) {
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DCHECK(thread_count > 0) << "Can't work on less then 1 thread";
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// split count across thread_count
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int count_per_thread = count / thread_count;
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int count_remainder = count % thread_count;
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std::vector<std::thread> threads;
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for (int thread_ind = 0; thread_ind < thread_count; thread_ind++) {
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if (thread_ind == thread_count - 1) count_per_thread += count_remainder;
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threads.emplace_back([count_per_thread, &f, this, elements_per_commit]() {
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for (int i = 0; i < count_per_thread; i += elements_per_commit) {
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while (true) {
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auto dba = db_.Access();
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try {
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int apply_count =
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std::min(elements_per_commit, count_per_thread - i);
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while (apply_count--) {
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f(*dba);
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}
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dba->Commit();
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break;
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} catch (...) {
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}
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}
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}
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});
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}
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for (auto &thread : threads) thread.join();
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}
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template <typename TIterable>
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size_t CountIterable(TIterable iterable) const {
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return std::distance(iterable.begin(), iterable.end());
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}
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};
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} // namespace utils
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@ -6,19 +6,237 @@
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#include <glog/logging.h>
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#include "database/single_node/graph_db.hpp"
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#include "query/repl.hpp"
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#include "query/interpreter.hpp"
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#include "utils/random_graph_generator.hpp"
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#include "query/repl.hpp"
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#include "storage/common/types/types.hpp"
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DECLARE_int32(min_log_level);
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/**
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* Returns a lambda that generates random ints
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* in the [from, to) range.
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*/
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auto RandomIntGenerator(int from, int to) {
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CHECK(from < to) << "Must have from < to";
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int range = to - from;
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return [from, range]() -> int { return rand() % range + from; };
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}
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/**
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* Random graph generator. Create a graph
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* with a sequence of steps.
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*/
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class RandomGraphGenerator {
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public:
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explicit RandomGraphGenerator(database::GraphDb &db) : db_(db) {}
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/**
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* Adds a progress listener that gets notified when
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* edges / vertices get created.
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*
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* A listener is a function that gets notified after every
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* vertex / edge insertion. If data creation is multi-threaded,
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* then so is progress listener notification.
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*/
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void AddProgressListener(
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std::function<void(RandomGraphGenerator &)> listener) {
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progress_listeners_.emplace_back(listener);
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}
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/**
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* Adds the given number of vertices, with
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* the given labels.
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*
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* @param count the number of vertices to add
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* @param label_names a vector of label names to assign to each
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* created vertex
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* @param thread_count The number of threads in which to add edges
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* @param batch_size The number of vertices to be created in
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* a single transcation
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*/
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void AddVertices(int count, const std::vector<std::string> &label_names,
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int thread_count, int batch_size = 2000) {
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auto dba = db_.Access();
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std::vector<storage::Label> labels;
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for (const auto &label_name : label_names)
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labels.push_back(dba->Label(label_name));
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Map(
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[&labels, this](database::GraphDbAccessor &dba) {
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auto vertex = dba.InsertVertex();
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for (auto label : labels) vertex.add_label(label);
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NotifyProgressListeners();
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},
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count, thread_count, batch_size);
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NotifyProgressListeners();
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}
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/**
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* Returns the number of vertices created by this generator,
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* regardless of their labels.
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*/
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int64_t VertexCount() const {
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auto accessor = db_.Access();
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return CountIterable(accessor->Vertices(true));
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}
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/**
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* Adds the given number of edges to the graph.
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*
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* @param count The number of edges to add.
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* @param edge_type_name Name of the edge type.
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* @param thread_count The number of threads in which to add edges.
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* @param batch_size The number of vertices to be created in
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* a single transcation
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* @param from_filter Filter of from vertices for new edges.
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* By default all vertices are accepted.
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* @param to_filter Filter of to vertices for new edges.
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* By default all vertices are accepted.
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*/
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void AddEdges(int count, const std::string &edge_type_name, int thread_count,
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int batch_size = 50,
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const std::function<bool(VertexAccessor &va)> &from_filter = {},
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const std::function<bool(VertexAccessor &va)> &to_filter = {}) {
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// create two temporary sets of vertices we will poll from
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auto vertices_from = FilterVertices(from_filter);
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auto vertices_to = FilterVertices(to_filter);
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auto dba = db_.Access();
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auto edge_type = dba->EdgeType(edge_type_name);
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// for small vertex counts reduce the batch size
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batch_size =
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std::min(batch_size, static_cast<int>(dba->VerticesCount() / 1000 + 1));
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Map(
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[&vertices_from, &vertices_to, edge_type,
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this](database::GraphDbAccessor &dba) {
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auto from =
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dba.Transfer(vertices_from[rand() % vertices_from.size()]);
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auto to = dba.Transfer(vertices_to[rand() % vertices_to.size()]);
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DCHECK(from) << "From not visible in current GraphDbAccessor";
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DCHECK(to) << "From not visible in current GraphDbAccessor";
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dba.InsertEdge(from.value(), to.value(), edge_type);
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NotifyProgressListeners();
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},
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count, thread_count, batch_size);
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NotifyProgressListeners();
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}
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/**
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* Returns the number of edges created by this generator,
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* regardless of their types and origin/destination labels.
