Make compile in debug mode

This commit is contained in:
János Benjamin Antal 2023-04-06 12:06:51 +02:00
parent 5e62a06b1e
commit 67e5ac4cc0

View File

@ -365,8 +365,6 @@ void LoadPartialVertices(const std::filesystem::path &path, utils::SkipList<Vert
for (uint64_t j = 0; j < *labels_size; ++j) {
auto label = snapshot.ReadUint();
if (!label) throw RecoveryFailure("Invalid snapshot data!");
SPDLOG_TRACE("Recovered label \"{}\" for vertex {}.", name_id_mapper.IdToName(snapshot_id_map.at(*label)),
*gid);
labels.emplace_back(get_label_from_id(*label));
}
}
@ -382,8 +380,6 @@ void LoadPartialVertices(const std::filesystem::path &path, utils::SkipList<Vert
if (!key) throw RecoveryFailure("Invalid snapshot data!");
auto value = snapshot.ReadPropertyValue();
if (!value) throw RecoveryFailure("Invalid snapshot data!");
SPDLOG_TRACE("Recovered property \"{}\" with value \"{}\" for vertex {}.",
name_id_mapper.IdToName(snapshot_id_map.at(*key)), *value, *gid);
props.SetProperty(get_property_from_id(*key), *value);
}
}