Optimize simulator RNG usage (#590)
This causes instructions for `basic_request.cpp` to drop from 281 million to 28 million
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@ -73,8 +73,7 @@ bool SimulatorHandle::MaybeTickSimulator() {
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// We tick the clock forward when all servers are blocked but
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// there are no in-flight messages to schedule delivery of.
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std::poisson_distribution<> time_distrib(50);
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Duration clock_advance = std::chrono::microseconds{time_distrib(rng_)};
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const Duration clock_advance = std::chrono::microseconds{time_distrib_(rng_)};
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cluster_wide_time_microseconds_ += clock_advance;
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MG_ASSERT(cluster_wide_time_microseconds_ < config_.abort_time,
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@ -93,8 +92,7 @@ bool SimulatorHandle::MaybeTickSimulator() {
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auto [to_address, opaque_message] = std::move(in_flight_.back());
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in_flight_.pop_back();
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std::uniform_int_distribution<int> drop_distrib(0, 99);
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const int drop_threshold = drop_distrib(rng_);
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const int drop_threshold = drop_distrib_(rng_);
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const bool should_drop = drop_threshold < config_.drop_percent;
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if (should_drop) {
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@ -51,6 +51,8 @@ class SimulatorHandle {
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std::set<Address> blocked_on_receive_;
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std::set<Address> server_addresses_;
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std::mt19937 rng_;
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std::uniform_int_distribution<int> time_distrib_{5, 50};
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std::uniform_int_distribution<int> drop_distrib_{0, 99};
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SimulatorConfig config_;
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void TimeoutPromisesPastDeadline() {
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