var SteamCommunity = require('../index.js'); var Helpers = require('../components/helpers.js'); var SteamID = require('steamid'); var xml2js = require('xml2js'); SteamCommunity.prototype.getSteamUser = function(id, callback) { if(typeof id !== 'string' && !Helpers.isSteamID(id)) { throw new Error("id parameter should be a user URL string or a SteamID object"); } if(typeof id === 'object' && (id.universe != SteamID.Universe.PUBLIC || id.type != SteamID.Type.INDIVIDUAL)) { throw new Error("SteamID must stand for an individual account in the public universe"); } var self = this; this.httpRequest("http://steamcommunity.com/" + (typeof id === 'string' ? "id/" + id : "profiles/" + id.toString()) + "/?xml=1", function(err, response, body) { if (err) { callback(err); return; } xml2js.parseString(body, function(err, result) { if(err || (!result.response && !result.profile)) { callback(err || new Error("No valid response")); return; } if(result.response && result.response.error && result.response.error.length) { callback(new Error(result.response.error[0])); return; } // Try and find custom URL from redirect var customurl = null; if(response.request.redirects && response.request.redirects.length) { var match = response.request.redirects[0].redirectUri.match(/https?:\/\/steamcommunity\.com\/id\/([^/])+\/\?xml=1/); if(match) { customurl = match[1]; } } if(!result.profile.steamID64) { callback(new Error("No valid response")); return; } callback(null, new CSteamUser(self, result.profile, customurl)); }); }, "steamcommunity"); }; function CSteamUser(community, userData, customurl) { this._community = community; this.steamID = new SteamID(userData.steamID64[0]); this.name = processItem('steamID'); this.onlineState = processItem('onlineState'); this.stateMessage = processItem('stateMessage'); this.privacyState = processItem('privacyState', 'uncreated'); this.visibilityState = processItem('visibilityState'); this.avatarHash = processItem('avatarIcon', '').match(/([0-9a-f]+)\.[a-z]+$/); if(this.avatarHash) { this.avatarHash = this.avatarHash[1]; } this.vacBanned = processItem('vacBanned', false) == 1; this.tradeBanState = processItem('tradeBanState', 'None'); this.isLimitedAccount = processItem('isLimitedAccount') == 1; this.customURL = processItem('customURL', customurl); if(this.visibilityState == 3) { this.memberSince = new Date(processItem('memberSince', '0').replace(/(\d{1,2})(st|nd|th)/, "$1")); this.location = processItem('location'); this.realName = processItem('realname'); this.summary = processItem('summary'); } else { this.memberSince = null; this.location = null; this.realName = null; this.summary = null; } // Maybe handle mostPlayedGames? this.groups = null; this.primaryGroup = null; var self = this; if(userData.groups && userData.groups[0] && userData.groups[0].group) { this.groups = userData.groups[0].group.map(function(group) { if(group['$'] && group['$'].isPrimary === "1") { self.primaryGroup = new SteamID(group.groupID64[0]); } return new SteamID(group.groupID64[0]); }); } function processItem(name, defaultVal) { if(!userData[name]) { return defaultVal; } return userData[name][0]; } } CSteamUser.getAvatarURL = function(hash, size, protocol) { size = size || ''; protocol = protocol || 'http://'; hash = hash || "72f78b4c8cc1f62323f8a33f6d53e27db57c2252"; // The default "?" avatar var url = protocol + "steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + hash.substring(0, 2) + "/" + hash; if(size == 'full' || size == 'medium') { return url + "_" + size + ".jpg"; } else { return url + ".jpg"; } }; CSteamUser.prototype.getAvatarURL = function(size, protocol) { return CSteamUser.getAvatarURL(this.avatarHash, size, protocol); }; CSteamUser.prototype.addFriend = function(callback) { this._community.addFriend(this.steamID, callback); }; CSteamUser.prototype.acceptFriendRequest = function(callback) { this._community.acceptFriendRequest(this.steamID, callback); }; CSteamUser.prototype.removeFriend = function(callback) { this._community.removeFriend(this.steamID, callback); }; CSteamUser.prototype.blockCommunication = function(callback) { this._community.blockCommunication(this.steamID, callback); }; CSteamUser.prototype.unblockCommunication = function(callback) { this._community.unblockCommunication(this.steamID, callback); }; CSteamUser.prototype.comment = function(message, callback) { this._community.postUserComment(this.steamID, message, callback); }; CSteamUser.prototype.inviteToGroup = function(groupID, callback) { this._community.inviteUserToGroup(this.steamID, groupID, callback); }; CSteamUser.prototype.getAliases = function(callback) { this._community.getUserAliases(this.steamID, callback); }; CSteamUser.prototype.getInventoryContexts = function(callback) { this._community.getUserInventoryContexts(this.steamID, callback); }; /** * Get the contents of a user's inventory context. * @deprecated Use CSteamUser#getInventoryContents instead * @param {int} appID - The Steam application ID of the game for which you want an inventory * @param {int} contextID - The ID of the "context" within the game you want to retrieve * @param {boolean} tradableOnly - true to get only tradable items and currencies * @param callback */ CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) { this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback); }; /** * Get the contents of a user's inventory context. * @param {int} appID - The Steam application ID of the game for which you want an inventory * @param {int} contextID - The ID of the "context" within the game you want to retrieve * @param {boolean} tradableOnly - true to get only tradable items and currencies * @param callback */ CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, callback) { this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, callback); };