var SteamCommunity = require('../index.js'); var SteamID = require('steamid'); SteamCommunity.ChatState = { "Offline": 0, "LoggingOn": 1, "LogOnFailed": 2, "LoggedOn": 3 }; SteamCommunity.PersonaState = { "Offline": 0, "Online": 1, "Busy": 2, "Away": 3, "Snooze": 4, "LookingToTrade": 5, "LookingToPlay": 6, "Max": 7 }; SteamCommunity.PersonaStateFlag = { "HasRichPresence": 1, "InJoinableGame": 2, "OnlineUsingWeb": 256, "OnlineUsingMobile": 512, "OnlineUsingBigPicture": 1024 }; SteamCommunity.prototype.chatLogon = function(interval, uiMode) { if(this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) { return; } interval = interval || 500; uiMode = uiMode || "web"; this.emit('debug', 'Requesting chat WebAPI token'); this.chatState = SteamCommunity.ChatState.LoggingOn; var self = this; this.getWebApiOauthToken(function(err, token) { if(err) { self.emit('debug', "Cannot get oauth token: " + err.message); self.chatState = SteamCommunity.ChatState.LogOnFailed; setTimeout(self.chatLogon.bind(self), 5000); return; } self.request.post({ "uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logon/v1", "form": { "ui_mode": uiMode, "access_token": token }, "json": true }, function(err, response, body) { if(err || response.statusCode != 200) { self.emit('debug', 'Error logging into webchat: ' + (err ? err.message : "HTTP error " + response.statusCode)); self.chatState = SteamCommunity.ChatState.LogOnFailed; setTimeout(self.chatLogon.bind(self), 5000); return; } if(body.error != 'OK') { self.emit('debug', 'Error logging into webchat: ' + body.error); self.chatState = SteamCommunity.ChatState.LogOnFailed; setTimeout(self.chatLogon.bind(self), 5000); return; } self._chat = { "umqid": body.umqid, "message": body.message, "accessToken": token, "interval": interval }; self.chatFriends = {}; self.chatState = SteamCommunity.ChatState.LoggedOn; self.emit('chatLoggedOn'); self._chatPoll(); }); }); }; SteamCommunity.prototype.chatMessage = function(recipient, text, type, callback) { if(this.chatState != SteamCommunity.ChatState.LoggedOn) { throw new Error("Chat must be logged on before messages can be sent"); } if(typeof recipient === 'string') { recipient = new SteamID(recipient); } if(typeof type === 'function') { callback = type; type = 'saytext'; } type = type || 'saytext'; var self = this; this.request.post({ "uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Message/v1", "form": { "access_token": this._chat.accessToken, "steamid_dst": recipient.toString(), "text": text, "type": type, "umqid": this._chat.umqid }, "json": true }, function(err, response, body) { if(!callback) { return; } if(self._checkHttpError(err, response, callback)) { return; } if(body.error != 'OK') { callback(new Error(body.error)); } else { callback(null); } }); }; SteamCommunity.prototype.chatLogoff = function() { var self = this; this.request.post({ "uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v1", "form": { "access_token": this._chat.accessToken, "umqid": this._chat.umqid } }, function(err, response, body) { if(err || response.statusCode != 200) { self.emit('debug', 'Error logging off of chat: ' + (err ? err.message : "HTTP error " + response.statusCode)); setTimeout(self.chatLogoff.bind(self), 1000); } else { self.emit('chatLoggedOff'); clearTimeout(self._chat.timer); delete self._chat; delete self.chatFriends; self.chatState = SteamCommunity.ChatState.Offline; } }); }; SteamCommunity.prototype._chatPoll = function() { this.emit('debug', 'Doing chat poll'); var self = this; this.request.post({ "uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v1", "form": { "umqid": self._chat.umqid, "message": self._chat.message, "pollid": 1, "sectimeout": 20, "secidletime": 0, "use_accountids": 1, "access_token": self._chat.accessToken }, "json": true }, function(err, response, body) { if(self.chatState == SteamCommunity.ChatState.Offline) { return; } self._chat.timer = setTimeout(self._chatPoll.bind(self), self._chat.interval); if(err || response.statusCode != 200) { self.emit('debug', 'Error in chat poll: ' + (err ? err.message : "HTTP error " + response.statusCode)); return; } if(body.error != 'OK') { self.emit('debug', 'Error in chat poll: ' + body.error); return; } self._chat.message = body.messagelast; (body.messages || []).forEach(function(message) { var sender = new SteamID(); sender.universe = SteamID.Universe.PUBLIC; sender.type = SteamID.Type.INDIVIDUAL; sender.instance = SteamID.Instance.DESKTOP; sender.accountid = message.accountid_from; switch(message.type) { case 'personastate': self._chatUpdatePersona(sender); break; case 'saytext': self.emit('chatMessage', sender, message.text); break; case 'typing': self.emit('chatTyping', sender); break; default: self.emit('debug', 'Unhandled chat message type: ' + message.type); } }); }); }; SteamCommunity.prototype._chatUpdatePersona = function(steamID) { this.emit('debug', 'Updating persona data for ' + steamID); var self = this; this.request({ "uri": "https://steamcommunity.com/chat/friendstate/" + steamID.accountid, "json": true }, function(err, response, body) { if(err || response.statusCode != 200) { self.emit('debug', 'Chat update persona error: ' + (err ? err.message : "HTTP error " + response.statusCode)); setTimeout(function() { self._chatUpdatePersona(steamID); }, 2000); return; } var persona = { "steamID": steamID, "personaName": body.m_strName, "personaState": body.m_ePersonaState, "personaStateFlags": body.m_nPersonaStateFlags || 0, "avatarHash": body.m_strAvatarHash, "inGame": !!body.m_bInGame, "inGameAppID": body.m_nInGameAppID ? parseInt(body.m_nInGameAppID, 10) : null, "inGameName": body.m_strInGameName || null }; self.emit('chatPersonaState', steamID, persona); self.chatFriends[steamID.getSteamID64()] = persona; }); };