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29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
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Version 0.1: original version.
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Version 0.2: fixed bug when several reads are necessary
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on one end or the other before a write flushes them.
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Fixed bug which threw away data not yet sent to the
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other side on close, when running under Linux. Fixed
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associated bugs that probably affected other operating
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systems as well. Fixed bug causing long, perhaps
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indefinite pauses when a possible connection to a
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server socket went away before the accept() call,
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resulting in a blocking call.
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Version 0.3: fixed additional bugs relating to
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the code previously used only by non-Linux OSes.
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This should fix problems such as connections not
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going away when they should or connections being
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mysteriously closed. Most of that code is now used by
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Linux also, so it is likely that rinetd is much closer
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to bug-free on non-Linux platforms. Of course, I don't
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actually have any to play with it on.
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Version 0.4: added support for kill -1 (SIGHUP)
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and specification of service names instead of
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port numbers. Removed calls to realloc(), replacing
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them with code that should fail gracefully without
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crashing the program or breaking existing connections
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when another application is hogging memory.
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