/* * Copyright (c) 2022 tursom. All rights reserved. * Use of this source code is governed by a GPL-3 * license that can be found in the LICENSE file. */ package lang import ( "fmt" ) type Float32 float32 func CastFloat32(v any) (float32, bool) { switch i := v.(type) { case int: return float32(i), true case int8: return float32(i), true case int16: return float32(i), true case int32: return float32(i), true case int64: return float32(i), true case uint: return float32(i), true case uint8: return float32(i), true case uint16: return float32(i), true case uint32: return float32(i), true case uint64: return float32(i), true case float32: return i, true case float64: return float32(i), true case Number: return float32(i.ToFloat64().V()), true default: return 0, false } } func EqualsFloat32(i1 Number, i2 any) bool { i2, ok := CastFloat32(i2) return ok && i2 == i1.ToFloat64().V() } func (i Float32) V() float32 { return float32(i) } func (i Float32) String() string { return fmt.Sprint(float32(i)) } func (i Float32) AsObject() Object { return i } func (i Float32) Equals(e Object) bool { return EqualsFloat32(i, e) } func (i Float32) ToString() String { return NewString(i.String()) } func (i Float32) HashCode() int32 { return HashFloat32(float32(i)) } func (i Float32) Compare(t Float32) int { switch { case i > t: return 1 case i == t: return 0 default: return -1 } } func (i Float32) ToInt64() Int64 { return Int64(i) } func (i Float32) ToUInt64() UInt64 { return UInt64(i) } func (i Float32) ToFloat64() Float64 { return Float64(i) } func HashFloat32(f float32) int32 { return Hash32(&f) }