mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2025-01-08 17:00:10 +08:00
139 lines
3.7 KiB
JavaScript
139 lines
3.7 KiB
JavaScript
var SteamCommunity = require('../index.js');
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SteamCommunity.prototype.httpRequest = function(uri, options, callback, source) {
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if (typeof uri === 'object') {
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source = callback;
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callback = options;
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options = uri;
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uri = options.url || options.uri;
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} else if (typeof options === 'function') {
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source = callback;
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callback = options;
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options = {};
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}
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options.url = options.uri = uri;
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if (this._httpRequestConvenienceMethod) {
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options.method = this._httpRequestConvenienceMethod;
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delete this._httpRequestConvenienceMethod;
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}
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var requestID = ++this._httpRequestID;
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source = source || "";
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var self = this;
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var continued = false;
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if (!this.onPreHttpRequest || !this.onPreHttpRequest(requestID, source, options, continueRequest)) {
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// No pre-hook, or the pre-hook doesn't want to delay the request.
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continueRequest(null);
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}
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function continueRequest(err) {
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if (continued) {
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return;
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}
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continued = true;
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if (err) {
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if (callback) {
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callback(err);
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}
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return;
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}
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self.request(options, function (err, response, body) {
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var hasCallback = !!callback;
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var httpError = options.checkHttpError !== false && self._checkHttpError(err, response, callback);
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var communityError = !options.json && options.checkCommunityError !== false && self._checkCommunityError(body, httpError ? function () {} : callback); // don't fire the callback if hasHttpError did it already
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var tradeError = !options.json && options.checkTradeError !== false && self._checkTradeError(body, httpError || communityError ? function () {} : callback); // don't fire the callback if either of the previous already did
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self.emit('postHttpRequest', requestID, source, options, httpError || communityError || tradeError || null, response, body, {
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"hasCallback": hasCallback,
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"httpError": httpError,
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"communityError": communityError,
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"tradeError": tradeError
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});
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if(hasCallback && !(httpError || communityError || tradeError)) {
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callback.apply(self, arguments);
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}
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});
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}
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};
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SteamCommunity.prototype.httpRequestGet = function() {
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this._httpRequestConvenienceMethod = "GET";
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return this.httpRequest.apply(this, arguments);
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};
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SteamCommunity.prototype.httpRequestPost = function() {
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this._httpRequestConvenienceMethod = "POST";
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return this.httpRequest.apply(this, arguments);
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};
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SteamCommunity.prototype._notifySessionExpired = function(err) {
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this.emit('sessionExpired', err);
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};
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SteamCommunity.prototype._checkHttpError = function(err, response, callback) {
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if(err) {
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callback(err);
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return err;
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}
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if(response.statusCode >= 300 && response.statusCode <= 399 && response.headers.location.indexOf('/login') != -1) {
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err = new Error("Not Logged In");
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callback(err);
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this._notifySessionExpired(err);
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return err;
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}
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if(response.statusCode >= 400) {
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err = new Error("HTTP error " + response.statusCode);
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err.code = response.statusCode;
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callback(err);
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return err;
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}
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return false;
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};
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SteamCommunity.prototype._checkCommunityError = function(html, callback) {
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var err;
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if(html && html.match(/<h1>Sorry!<\/h1>/)) {
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var match = html.match(/<h3>(.+)<\/h3>/);
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err = new Error(match ? match[1] : "Unknown error occurred");
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callback(err);
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return err;
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}
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if (html && html.match(/g_steamID = false;/) && html.match(/<h1>Sign In<\/h1>/)) {
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err = new Error("Not Logged In");
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callback(err);
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this._notifySessionExpired(err);
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return err;
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}
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return false;
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};
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SteamCommunity.prototype._checkTradeError = function(html, callback) {
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if (!html) {
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return false;
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}
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var match = html.match(/<div id="error_msg">\s*([^<]+)\s*<\/div>/);
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if (match) {
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var err = new Error(match[1].trim());
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callback(new Error(err));
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return err;
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}
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return false;
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};
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