node-steamcommunity/components/chat.js
2019-09-24 04:38:27 -04:00

280 lines
7.5 KiB
JavaScript

const SteamID = require('steamid');
const SteamCommunity = require('../index.js');
SteamCommunity.ChatState = require('../resources/EChatState.js');
SteamCommunity.PersonaState = require('../resources/EPersonaState.js');
SteamCommunity.PersonaStateFlag = require('../resources/EPersonaStateFlag.js');
/**
* @deprecated No support for new Steam chat. Use steam-user instead.
* @param {int} interval
* @param {string} uiMode
*/
SteamCommunity.prototype.chatLogon = function(interval, uiMode) {
if (this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) {
return;
}
interval = interval || 500;
uiMode = uiMode || "web";
this.emit('debug', 'Requesting chat WebAPI token');
this.chatState = SteamCommunity.ChatState.LoggingOn;
this.getWebApiOauthToken((err, token) => {
if (err) {
let fatal = err.message.indexOf('not authorized') != -1;
if (!fatal) {
this.chatState = SteamCommunity.ChatState.LogOnFailed;
setTimeout(this.chatLogon.bind(this), 5000);
} else {
this.chatState = SteamCommunity.ChatState.Offline;
}
this.emit('chatLogOnFailed', err, fatal);
this.emit('debug', "Cannot get oauth token: " + err.message);
return;
}
this.httpRequestPost({
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logon/v1",
"form": {
"ui_mode": uiMode,
"access_token": token
},
"json": true
}, (err, response, body) => {
if (err || response.statusCode != 200) {
this.chatState = SteamCommunity.ChatState.LogOnFailed;
this.emit('chatLogOnFailed', err ? err : new Error("HTTP error " + response.statusCode), false);
this.emit('debug', 'Error logging into webchat: ' + (err ? err.message : "HTTP error " + response.statusCode));
setTimeout(this.chatLogon.bind(this), 5000);
return;
}
if (body.error != 'OK') {
this.chatState = SteamCommunity.ChatState.LogOnFailed;
this.emit('chatLogOnFailed', new Error(body.error), false);
this.emit('debug', 'Error logging into webchat: ' + body.error);
setTimeout(this.chatLogon.bind(this), 5000);
return;
}
this._chat = {
"umqid": body.umqid,
"message": body.message,
"accessToken": token,
"interval": interval,
"uiMode": uiMode
};
this.chatFriends = {};
this.chatState = SteamCommunity.ChatState.LoggedOn;
this.emit('chatLoggedOn');
this._chatPoll();
}, 'steamcommunity');
});
};
/**
* @deprecated No support for new Steam chat. Use steam-user instead.
* @param {string|SteamID} recipient
* @param {string} text
* @param {string} [type]
* @param {function} [callback]
*/
SteamCommunity.prototype.chatMessage = function(recipient, text, type, callback) {
if (this.chatState != SteamCommunity.ChatState.LoggedOn) {
throw new Error("Chat must be logged on before messages can be sent");
}
if (typeof recipient === 'string') {
recipient = new SteamID(recipient);
}
if (typeof type === 'function') {
callback = type;
type = 'saytext';
}
type = type || 'saytext';
this.httpRequestPost({
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Message/v1",
"form": {
"access_token": this._chat.accessToken,
"steamid_dst": recipient.toString(),
"text": text,
"type": type,
"umqid": this._chat.umqid
},
"json": true
}, (err, response, body) => {
if (!callback) {
return;
}
if (err) {
callback(err);
return;
}
if (body.error != 'OK') {
callback(new Error(body.error));
} else {
callback(null);
}
}, 'steamcommunity');
};
/**
* @deprecated No support for new Steam chat. Use steam-user instead.
