added fnv and fnv1a hashing algorithms

This commit is contained in:
Dominik Tomičević 2015-06-22 02:26:41 +02:00
parent 829a0370b4
commit 686275ad30
4 changed files with 154 additions and 0 deletions

34
utils/hashing/fnv.hpp Normal file
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#ifndef MEMGRAPH_UTILS_HASHING_FNV_FNV_HPP
#define MEMGRAPH_UTILS_HASHING_FNV_FNV_HPP
#include <cstdlib>
#include <string>
#include "utils/platform.hpp"
#include "fnv32.hpp"
#include "fnv64.hpp"
// fnv1a is recommended so use it as a default implementation. also use the
// platform specific version of the function
#ifdef MEMGRAPH64
template <class T>
uint64_t fnv(const T& data)
{
return fnv1a64<T>(data);
}
#elif
template <class T>
uint32_t fnv(const T& data)
{
return fnv1a32<T>(data);
}
#endif
#endif

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utils/hashing/fnv32.hpp Normal file
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#ifndef MEMGRAPH_UTILS_HASHING_FNV_FNV32_HPP
#define MEMGRAPH_UTILS_HASHING_FNV_FNV32_HPP
#include <cstdlib>
#include <string>
#define OFFSET_BASIS32 2166136261u
#define FNV_PRIME32 16777619u
uint32_t fnv32(const unsigned char* const data, size_t n)
{
uint32_t hash = OFFSET_BASIS32;
for(size_t i = 0; i < n; ++i)
hash = (hash * FNV_PRIME32) xor (uint32_t)data[i];
return hash;
}
template <class T>
uint32_t fnv32(const T& data)
{
return fnv32(&data, sizeof(data));
}
template<> uint32_t fnv32(const std::string& data)
{
return fnv32((const unsigned char*)data.c_str(), data.size());
}
uint32_t fnv1a32(const unsigned char* const data, size_t n)
{
uint32_t hash = OFFSET_BASIS32;
for(size_t i = 0; i < n; ++i)
hash = (hash xor (uint32_t)data[i]) * FNV_PRIME32;
return hash;
}
template <class T>
uint32_t fnv1a32(const T& data)
{
return fnv1a32(&data, sizeof(data));
}
template<> uint32_t fnv1a32(const std::string& data)
{
return fnv1a32((const unsigned char*)data.c_str(), data.size());
}
#endif

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utils/hashing/fnv64.hpp Normal file
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#ifndef MEMGRAPH_UTILS_HASHING_FNV_FNV64_HPP
#define MEMGRAPH_UTILS_HASHING_FNV_FNV64_HPP
#include <cstdlib>
#include <string>
#define OFFSET_BASIS64 14695981039346656037u
#define FNV_PRIME64 1099511628211u
uint64_t fnv64(const unsigned char* const data, size_t n)
{
uint64_t hash = OFFSET_BASIS64;
for(size_t i = 0; i < n; ++i)
hash = (hash * FNV_PRIME64) xor (uint64_t)data[i];
return hash;
}
template <class T>
uint64_t fnv64(const T& data)
{
return fnv64(&data, sizeof(data));
}
template<> uint64_t fnv64(const std::string& data)
{
return fnv64((const unsigned char*)data.c_str(), data.size());
}
uint64_t fnv1a64(const unsigned char* const data, size_t n)
{
uint64_t hash = OFFSET_BASIS64;
for(size_t i = 0; i < n; ++i)
hash = (hash xor (uint64_t)data[i]) * FNV_PRIME64;
return hash;
}
template <class T>
uint64_t fnv1a64(const T& data)
{
return fnv1a64(&data, sizeof(data));
}
template<> uint64_t fnv1a64(const std::string& data)
{
return fnv1a64((const unsigned char*)data.c_str(), data.size());
}
#endif

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utils/platform.hpp Normal file
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#ifndef MEMGRAPH_UTILS_PLATFORM_HPP
#define MEMGRAPH_UTILS_PLATFORM_HPP
#include <cstdint>
// is there a better way?
#if UINTPTR_MAX == 0xffffffff
#define MEMGRAPH32
#elif UINTPTR_MAX == 0xffffffffffffffff
#define MEMGRAPH64
#else
#error Unrecognized platform (neither 32 or 64)
#endif
#endif