mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2025-01-14 12:50:11 +08:00
119 lines
3.5 KiB
JavaScript
119 lines
3.5 KiB
JavaScript
var SteamCommunity = require('../index.js');
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const Helpers = require('./helpers.js');
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SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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var self = this;
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this.httpRequest({
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"uri": "https://steamcommunity.com/dev/apikey?l=english",
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"followRedirect": false
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if(body.match(/<h2>Access Denied<\/h2>/)) {
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return callback(new Error("Access Denied"));
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}
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if(body.match(/You must have a validated email address to create a Steam Web API key./)) {
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return callback(new Error("You must have a validated email address to create a Steam Web API key."));
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}
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var match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
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if(match) {
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// We already have an API key registered
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callback(null, match[1]);
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} else {
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// We need to register a new API key
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self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
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"form": {
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"domain": domain,
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"agreeToTerms": "agreed",
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"sessionid": self.getSessionID(),
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"Submit": "Register"
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}
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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self.getWebApiKey(domain, callback);
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}, "steamcommunity");
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}
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}, "steamcommunity");
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};
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/**
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* @deprecated No longer works. Will be removed in a future release.
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* @param {function} callback
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*/
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SteamCommunity.prototype.getWebApiOauthToken = function(callback) {
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if (this.oAuthToken) {
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return callback(null, this.oAuthToken);
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}
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callback(new Error('This operation requires an OAuth token, which is no longer issued by Steam.'));
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};
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/**
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* Sets an access_token generated by steam-session using EAuthTokenPlatformType.MobileApp.
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* Required for some operations such as 2FA enabling and disabling.
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* This will throw an Error if the provided token is not valid, was not generated for the MobileApp platform, is expired,
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* or does not belong to the logged-in user account.
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*
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* @param {string} token
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*/
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SteamCommunity.prototype.setMobileAppAccessToken = function(token) {
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if (!this.steamID) {
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throw new Error('Log on to steamcommunity before setting a mobile app access token');
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}
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let decodedToken = Helpers.decodeJwt(token);
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if (!decodedToken.iss || !decodedToken.sub || !decodedToken.aud || !decodedToken.exp) {
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throw new Error('Provided value is not a valid Steam access token');
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}
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if (decodedToken.iss == 'steam') {
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throw new Error('Provided token is a refresh token, not an access token');
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}
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if (decodedToken.sub != this.steamID.getSteamID64()) {
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throw new Error(`Provided token belongs to account ${decodedToken.sub}, but we are logged into ${this.steamID.getSteamID64()}`);
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}
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if (decodedToken.exp < Math.floor(Date.now() / 1000)) {
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throw new Error('Provided token is expired');
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}
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if ((decodedToken.aud || []).indexOf('mobile') == -1) {
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throw new Error('Provided token is not valid for MobileApp platform type');
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}
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this.mobileAccessToken = token;
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};
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/**
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* Verifies that the mobile access token we already have set is still valid for current login.
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*
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* @private
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*/
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SteamCommunity.prototype._verifyMobileAccessToken = function() {
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if (!this.mobileAccessToken) {
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// No access token, so nothing to do here.
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return;
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}
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let decodedToken = Helpers.decodeJwt(this.mobileAccessToken);
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let isTokenInvalid = decodedToken.sub != this.steamID.getSteamID64() // SteamID doesn't match
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|| decodedToken.exp < Math.floor(Date.now() / 1000); // Token is expired
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if (isTokenInvalid) {
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delete this.mobileAccessToken;
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}
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};
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