*/
SteamCommunity.prototype.chatLogoff = function() {
this.httpRequestPost({
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v1",
"form": {
"access_token": this._chat.accessToken,
"umqid": this._chat.umqid
}
}, (err, response, body) => {
if (err || response.statusCode != 200) {
this.emit('debug', 'Error logging off of chat: ' + (err ? err.message : "HTTP error " + response.statusCode));
setTimeout(this.chatLogoff.bind(this), 1000);
} else {
this.emit('chatLoggedOff');
clearTimeout(this._chat.timer);
delete this._chat;
delete this.chatFriends;
this.chatState = SteamCommunity.ChatState.Offline;
}
}, 'steamcommunity');
};
/**
* @private
*/
SteamCommunity.prototype._chatPoll = function() {
this.emit('debug', 'Doing chat poll');
this.httpRequestPost({
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v1",
"form": {
"umqid": this._chat.umqid,
"message": this._chat.message,
"pollid": 1,
"sectimeout": 20,
"secidletime": 0,
"use_accountids": 1,
"access_token": this._chat.accessToken
},
"json": true
}, (err, response, body) => {
if (this.chatState == SteamCommunity.ChatState.Offline) {
return;
}
this._chat.timer = setTimeout(this._chatPoll.bind(this), this._chat.interval);
if (err || response.statusCode != 200) {
this.emit('debug', 'Error in chat poll: ' + (err ? err.message : "HTTP error " + response.statusCode));
if (err.message == "Not Logged On") {
this._relogWebChat();
}
return;
}
if (!body || body.error != 'OK') {
this.emit('debug', 'Error in chat poll: ' + (body && body.error ? body.error : "Malformed response"));
if (body && body.error && body.error == "Not Logged On") {
this._relogWebChat();
}
return;
}
this._chat.message = body.messagelast;
(body.messages || []).forEach(function(message) {
let sender = new SteamID();
sender.universe = SteamID.Universe.PUBLIC;
sender.type = SteamID.Type.INDIVIDUAL;
sender.instance = SteamID.Instance.DESKTOP;
sender.accountid = message.accountid_from;
switch (message.type) {
case 'personastate':
this._chatUpdatePersona(sender);
break;
case 'saytext':
this.emit('chatMessage', sender, message.text);
break;
case 'typing':
this.emit('chatTyping', sender);
break;
default:
this.emit('debug', 'Unhandled chat message type: ' + message.type);
}
});
}, 'steamcommunity');
};
/**
* @private
*/
SteamCommunity.prototype._relogWebChat = function() {
this.emit('debug', "Relogging web chat");
clearTimeout(this._chat.timer);
this.chatState = SteamCommunity.ChatState.Offline;
this.chatLogon(this._chat.interval, this._chat.uiMode);
};
/**
* @param {SteamID} steamID
* @private
*/
SteamCommunity.prototype._chatUpdatePersona = function(steamID) {
if (!this.chatFriends || this.chatState == SteamCommunity.ChatState.Offline) {
return; // we no longer care
}
this.emit('debug', 'Updating persona data for ' + steamID);
this.httpRequest({
"uri": "https://steamcommunity.com/chat/friendstate/" + steamID.accountid,
"json": true
}, (err, response, body) => {
if (!this.chatFriends || this.chatState == SteamCommunity.ChatState.Offline) {
return; // welp
}
if (err || response.statusCode != 200) {
this.emit('debug', 'Chat update persona error: ' + (err ? err.message : "HTTP error " + response.statusCode));
setTimeout(function() {
this._chatUpdatePersona(steamID);
}, 2000);
return;
}
let persona = {
"steamID": steamID,
"personaName": body.m_strName,
"personaState": body.m_ePersonaState,
"personaStateFlags": body.m_nPersonaStateFlags || 0,
"avatarHash": body.m_strAvatarHash,
"inGame": !!body.m_bInGame,
"inGameAppID": body.m_nInGameAppID ? parseInt(body.m_nInGameAppID, 10) : null,
"inGameName": body.m_strInGameName || null
};
this.emit('chatPersonaState', steamID, persona);
this.chatFriends[steamID.getSteamID64()] = persona;
}, 'steamcommunity');
};