mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2024-12-29 08:00:12 +08:00
284 lines
7.6 KiB
JavaScript
284 lines
7.6 KiB
JavaScript
var SteamCommunity = require('../index.js');
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var SteamID = require('steamid');
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SteamCommunity.ChatState = require('../resources/EChatState.js');
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SteamCommunity.PersonaState = require('../resources/EPersonaState.js');
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SteamCommunity.PersonaStateFlag = require('../resources/EPersonaStateFlag.js');
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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* @param {int} interval
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* @param {string} uiMode
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*/
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SteamCommunity.prototype.chatLogon = function(interval, uiMode) {
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if(this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) {
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return;
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}
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interval = interval || 500;
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uiMode = uiMode || "web";
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this.emit('debug', 'Requesting chat WebAPI token');
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this.chatState = SteamCommunity.ChatState.LoggingOn;
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var self = this;
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this.getWebApiOauthToken(function(err, token) {
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if(err) {
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var fatal = err.message.indexOf('not authorized') != -1;
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if (!fatal) {
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self.chatState = SteamCommunity.ChatState.LogOnFailed;
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setTimeout(self.chatLogon.bind(self), 5000);
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} else {
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self.chatState = SteamCommunity.ChatState.Offline;
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}
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self.emit('chatLogOnFailed', err, fatal);
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self.emit('debug', "Cannot get oauth token: " + err.message);
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return;
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}
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self.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logon/v1",
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"form": {
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"ui_mode": uiMode,
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"access_token": token
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},
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"json": true
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}, function(err, response, body) {
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if(err || response.statusCode != 200) {
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self.chatState = SteamCommunity.ChatState.LogOnFailed;
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self.emit('chatLogOnFailed', err ? err : new Error("HTTP error " + response.statusCode), false);
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self.emit('debug', 'Error logging into webchat: ' + (err ? err.message : "HTTP error " + response.statusCode));
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setTimeout(self.chatLogon.bind(self), 5000);
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return;
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}
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if(body.error != 'OK') {
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self.chatState = SteamCommunity.ChatState.LogOnFailed;
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self.emit('chatLogOnFailed', new Error(body.error), false);
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self.emit('debug', 'Error logging into webchat: ' + body.error);
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setTimeout(self.chatLogon.bind(self), 5000);
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return;
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}
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self._chat = {
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"umqid": body.umqid,
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"message": body.message,
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"accessToken": token,
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"interval": interval,
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"uiMode": uiMode
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};
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self.chatFriends = {};
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self.chatState = SteamCommunity.ChatState.LoggedOn;
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self.emit('chatLoggedOn');
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self._chatPoll();
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}, "steamcommunity");
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});
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};
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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* @param {string|SteamID} recipient
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* @param {string} text
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* @param {string} [type]
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* @param {function} [callback]
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*/
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SteamCommunity.prototype.chatMessage = function(recipient, text, type, callback) {
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if(this.chatState != SteamCommunity.ChatState.LoggedOn) {
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throw new Error("Chat must be logged on before messages can be sent");
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}
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if(typeof recipient === 'string') {
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recipient = new SteamID(recipient);
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}
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if(typeof type === 'function') {
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callback = type;
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type = 'saytext';
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}
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type = type || 'saytext';
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var self = this;
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this.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Message/v1",
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"form": {
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"access_token": this._chat.accessToken,
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"steamid_dst": recipient.toString(),
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"text": text,
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"type": type,
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"umqid": this._chat.umqid
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},
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"json": true
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if(body.error != 'OK') {
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callback(new Error(body.error));
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} else {
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callback(null);
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}
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}, "steamcommunity");
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};
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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*/
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SteamCommunity.prototype.chatLogoff = function() {
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var self = this;
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this.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v1",
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"form": {
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"access_token": this._chat.accessToken,
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"umqid": this._chat.umqid
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}
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}, function(err, response, body) {
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if(err || response.statusCode != 200) {
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self.emit('debug', 'Error logging off of chat: ' + (err ? err.message : "HTTP error " + response.statusCode));
