mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2024-12-27 15:10:14 +08:00
Updated 2FA methods to use mobile app access token
This commit is contained in:
parent
fd872490c8
commit
6fa6a073a8
@ -54,3 +54,15 @@ exports.eresultError = function(eresult) {
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err.eresult = eresult;
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return err;
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};
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exports.decodeJwt = function(jwt) {
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let parts = jwt.split('.');
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if (parts.length != 3) {
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throw new Error('Invalid JWT');
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}
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let standardBase64 = parts[1].replace(/-/g, '+')
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.replace(/_/g, '/');
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return JSON.parse(Buffer.from(standardBase64, 'base64').toString('utf8'));
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}
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@ -2,158 +2,151 @@ var SteamTotp = require('steam-totp');
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var SteamCommunity = require('../index.js');
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var ETwoFactorTokenType = {
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"None": 0, // No token-based two-factor authentication
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"ValveMobileApp": 1, // Tokens generated using Valve's special charset (5 digits, alphanumeric)
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"ThirdParty": 2 // Tokens generated using literally everyone else's standard charset (6 digits, numeric). This is disabled.
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None: 0, // No token-based two-factor authentication
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ValveMobileApp: 1, // Tokens generated using Valve's special charset (5 digits, alphanumeric)
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ThirdParty: 2 // Tokens generated using literally everyone else's standard charset (6 digits, numeric). This is disabled.
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};
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SteamCommunity.prototype.enableTwoFactor = function(callback) {
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var self = this;
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this._verifyMobileAccessToken();
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this.getWebApiOauthToken(function(err, token) {
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if(err) {
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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this.httpRequestPost({
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uri: "https://api.steampowered.com/ITwoFactorService/AddAuthenticator/v1/?access_token=" + this.mobileAccessToken,
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// TODO: Send this as protobuf to more closely mimic official app behavior
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form: {
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steamid: this.steamID.getSteamID64(),
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authenticator_time: Math.floor(Date.now() / 1000),
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authenticator_type: ETwoFactorTokenType.ValveMobileApp,
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device_identifier: SteamTotp.getDeviceID(this.steamID),
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sms_phone_id: '1'
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},
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json: true
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}, (err, response, body) => {
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if (err) {
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callback(err);
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return;
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}
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self.httpRequestPost({
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"uri": "https://api.steampowered.com/ITwoFactorService/AddAuthenticator/v1/",
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"form": {
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"steamid": self.steamID.getSteamID64(),
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"access_token": token,
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"authenticator_time": Math.floor(Date.now() / 1000),
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"authenticator_type": ETwoFactorTokenType.ValveMobileApp,
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"device_identifier": SteamTotp.getDeviceID(self.steamID),
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"sms_phone_id": "1"
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},
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"json": true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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if(!body.response) {
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callback(new Error("Malformed response"));
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return;
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}
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if (body.response.status != 1) {
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var error = new Error('Error ' + body.response.status);
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error.eresult = body.response.status;
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callback(error);
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return;
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}
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if(body.response.status != 1) {
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var error = new Error("Error " + body.response.status);
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error.eresult = body.response.status;
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callback(error);
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return;
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}
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callback(null, body.response);
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}, "steamcommunity");
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});
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callback(null, body.response);
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}, 'steamcommunity');
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};
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SteamCommunity.prototype.finalizeTwoFactor = function(secret, activationCode, callback) {
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var attemptsLeft = 30;
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var diff = 0;
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this._verifyMobileAccessToken();
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var self = this;
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this.getWebApiOauthToken(function(err, token) {
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if(err) {
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callback(err);
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return;
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}
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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SteamTotp.getTimeOffset(function(err, offset, latency) {
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if (err) {
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callback(err);
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return;
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}
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let attemptsLeft = 30;
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let diff = 0;
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diff = offset;
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finalize(token);
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});
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});
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let finalize = () => {
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let code = SteamTotp.generateAuthCode(secret, diff);
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function finalize(token) {
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var code = SteamTotp.generateAuthCode(secret, diff);
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self.httpRequestPost({
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"uri": "https://api.steampowered.com/ITwoFactorService/FinalizeAddAuthenticator/v1/",
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"form": {
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"steamid": self.steamID.getSteamID64(),
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"access_token": token,
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"authenticator_code": code,
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"authenticator_time": Math.floor(Date.now() / 1000),
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"activation_code": activationCode
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this.httpRequestPost({
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uri: 'https://api.steampowered.com/ITwoFactorService/FinalizeAddAuthenticator/v1/?access_token=' + this.mobileAccessToken,
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form: {
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steamid: this.steamID.getSteamID64(),
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authenticator_code: code,
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authenticator_time: Math.floor(Date.now() / 1000),
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activation_code: activationCode
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},
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"json": true
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json: true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if(!body.response) {
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callback(new Error("Malformed response"));
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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body = body.response;
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if(body.server_time) {
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if (body.server_time) {
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diff = body.server_time - Math.floor(Date.now() / 1000);
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}
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if(body.status == 89) {
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callback(new Error("Invalid activation code"));
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if (body.status == 89) {
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callback(new Error('Invalid activation code'));
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} else if(body.want_more) {
