memgraph/src/database/graph_db.hpp

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#pragma once
#include <thread>
#include "cppitertools/filter.hpp"
#include "cppitertools/imap.hpp"
#include "data_structures/concurrent/concurrent_set.hpp"
#include "data_structures/concurrent/skiplist.hpp"
#include "database/graph_db_datatypes.hpp"
#include "database/indexes/key_index.hpp"
#include "database/indexes/label_property_index.hpp"
#include "durability/snapshooter.hpp"
#include "mvcc/version_list.hpp"
#include "storage/deferred_deleter.hpp"
#include "storage/edge.hpp"
#include "storage/garbage_collector.hpp"
#include "storage/unique_object_store.hpp"
#include "storage/vertex.hpp"
#include "transactions/engine.hpp"
#include "utils/scheduler.hpp"
namespace fs = std::experimental::filesystem;
// TODO: Maybe split this in another layer between Db and Dbms. Where the new
// layer would hold SnapshotEngine and his kind of concept objects. Some
// guidelines would be: retain objects which are necessary to implement querys
// in Db, the rest can be moved to the new layer.
/**
* Main class which represents Database concept in code.
* This class is essentially a data structure. It exposes
* all the data publicly, and should therefore not be directly
* exposed to client functions. The GraphDbAccessor is used for that.
*/
class GraphDb {
public:
/**
* Construct database with a custom name.
*
* @param name database name
* @param import_snapshot will in constructor import latest snapshot
* into the db.
*/
GraphDb(const std::string &name, const fs::path &snapshot_db_dir);
/**
* @brief - Destruct database object. Delete all vertices and edges and free
* all deferred deleters.
*/
~GraphDb();
/**
* Database object can't be copied.
*/
GraphDb(const GraphDb &db) = delete;
GraphDb(GraphDb &&other) = default;
GraphDb &operator=(const GraphDb &other) = default;
GraphDb &operator=(GraphDb &&other) = default;
/**
* Starts database snapshooting.
*/
void StartSnapshooting();
/**
* Recovers database from a snapshot file and starts snapshooting.
* @param snapshot_db path to snapshot folder
*/
void RecoverDatabase(const fs::path &snapshot_db_path);
/**
* Collects garbage.
*/
void CollectGarbage();
/** transaction engine related to this database */
tx::Engine tx_engine_;
// database name
const std::string name_;
// main storage for the graph
SkipList<mvcc::VersionList<Vertex> *> vertices_;
SkipList<mvcc::VersionList<Edge> *> edges_;
// Garbage collectors
GarbageCollector<Vertex> gc_vertices_;
GarbageCollector<Edge> gc_edges_;
// Deleters for not relevant records
DeferredDeleter<Vertex> vertex_record_deleter_;
DeferredDeleter<Edge> edge_record_deleter_;
// Deleters for not relevant version_lists
DeferredDeleter<mvcc::VersionList<Vertex>> vertex_version_list_deleter_;
DeferredDeleter<mvcc::VersionList<Edge>> edge_version_list_deleter_;
// unique object stores
// TODO this should be also garbage collected
ConcurrentSet<std::string> labels_;
ConcurrentSet<std::string> edge_types_;
ConcurrentSet<std::string> properties_;
// indexes
KeyIndex<GraphDbTypes::Label, Vertex> labels_index_;
KeyIndex<GraphDbTypes::EdgeType, Edge> edge_types_index_;
LabelPropertyIndex label_property_index_;
// Flag indicating if index building is in progress. Memgraph does not support
// concurrent index builds on the same database (transaction engine), so we
// reject index builds if there is one in progress. See
// GraphDbAccessor::BuildIndex.
std::atomic<bool> index_build_in_progress_{false};
// snapshooter
Snapshooter snapshooter_;
// Schedulers
Scheduler<std::mutex> gc_scheduler_;
Scheduler<std::mutex> snapshot_creator_;
// Periodically wakes up and hints to transactions that are running for a long
// time to stop their execution.
Scheduler<std::mutex> transaction_killer_;
};