const SteamID = require('steamid'); const XML2JS = require('xml2js'); const Helpers = require('../components/helpers.js'); const SteamCommunity = require('../index.js'); SteamCommunity.prototype.getSteamUser = function(id, callback) { if (typeof id !== 'string' && !Helpers.isSteamID(id)) { throw new Error('id parameter should be a user URL string or a SteamID object'); } if (typeof id === 'object' && (id.universe != SteamID.Universe.PUBLIC || id.type != SteamID.Type.INDIVIDUAL)) { throw new Error('SteamID must stand for an individual account in the public universe'); } this.httpRequest('http://steamcommunity.com/' + (typeof id === 'string' ? 'id/' + id : 'profiles/' + id.toString()) + '/?xml=1', (err, response, body) => { if (err) { callback(err); return; } XML2JS.parseString(body, (err, result) => { if (err || (!result.response && !result.profile)) { callback(err || new Error('No valid response')); return; } if (result.response && result.response.error && result.response.error.length) { callback(new Error(result.response.error[0])); return; } // Try and find custom URL from redirect let customurl = null; if (response.request.redirects && response.request.redirects.length) { let match = response.request.redirects[0].redirectUri.match(/https?:\/\/steamcommunity\.com\/id\/([^/])+\/\?xml=1/); if (match) { customurl = match[1]; } } if (!result.profile.steamID64) { callback(new Error('No valid response')); return; } callback(null, new CSteamUser(this, result.profile, customurl)); }); }, 'steamcommunity'); }; function CSteamUser(community, userData, customurl) { this._community = community; this.steamID = new SteamID(userData.steamID64[0]); this.name = processItem('steamID'); this.onlineState = processItem('onlineState'); this.stateMessage = processItem('stateMessage'); this.privacyState = processItem('privacyState', 'uncreated'); this.visibilityState = processItem('visibilityState'); this.avatarHash = processItem('avatarIcon', '').match(/([0-9a-f]+)\.[a-z]+$/); if (this.avatarHash) { this.avatarHash = this.avatarHash[1]; } this.vacBanned = processItem('vacBanned', false) == 1; this.tradeBanState = processItem('tradeBanState', 'None'); this.isLimitedAccount = processItem('isLimitedAccount') == 1; this.customURL = processItem('customURL', customurl); if (this.visibilityState == SteamCommunity.PrivacyState.Public) { let memberSinceValue = processItem('memberSince', '0').replace(/(\d{1,2})(st|nd|th)/, '$1'); if (memberSinceValue.indexOf(',') === -1) { memberSinceValue += ', ' + new Date().getFullYear(); } this.memberSince = new Date(memberSinceValue); this.location = processItem('location'); this.realName = processItem('realname'); this.summary = processItem('summary'); } else { this.memberSince = null; this.location = null; this.realName = null; this.summary = null; } // Maybe handle mostPlayedGames? this.groups = null; this.primaryGroup = null; if (userData.groups && userData.groups[0] && userData.groups[0].group) { this.groups = userData.groups[0].group.map((group) => { if (group.$ && group.$.isPrimary === '1') { this.primaryGroup = new SteamID(group.groupID64[0]); } return new SteamID(group.groupID64[0]); }); } function processItem(name, defaultVal) { if (!userData[name]) { return defaultVal; } return userData[name][0]; } } CSteamUser.getAvatarURL = function(hash, size, protocol) { size = size || ''; protocol = protocol || 'http://'; hash = hash || '72f78b4c8cc1f62323f8a33f6d53e27db57c2252'; // The default "?" avatar let url = protocol + 'steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/' + hash.substring(0, 2) + '/' + hash; if (size == 'full' || size == 'medium') { return url + '_' + size + '.jpg'; } else { return url + '.jpg'; } }; CSteamUser.prototype.getAvatarURL = function(size, protocol) { return CSteamUser.getAvatarURL(this.avatarHash, size, protocol); }; CSteamUser.prototype.addFriend = function(callback) { this._community.addFriend(this.steamID, callback); }; CSteamUser.prototype.acceptFriendRequest = function(callback) { this._community.acceptFriendRequest(this.steamID, callback); }; CSteamUser.prototype.removeFriend = function(callback) { this._community.removeFriend(this.steamID, callback); }; CSteamUser.prototype.blockCommunication = function(callback) { this._community.blockCommunication(this.steamID, callback); }; CSteamUser.prototype.unblockCommunication = function(callback) { this._community.unblockCommunication(this.steamID, callback); }; CSteamUser.prototype.comment = function(message, callback) { this._community.postUserComment(this.steamID, message, callback); }; CSteamUser.prototype.deleteComment = function(commentID, callback) { this._community.deleteUserComment(this.steamID, commentID, callback); }; CSteamUser.prototype.getComments = function(options, callback) { this._community.getUserComments(this.steamID, options, callback); }; CSteamUser.prototype.inviteToGroup = function(groupID, callback) { this._community.inviteUserToGroup(this.steamID, groupID, callback); }; CSteamUser.prototype.getAliases = function(callback) { this._community.getUserAliases(this.steamID, callback); }; CSteamUser.prototype.getInventoryContexts = function(callback) { this._community.getUserInventoryContexts(this.steamID, callback); }; /** * Get the contents of a user's inventory context. * @deprecated Use CSteamUser#getInventoryContents instead * @param {int} appID - The Steam application ID of the game for which you want an inventory * @param {int} contextID - The ID of the "context" within the game you want to retrieve * @param {boolean} tradableOnly - true to get only tradable items and currencies * @param callback */ CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) { this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback); }; /** * Get the contents of a user's inventory context. * @param {int} appID - The Steam application ID of the game for which you want an inventory * @param {int} contextID - The ID of the "context" within the game you want to retrieve * @param {boolean} tradableOnly - true to get only tradable items and currencies * @param {string} [language] - The language of item descriptions to return. Omit for default (which may either be English or your account's chosen language) * @param callback */ CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, language, callback) { this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, language, callback); }; /** * Get the background URL of user's profile. * @param {function} callback */ CSteamUser.prototype.getProfileBackground = function(callback) { this._community.getUserProfileBackground(this.steamID, callback); }; /** * Upload an image to Steam and send it to the target user over chat. * @param {Buffer} imageContentsBuffer - The image contents, as a Buffer * @param {{spoiler?: boolean}} [options] * @param {function} callback */ CSteamUser.prototype.sendImage = function(imageContentsBuffer, options, callback) { this._community.sendImageToUser(this.steamID, imageContentsBuffer, options, callback); };