mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2025-02-06 18:19:16 +08:00
Renamed getUserInventory, added back old one and marked it as deprecated
This commit is contained in:
parent
d367e8eae4
commit
88b0495386
@ -158,6 +158,25 @@ CSteamUser.prototype.getInventoryContexts = function(callback) {
|
|||||||
this._community.getUserInventoryContexts(this.steamID, callback);
|
this._community.getUserInventoryContexts(this.steamID, callback);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the contents of a user's inventory context.
|
||||||
|
* @deprecated Use CSteamUser#getInventoryContents instead
|
||||||
|
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||||
|
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||||
|
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||||
|
* @param callback
|
||||||
|
*/
|
||||||
CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) {
|
CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) {
|
||||||
this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback);
|
this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the contents of a user's inventory context.
|
||||||
|
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||||
|
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||||
|
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||||
|
* @param callback
|
||||||
|
*/
|
||||||
|
CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, callback) {
|
||||||
|
this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, callback);
|
||||||
|
};
|
||||||
|
@ -257,9 +257,94 @@ SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
|
|||||||
}, "steamcommunity");
|
}, "steamcommunity");
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the contents of a user's inventory context.
|
||||||
|
* @deprecated Use getUserInventoryContents instead
|
||||||
|
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
|
||||||
|
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||||
|
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||||
|
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||||
|
* @param {function} callback
|
||||||
|
*/
|
||||||
SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, tradableOnly, callback) {
|
SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, tradableOnly, callback) {
|
||||||
var self = this;
|
var self = this;
|
||||||
|
|
||||||
|
if (typeof userID === 'string') {
|
||||||
|
userID = new SteamID(userID);
|
||||||
|
}
|
||||||
|
|
||||||
|
var endpoint = "/profiles/" + userID.getSteamID64();
|
||||||
|
get([], []);
|
||||||
|
|
||||||
|
function get(inventory, currency, start) {
|
||||||
|
self.httpRequest({
|
||||||
|
"uri": "https://steamcommunity.com" + endpoint + "/inventory/json/" + appID + "/" + contextID,
|
||||||
|
"headers": {
|
||||||
|
"Referer": "https://steamcommunity.com" + endpoint + "/inventory"
|
||||||
|
},
|
||||||
|
"qs": {
|
||||||
|
"start": start,
|
||||||
|
"trading": tradableOnly ? 1 : undefined
|
||||||
|
},
|
||||||
|
"json": true
|
||||||
|
}, function(err, response, body) {
|
||||||
|
if (err) {
|
||||||
|
callback(err);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!body || !body.success || !body.rgInventory || !body.rgDescriptions || !body.rgCurrency) {
|
||||||
|
if (body) {
|
||||||
|
callback(new Error(body.Error || "Malformed response"));
|
||||||
|
} else {
|
||||||
|
callback(new Error("Malformed response"));
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var i;
|
||||||
|
for (i in body.rgInventory) {
|
||||||
|
if (!body.rgInventory.hasOwnProperty(i)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
inventory.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i in body.rgCurrency) {
|
||||||
|
if (!body.rgCurrency.hasOwnProperty(i)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
currency.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (body.more) {
|
||||||
|
var match = response.request.uri.href.match(/\/(profiles|id)\/([^\/]+)\//);
|
||||||
|
if(match) {
|
||||||
|
endpoint = "/" + match[1] + "/" + match[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
get(inventory, currency, body.more_start);
|
||||||
|
} else {
|
||||||
|
callback(null, inventory, currency);
|
||||||
|
}
|
||||||
|
}, "steamcommunity");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the contents of a user's inventory context.
|
||||||
|
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
|
||||||
|
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||||
|
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||||
|
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||||
|
* @param {function} callback
|
||||||
|
*/
|
||||||
|
SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, contextID, tradableOnly, callback) {
|
||||||
|
var self = this;
|
||||||
|
|
||||||
if(typeof userID === 'string') {
|
if(typeof userID === 'string') {
|
||||||
userID = new SteamID(userID);
|
userID = new SteamID(userID);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user