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*/
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int64_t EdgeCount() const {
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auto accessor = db_.Access();
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return CountIterable(accessor->Edges(true));
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}
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/**
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* Sets a generated property on a random vertex.
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*
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* @tparam TValue Type of value to set.
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* @param prop_name Name of the property.
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* @param predicate Filter that accepts or rejects a Vertex.
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* @param value_generator Function that accepts nothing and
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* returns a property.
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*/
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template <typename TValue>
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void SetVertexProperty(
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const std::string &prop_name, std::function<TValue()> value_generator,
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std::function<bool(VertexAccessor &va)> predicate = {}) {
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if (!predicate) predicate = [](VertexAccessor &) { return true; };
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auto dba = db_.Access();
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auto property = dba->Property(prop_name);
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for (VertexAccessor va : dba->Vertices(false))
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if (predicate(va)) va.PropsSet(property, value_generator());
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dba->Commit();
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}
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private:
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database::GraphDb &db_;
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// progress listeners, they get notified about vertices and edges being
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// created
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std::vector<std::function<void(RandomGraphGenerator &)>> progress_listeners_;
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/**
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* Helper function for filtering. Accepts a vector of TItems, a predicate
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* that accepts it or not, and returns a vector of reference wrappers to
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* accepted items.
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*
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*
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* @param predicate A predicate. By default always true.
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* @return A vector of vertex accessors. They belong to a GraphDbAccessor
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* that is dead when this function retuns, make sure to
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* GraphDbAccessor::Transfer them.
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*/
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std::vector<VertexAccessor> FilterVertices(
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std::function<bool(VertexAccessor &item)> predicate = {}) {
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if (!predicate) predicate = [](VertexAccessor &) { return true; };
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std::vector<VertexAccessor> r_val;
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auto dba = db_.Access();
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for (VertexAccessor &item : dba->Vertices(false))
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if (predicate(item)) r_val.emplace_back(item);
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return r_val;
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}
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/** Sends notifications to all progress listeners */
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void NotifyProgressListeners() {
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for (const auto &listener : progress_listeners_) listener(*this);
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}
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/**
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* Performs function `f` `count` times across `thread_count`
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* threads. Returns only once all of the threads have
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* finished.
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*/
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void Map(std::function<void(database::GraphDbAccessor &)> f, int count,
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int thread_count, int elements_per_commit) {
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DCHECK(thread_count > 0) << "Can't work on less then 1 thread";
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// split count across thread_count
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int count_per_thread = count / thread_count;
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int count_remainder = count % thread_count;
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std::vector<std::thread> threads;
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for (int thread_ind = 0; thread_ind < thread_count; thread_ind++) {
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if (thread_ind == thread_count - 1) count_per_thread += count_remainder;
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threads.emplace_back([count_per_thread, &f, this, elements_per_commit]() {
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for (int i = 0; i < count_per_thread; i += elements_per_commit) {
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while (true) {
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auto dba = db_.Access();
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try {
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int apply_count =
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std::min(elements_per_commit, count_per_thread - i);
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while (apply_count--) {
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f(*dba);
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}
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dba->Commit();
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break;
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} catch (...) {
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}
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}
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}
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});
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}
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for (auto &thread : threads) thread.join();
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}
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template <typename TIterable>
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size_t CountIterable(TIterable iterable) const {
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return std::distance(iterable.begin(), iterable.end());
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}
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};
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/** A graph-generation progress reporter */
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class ProgressReporter {
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public:
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ProgressReporter(int64_t node_count, int64_t edge_count, int64_t skip)
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: node_count_(node_count), edge_count_(edge_count), skip_(skip) {}
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void operator()(utils::RandomGraphGenerator &rgg) {
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void operator()(RandomGraphGenerator &rgg) {
|
||||
auto vc = rgg.VertexCount();
|
||||
auto ec = rgg.EdgeCount();
|
||||
bool last = ec + vc == node_count_ + edge_count_;
|
||||
@ -48,7 +266,7 @@ class ProgressReporter {
|
||||
|
||||
void random_generate(database::GraphDb &db, int64_t node_count,
|
||||
int64_t edge_count) {
|
||||
utils::RandomGraphGenerator generator(db);
|
||||
RandomGraphGenerator generator(db);
|
||||
ProgressReporter reporter(node_count, edge_count,
|
||||
std::max(1l, (node_count + edge_count) / 100));
|
||||
generator.AddProgressListener([&reporter](auto &rgg) { reporter(rgg); });
|
||||
@ -56,9 +274,8 @@ void random_generate(database::GraphDb &db, int64_t node_count,
|
||||
utils::Timer generation_timer;
|
||||
generator.AddVertices(node_count, {"Person"}, 4);
|
||||
generator.AddEdges(edge_count, "Friend", 7);
|
||||
generator.SetVertexProperty<int>("age", utils::RandomIntGenerator(3, 60));
|
||||
generator.SetVertexProperty<int>("height",
|
||||
utils::RandomIntGenerator(120, 200));
|
||||
generator.SetVertexProperty<int>("age", RandomIntGenerator(3, 60));
|
||||
generator.SetVertexProperty<int>("height", RandomIntGenerator(120, 200));
|
||||
std::cout << "Generation done in " << generation_timer.Elapsed().count()
|
||||
<< " seconds" << std::endl;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user