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attemptsLeft--;
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diff += 30;
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finalize(token);
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finalize();
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} else if(!body.success) {
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callback(new Error("Error " + body.status));
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callback(new Error('Error ' + body.status));
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} else {
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callback(null);
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}
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}, "steamcommunity");
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}, 'steamcommunity');
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}
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};
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SteamCommunity.prototype.disableTwoFactor = function(revocationCode, callback) {
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var self = this;
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this.getWebApiOauthToken(function(err, token) {
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if(err) {
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SteamTotp.getTimeOffset(function(err, offset, latency) {
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if (err) {
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callback(err);
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return;
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}
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self.httpRequestPost({
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"uri": "https://api.steampowered.com/ITwoFactorService/RemoveAuthenticator/v1/",
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"form": {
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"steamid": self.steamID.getSteamID64(),
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"access_token": token,
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"revocation_code": revocationCode,
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"steamguard_scheme": 1
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},
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"json": true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if(!body.response) {
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callback(new Error("Malformed response"));
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return;
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}
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if(!body.response.success) {
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callback(new Error("Request failed"));
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return;
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}
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// success = true means it worked
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callback(null);
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}, "steamcommunity");
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diff = offset;
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finalize();
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});
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};
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SteamCommunity.prototype.disableTwoFactor = function(revocationCode, callback) {
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this._verifyMobileAccessToken();
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if (!this.mobileAccessToken) {
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callback(new Error('No mobile access token available. Provide one by calling setMobileAppAccessToken()'));
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return;
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}
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this.httpRequestPost({
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uri: 'https://api.steampowered.com/ITwoFactorService/RemoveAuthenticator/v1/?access_token=' + this.mobileAccessToken,
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form: {
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steamid: this.steamID.getSteamID64(),
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revocation_code: revocationCode,
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steamguard_scheme: 1
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},
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json: true
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}, function(err, response, body) {
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if (err) {
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callback(err);
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return;
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}
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if (!body.response) {
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callback(new Error('Malformed response'));
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return;
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}
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if (!body.response.success) {
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callback(new Error('Request failed'));
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return;
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}
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// success = true means it worked
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callback(null);
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}, 'steamcommunity');
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};
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@ -1,5 +1,7 @@
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var SteamCommunity = require('../index.js');
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const Helpers = require('./helpers.js');
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SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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var self = this;
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this.httpRequest({
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@ -45,7 +47,7 @@ SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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};
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/**
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* @deprecated No longer works if not logged in via mobile login. Will be removed in a future release.
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* @deprecated No longer works. Will be removed in a future release.
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* @param {function} callback
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*/
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SteamCommunity.prototype.getWebApiOauthToken = function(callback) {
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@ -53,5 +55,64 @@ SteamCommunity.prototype.getWebApiOauthToken = function(callback) {
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return callback(null, this.oAuthToken);
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}
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callback(new Error('This operation requires an OAuth token, which can only be obtained from node-steamcommunity\'s `login` method.'));
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callback(new Error('This operation requires an OAuth token, which is no longer issued by Steam.'));
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};
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/**
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* Sets an access_token generated by steam-session using EAuthTokenPlatformType.MobileApp.
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* Required for some operations such as 2FA enabling and disabling.
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* This will throw an Error if the provided token is not valid, was not generated for the MobileApp platform, is expired,
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* or does not belong to the logged-in user account.
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*
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* @param {string} token
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*/
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SteamCommunity.prototype.setMobileAppAccessToken = function(token) {
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if (!this.steamID) {
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throw new Error('Log on to steamcommunity before setting a mobile app access token');
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}
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let decodedToken = Helpers.decodeJwt(token);
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if (!decodedToken.iss || !decodedToken.sub || !decodedToken.aud || !decodedToken.exp) {
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throw new Error('Provided value is not a valid Steam access token');
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}
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if (decodedToken.iss == 'steam') {
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throw new Error('Provided token is a refresh token, not an access token');
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}
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if (decodedToken.sub != this.steamID.getSteamID64()) {
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throw new Error(`Provided token belongs to account ${decodedToken.sub}, but we are logged into ${this.steamID.getSteamID64()}`);
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}
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if (decodedToken.exp < Math.floor(Date.now() / 1000)) {
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throw new Error('Provided token is expired');
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}
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if ((decodedToken.aud || []).indexOf('mobile') == -1) {
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throw new Error('Provided token is not valid for MobileApp platform type');
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}
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this.mobileAccessToken = token;
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};
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/**
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* Verifies that the mobile access token we already have set is still valid for current login.
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*
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* @private
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*/
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SteamCommunity.prototype._verifyMobileAccessToken = function() {
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if (!this.mobileAccessToken) {
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// No access token, so nothing to do here.
