mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2025-02-05 17:32:24 +08:00
Updated enable and disable_twofactor examples to not use steam-session
This commit is contained in:
parent
7c564c1453
commit
6c77c5231c
@ -1,7 +1,7 @@
|
|||||||
// If you aren't running this script inside of the repository, replace the following line with:
|
// If you aren't running this script inside of the repository, replace the following line with:
|
||||||
// const SteamCommunity = require('steamcommunity');
|
// const SteamCommunity = require('steamcommunity');
|
||||||
const SteamCommunity = require('../index.js');
|
const SteamCommunity = require('../index.js');
|
||||||
const SteamSession = require('steam-session');
|
const SteamTotp = require('steam-totp');
|
||||||
const ReadLine = require('readline');
|
const ReadLine = require('readline');
|
||||||
|
|
||||||
let g_AbortPromptFunc = null;
|
let g_AbortPromptFunc = null;
|
||||||
@ -13,69 +13,32 @@ async function main() {
|
|||||||
let accountName = await promptAsync('Username: ');
|
let accountName = await promptAsync('Username: ');
|
||||||
let password = await promptAsync('Password (hidden): ', true);
|
let password = await promptAsync('Password (hidden): ', true);
|
||||||
|
|
||||||
// Create a LoginSession for us to use to attempt to log into steam
|
attemptLogin(accountName, password);
|
||||||
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
|
}
|
||||||
|
|
||||||
// Go ahead and attach our event handlers before we do anything else.
|
function attemptLogin(accountName, password, twoFactorCode) {
|
||||||
session.on('authenticated', async () => {
|
community.login({
|
||||||
abortPrompt();
|
accountName,
|
||||||
|
password,
|
||||||
|
twoFactorCode,
|
||||||
|
disableMobile: false
|
||||||
|
}, async (err) => {
|
||||||
|
if (err && err.message == 'SteamGuardMobile') {
|
||||||
|
let code = await promptAsync('Steam Guard App Code OR Shared Secret: ');
|
||||||
|
if (code.length > 5) {
|
||||||
|
// If we were provided a shared secret, turn it into a code.
|
||||||
|
code = SteamTotp.getAuthCode(code);
|
||||||
|
}
|
||||||
|
attemptLogin(accountName, password, code);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let accessToken = session.accessToken;
|
if (err) {
|
||||||
let cookies = await session.getWebCookies();
|
throw err;
|
||||||
|
}
|
||||||
community.setCookies(cookies);
|
|
||||||
community.setMobileAppAccessToken(accessToken);
|
|
||||||
|
|
||||||
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
|
|
||||||
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
|
|
||||||
// although there's never any harm in setting a mobile app access token.
|
|
||||||
|
|
||||||
doRevoke();
|
doRevoke();
|
||||||
});
|
});
|
||||||
|
|
||||||
session.on('timeout', () => {
|
|
||||||
abortPrompt();
|
|
||||||
console.log('This login attempt has timed out.');
|
|
||||||
});
|
|
||||||
|
|
||||||
session.on('error', (err) => {
|
|
||||||
abortPrompt();
|
|
||||||
|
|
||||||
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
|
|
||||||
// polling, e.g. the network connection goes down or Steam chokes on something.
|
|
||||||
|
|
||||||
console.log(`ERROR: This login attempt has failed! ${err.message}`);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Start our login attempt
|
|
||||||
let startResult = await session.startWithCredentials({accountName, password});
|
|
||||||
if (startResult.actionRequired) {
|
|
||||||
// Some Steam Guard action is required. We only care about email and device codes; in theory an
|
|
||||||
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
|
|
||||||
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
|
|
||||||
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
|
|
||||||
// could accept an email or device confirmation.
|
|
||||||
|
|
||||||
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
|
|
||||||
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
|
|
||||||
if (codeAction) {
|
|
||||||
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
|
|
||||||
// We wouldn't expect this to happen since we're trying to disable 2FA, but just in case...
