mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2025-01-07 16:10:11 +08:00
b789e13a70
* Update inventory loading endpoint Should fix 429s :) * Fix missing contextID parameter at CEconItem class * Revert "Fix missing contextID parameter at CEconItem class" This reverts commit416321105b
. * Revert "Revert "Fix missing contextID parameter at CEconItem class"" This reverts commit49ecd46954
. * Update #1
322 lines
7.1 KiB
JavaScript
322 lines
7.1 KiB
JavaScript
var SteamCommunity = require('../index.js');
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var SteamID = require('steamid');
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var CEconItem = require('../classes/CEconItem.js');
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var Helpers = require('./helpers.js');
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SteamCommunity.prototype.addFriend = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var self = this;
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/actions/AddFriendAjax",
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"form": {
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"accept_invite": 0,
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"sessionID": this.getSessionID(),
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"steamid": userID.toString()
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},
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"json": true
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if(body.success) {
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callback(null);
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} else {
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callback(new Error("Unknown error"));
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}
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}, "steamcommunity");
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};
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SteamCommunity.prototype.acceptFriendRequest = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var self = this;
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/actions/AddFriendAjax",
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"form": {
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"accept_invite": 1,
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"sessionID": this.getSessionID(),
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"steamid": userID.toString()
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}
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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callback(err || null);
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}, "steamcommunity");
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};
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SteamCommunity.prototype.removeFriend = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var self = this;
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/actions/RemoveFriendAjax",
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"form": {
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"sessionID": this.getSessionID(),
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"steamid": userID.toString()
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}
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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callback(err || null);
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}, "steamcommunity");
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};
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SteamCommunity.prototype.blockCommunication = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var self = this;
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/actions/BlockUserAjax",
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"form": {
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"sessionID": this.getSessionID(),
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"steamid": userID.toString()
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}
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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callback(err || null);
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}, "steamcommunity");
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};
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SteamCommunity.prototype.unblockCommunication = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var form = {"action": "unignore"};
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form['friends[' + userID.toString() + ']'] = 1;
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this._myProfile('friends/blocked/', form, function(err, response, body) {
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if(!callback) {
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return;
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}
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if(err || response.statusCode >= 400) {
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callback(err || new Error("HTTP error " + response.statusCode));
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return;
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}
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callback(null);
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});
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};
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SteamCommunity.prototype.postUserComment = function(userID, message, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var self = this;
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/comment/Profile/post/" + userID.toString() + "/-1",
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"form": {
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"comment": message,
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"count": 6,
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"sessionid": this.getSessionID()
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},
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"json": true
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if(body.success) {
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callback(null);
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} else if(body.error) {
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callback(new Error(body.error));
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} else {
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callback(new Error("Unknown error"));
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}
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}, "steamcommunity");
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};
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SteamCommunity.prototype.inviteUserToGroup = function(userID, groupID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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var self = this;
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/actions/GroupInvite",
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"form": {
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"group": groupID.toString(),
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"invitee": userID.toString(),
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"json": 1,
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"sessionID": this.getSessionID(),
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"type": "groupInvite"
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},
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"json": true
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if(body.results == 'OK') {
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callback(null);
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} else if(body.results) {
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callback(new Error(body.results));
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} else {
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callback(new Error("Unknown error"));
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}
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}, "steamcommunity");
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};
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SteamCommunity.prototype.getUserAliases = function(userID, callback) {
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if (typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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this.httpRequestGet({
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"uri": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/ajaxaliases",
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"json": true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (typeof body !== 'object') {
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callback(new Error("Malformed response"));
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return;
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}
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callback(null, body.map(function(entry) {
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entry.timechanged = Helpers.decodeSteamTime(entry.timechanged);
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return entry;
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}));
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}, "steamcommunity");
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};
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SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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if(typeof userID === 'function') {
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callback = userID;
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userID = this.steamID;
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}
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if(!userID) {
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callback(new Error("No SteamID specified and not logged in"));
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return;
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}
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var self = this;
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this.httpRequest("https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory/", function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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var match = body.match(/var g_rgAppContextData = ([^\n]+);\r?\n/);
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if(!match) {
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callback(new Error("Malformed response"));
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return;
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}
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var data;
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try {
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data = JSON.parse(match[1]);
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} catch(e) {
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callback(new Error("Malformed response"));
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return;
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}
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callback(null, data);
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}, "steamcommunity");
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};
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SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, tradableOnly, callback) {
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var self = this;
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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get([], [], 1);
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function get(inventory, currency, step, start) {
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self.httpRequest({
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"uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID,
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"qs": {
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"l": "english", // Default language
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"count": 5000, // Max items per 'page'
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"start_assetid": start,
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},
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"json": true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if(!body || !body.success || !body.assets || !body.descriptions) {
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if(body) {
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callback(new Error(body.error || "Malformed response"));
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} else {
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callback(new Error("Malformed response"));
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}
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return;
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}
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for(var i = 0; i < body.assets.length; i++) {
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var description = getDescription(body.descriptions, body.assets[i].classid, body.assets[i].instanceid)
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if(!tradableOnly || description && description.tradable) {
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inventory.push(new CEconItem(body.assets[i], description, contextID));
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}
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}
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// Dunno how to handle currencies now
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if(body.total_inventory_count > 5000 * step) {
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get(inventory, currency, step + 1, body.assets[body.assets.length - 1].assetid);
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} else {
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callback(null, inventory, currency);
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}
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}, "steamcommunity");
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}
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};
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function getDescription(descriptions, classID, instanceID) {
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for(var i = 0; i < descriptions.length; i++) {
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if(descriptions[i].classid == classID && descriptions[i].instanceid == instanceID) {
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return descriptions[i];
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}
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}
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return;
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}
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