memgraph/include/transactions/transaction_read.hpp

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#pragma once
#include <cstdint>
#include <cstdlib>
#include <vector>
#include "mvcc/id.hpp"
#include "transactions/snapshot.hpp"
namespace tx
{
class Engine;
// Has read only capbilities.
// TODO: Not all applicable methods in code have been changed to accept
// TransactionRead instead of a Transaction.
class TransactionRead
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{
friend class Engine;
public:
TransactionRead(Engine &engine);
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TransactionRead(const Id &&id, const Snapshot<Id> &&snapshot,
Engine &engine);
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TransactionRead(const Id &id, const Snapshot<Id> &snapshot, Engine &engine);
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// True if this transaction and every transaction from snapshot have
// finished.
bool all_finished();
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// Return id of oldest transaction from snapshot.
Id oldest_active();
// True if id is in snapshot.
bool in_snapshot(const Id &id) const;
// index of this transaction
const Id id;
// index of the current command in the current transaction;
uint8_t cid;
Engine &engine;
protected:
// a snapshot of currently active transactions
Snapshot<Id> snapshot;
};
}