|
|
||||||
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
|
|
||||||
} else {
|
|
||||||
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
|
|
||||||
}
|
|
||||||
|
|
||||||
let code = await promptAsync('Code: ');
|
|
||||||
if (code) {
|
|
||||||
await session.submitSteamGuardCode(code);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we fall through here without submitting a Steam Guard code, that means one of two things:
|
|
||||||
// 1. The user pressed enter without providing a code, in which case the script will simply exit
|
|
||||||
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async function doRevoke() {
|
async function doRevoke() {
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// If you aren't running this script inside of the repository, replace the following line with:
|
// If you aren't running this script inside of the repository, replace the following line with:
|
||||||
// const SteamCommunity = require('steamcommunity');
|
// const SteamCommunity = require('steamcommunity');
|
||||||
const SteamCommunity = require('../index.js');
|
const SteamCommunity = require('../index.js');
|
||||||
const SteamSession = require('steam-session');
|
|
||||||
const ReadLine = require('readline');
|
const ReadLine = require('readline');
|
||||||
const FS = require('fs');
|
const FS = require('fs');
|
||||||
|
|
||||||
@ -16,69 +15,28 @@ async function main() {
|
|||||||
let accountName = await promptAsync('Username: ');
|
let accountName = await promptAsync('Username: ');
|
||||||
let password = await promptAsync('Password (hidden): ', true);
|
let password = await promptAsync('Password (hidden): ', true);
|
||||||
|
|
||||||
// Create a LoginSession for us to use to attempt to log into steam
|
attemptLogin(accountName, password);
|
||||||
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
|
}
|
||||||
|
|
||||||
// Go ahead and attach our event handlers before we do anything else.
|
function attemptLogin(accountName, password, authCode) {
|
||||||
session.on('authenticated', async () => {
|
community.login({
|
||||||
abortPrompt();
|
accountName,
|
||||||
|
password,
|
||||||
|
authCode,
|
||||||
|
disableMobile: false
|
||||||
|
}, async (err) => {
|
||||||
|
if (err && err.message == 'SteamGuard') {
|
||||||
|
let code = await promptAsync('Steam Guard Email Code: ');
|
||||||
|
attemptLogin(accountName, password, code);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let accessToken = session.accessToken;
|
if (err) {
|
||||||
let cookies = await session.getWebCookies();
|
throw err;
|
||||||
|
}
|
||||||
community.setCookies(cookies);
|
|
||||||
community.setMobileAppAccessToken(accessToken);
|
|
||||||
|
|
||||||
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
|
|
||||||
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
|
|
||||||
// although there's never any harm in setting a mobile app access token.
|
|
||||||
|
|
||||||
doSetup();
|
doSetup();
|
||||||
});
|
});
|
||||||
|
|
||||||
session.on('timeout', () => {
|
|
||||||
abortPrompt();
|
|
||||||
console.log('This login attempt has timed out.');
|
|
||||||
});
|
|
||||||
|
|
||||||
session.on('error', (err) => {
|
|
||||||
abortPrompt();
|
|
||||||
|
|
||||||
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
|
|
||||||
// polling, e.g. the network connection goes down or Steam chokes on something.
|
|
||||||
|
|
||||||
console.log(`ERROR: This login attempt has failed! ${err.message}`);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Start our login attempt
|
|
||||||
let startResult = await session.startWithCredentials({accountName, password});
|
|
||||||
if (startResult.actionRequired) {
|
|
||||||
// Some Steam Guard action is required. We only care about email and device codes; in theory an
|
|
||||||
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
|
|
||||||
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
|
|
||||||
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
|
|
||||||
// could accept an email or device confirmation.
|
|
||||||
|
|
||||||
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
|
|
||||||
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
|
|
||||||
if (codeAction) {
|
|
||||||
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
|
|
||||||
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
|
|
||||||
} else {
|
|
||||||
// We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
|
|
||||||
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
|
|
||||||
}
|
|
||||||
|
|
||||||
let code = await promptAsync('Code: ');
|
|
||||||
if (code) {
|
|
||||||
await session.submitSteamGuardCode(code);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we fall through here without submitting a Steam Guard code, that means one of two things:
|
|
||||||
// 1. The user pressed enter without providing a code, in which case the script will simply exit
|
|
||||||
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function doSetup() {
|
function doSetup() {
|
||||||
@ -118,10 +76,13 @@ function doSetup() {
|
|||||||
|
|
||||||
async function promptActivationCode(response) {
|
async function promptActivationCode(response) {
|
||||||
if (response.phone_number_hint) {
|
if (response.phone_number_hint) {
|
||||||
console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
|
console.log(`An activation code has been sent to your phone ending in ${response.phone_number_hint}.`);
|
||||||
|
} else if (response.confirm_type == 3) {
|
||||||
|
// Exact meaning of confirm_type is unknown, but 3 appears to be email code
|
||||||
|
console.log('An activation code has been sent to your email.');
|
||||||
}
|
}
|
||||||
|
|
||||||
let smsCode = await promptAsync('SMS Code: ');
|
let smsCode = await promptAsync('Activation Code: ');
|
||||||
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
|
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
|
||||||
if (err) {
|
if (err) {
|
||||||
if (err.message == 'Invalid activation code') {
|
if (err.message == 'Invalid activation code') {
|
||||||
|
Loading…
Reference in New Issue
Block a user