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setTimeout(self.chatLogoff.bind(self), 1000);
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} else {
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self.emit('chatLoggedOff');
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clearTimeout(self._chat.timer);
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delete self._chat;
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delete self.chatFriends;
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self.chatState = SteamCommunity.ChatState.Offline;
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}
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}, "steamcommunity");
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};
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/**
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* @private
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*/
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SteamCommunity.prototype._chatPoll = function() {
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this.emit('debug', 'Doing chat poll');
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var self = this;
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this.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v1",
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"form": {
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"umqid": self._chat.umqid,
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"message": self._chat.message,
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"pollid": 1,
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"sectimeout": 20,
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"secidletime": 0,
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"use_accountids": 1,
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"access_token": self._chat.accessToken
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},
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"json": true
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}, function(err, response, body) {
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if (self.chatState == SteamCommunity.ChatState.Offline) {
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return;
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}
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self._chat.timer = setTimeout(self._chatPoll.bind(self), self._chat.interval);
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if(err || response.statusCode != 200) {
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self.emit('debug', 'Error in chat poll: ' + (err ? err.message : "HTTP error " + response.statusCode));
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if (err.message == "Not Logged On") {
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self._relogWebChat();
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}
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return;
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}
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if(!body || body.error != 'OK') {
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self.emit('debug', 'Error in chat poll: ' + (body && body.error ? body.error : "Malformed response"));
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if (body && body.error && body.error == "Not Logged On") {
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self._relogWebChat();
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}
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return;
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}
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self._chat.message = body.messagelast;
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(body.messages || []).forEach(function(message) {
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var sender = new SteamID();
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sender.universe = SteamID.Universe.PUBLIC;
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sender.type = SteamID.Type.INDIVIDUAL;
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sender.instance = SteamID.Instance.DESKTOP;
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sender.accountid = message.accountid_from;
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switch(message.type) {
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case 'personastate':
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self._chatUpdatePersona(sender);
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break;
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case 'saytext':
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self.emit('chatMessage', sender, message.text);
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break;
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case 'typing':
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self.emit('chatTyping', sender);
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break;
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default:
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self.emit('debug', 'Unhandled chat message type: ' + message.type);
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}
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});
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}, "steamcommunity");
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};
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/**
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* @private
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*/
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SteamCommunity.prototype._relogWebChat = function() {
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this.emit('debug', "Relogging web chat");
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clearTimeout(this._chat.timer);
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this.chatState = SteamCommunity.ChatState.Offline;
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this.chatLogon(this._chat.interval, this._chat.uiMode);
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};
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/**
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* @param {SteamID} steamID
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* @private
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*/
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SteamCommunity.prototype._chatUpdatePersona = function(steamID) {
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if (!this.chatFriends || this.chatState == SteamCommunity.ChatState.Offline) {
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return; // we no longer care
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}
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this.emit('debug', 'Updating persona data for ' + steamID);
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var self = this;
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this.httpRequest({
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"uri": "https://steamcommunity.com/chat/friendstate/" + steamID.accountid,
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"json": true
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}, function(err, response, body) {
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if (!self.chatFriends || self.chatState == SteamCommunity.ChatState.Offline) {
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return; // welp
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}
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if(err || response.statusCode != 200) {
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self.emit('debug', 'Chat update persona error: ' + (err ? err.message : "HTTP error " + response.statusCode));
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setTimeout(function() {
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self._chatUpdatePersona(steamID);
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}, 2000);
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return;
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}
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var persona = {
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"steamID": steamID,
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"personaName": body.m_strName,
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"personaState": body.m_ePersonaState,
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"personaStateFlags": body.m_nPersonaStateFlags || 0,
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"avatarHash": body.m_strAvatarHash,
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"inGame": !!body.m_bInGame,
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"inGameAppID": body.m_nInGameAppID ? parseInt(body.m_nInGameAppID, 10) : null,
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"inGameName": body.m_strInGameName || null
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};
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self.emit('chatPersonaState', steamID, persona);
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self.chatFriends[steamID.getSteamID64()] = persona;
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}, "steamcommunity");
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};
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