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return;
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}
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let decodedToken = Helpers.decodeJwt(this.mobileAccessToken);
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let isTokenInvalid = decodedToken.sub != this.steamID.getSteamID64() // SteamID doesn't match
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|| decodedToken.exp < Math.floor(Date.now() / 1000); // Token is expired
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if (isTokenInvalid) {
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delete this.mobileAccessToken;
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}
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};
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@ -48,15 +48,34 @@ function doLogin(accountName, password, authCode, captcha, rCode) {
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}
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console.log('Logged on!');
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community.disableTwoFactor('R' + rCode, (err) => {
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if (err) {
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console.log(err);
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process.exit();
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return;
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}
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console.log('Two-factor authentication disabled!');
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process.exit();
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if (community.mobileAccessToken) {
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// If we already have a mobile access token, we don't need to prompt for one.
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doRevoke(rCode);
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return;
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}
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console.log('You need to provide a mobile app access token to continue.');
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console.log('You can generate one using steam-session (https://www.npmjs.com/package/steam-session).');
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console.log('The access token needs to be generated using EAuthTokenPlatformType.MobileApp.');
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console.log('Make sure you provide an *ACCESS* token, not a refresh token.');
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rl.question('Access Token: ', (accessToken) => {
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community.setMobileAppAccessToken(accessToken);
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doRevoke(rCode);
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});
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});
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}
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function doRevoke(rCode) {
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community.disableTwoFactor('R' + rCode, (err) => {
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if (err) {
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console.log(err);
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process.exit();
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return;
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}
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console.log('Two-factor authentication disabled!');
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process.exit();
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});
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}
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@ -56,41 +56,60 @@ function doLogin(accountName, password, authCode, captcha) {
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}
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console.log('Logged on!');
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community.enableTwoFactor((err, response) => {
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if (err) {
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if (err.eresult == EResult.Fail) {
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console.log('Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?');
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process.exit();
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return;
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}
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if (err.eresult == EResult.RateLimitExceeded) {
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console.log('Error: RateLimitExceeded. Try again later.');
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process.exit();
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return;
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}
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if (community.mobileAccessToken) {
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// If we already have a mobile access token, we don't need to prompt for one.
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doSetup();
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return;
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}
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console.log(err);
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process.exit();
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return;
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}
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console.log('You need to provide a mobile app access token to continue.');
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console.log('You can generate one using steam-session (https://www.npmjs.com/package/steam-session).');
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console.log('The access token needs to be generated using EAuthTokenPlatformType.MobileApp.');
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console.log('Make sure you provide an *ACCESS* token, not a refresh token.');
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if (response.status != EResult.OK) {
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console.log(`Error: Status ${response.status}`);
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process.exit();
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return;
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}
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let filename = `twofactor_${community.steamID.getSteamID64()}.json`;
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console.log(`Writing secrets to ${filename}`);
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console.log(`Revocation code: ${response.revocation_code}`);
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FS.writeFileSync(filename, JSON.stringify(response, null, '\t'));
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promptActivationCode(response);
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rl.question('Access Token: ', (accessToken) => {
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community.setMobileAppAccessToken(accessToken);
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doSetup();
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});
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});
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}
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function doSetup() {
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community.enableTwoFactor((err, response) => {
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if (err) {
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if (err.eresult == EResult.Fail) {
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console.log('Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?');
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process.exit();
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return;
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}
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if (err.eresult == EResult.RateLimitExceeded) {
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console.log('Error: RateLimitExceeded. Try again later.');
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process.exit();
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return;
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}
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console.log(err);
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process.exit();
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return;
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}
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if (response.status != EResult.OK) {
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console.log(`Error: Status ${response.status}`);
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process.exit();
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return;
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}
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let filename = `twofactor_${community.steamID.getSteamID64()}.json`;
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console.log(`Writing secrets to ${filename}`);
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console.log(`Revocation code: ${response.revocation_code}`);
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FS.writeFileSync(filename, JSON.stringify(response, null, '\t'));
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promptActivationCode(response);
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});
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}
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function promptActivationCode(response) {
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rl.question('SMS Code: ', (smsCode) => {
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community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
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|
10
index.js
10
index.js
@ -214,6 +214,12 @@ SteamCommunity.prototype.login = function(details, callback) {
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}
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};
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/**
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* @deprecated
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* @param {string} steamguard
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||||
* @param {string} token
|
||||
* @param {function} callback
|
||||
*/
|
||||
SteamCommunity.prototype.oAuthLogin = function(steamguard, token, callback) {
|
||||
steamguard = steamguard.split('||');
|
||||
var steamID = new SteamID(steamguard[0]);
|
||||
@ -300,6 +306,10 @@ SteamCommunity.prototype.setCookies = function(cookies) {
|
||||
|
||||
this._setCookie(Request.cookie(cookie), !!(cookieName.match(/^steamMachineAuth/) || cookieName.match(/Secure$/)));
|
||||
});
|
||||
|
||||
// The account we're logged in as might have changed, so verify that our mobile access token (if any) is still valid
|
||||
// for this account.
|
||||
this._verifyMobileAccessToken();
|
||||
};
|
||||
|
||||
SteamCommunity.prototype.getSessionID = function(host = "http://steamcommunity.com") {
|
||||
|
Loading…
Reference in New Issue
Block a user