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https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2025-03-06 00:50:17 +08:00
Added automatic confirmation accepting
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@ -1,5 +1,6 @@
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var SteamCommunity = require('../index.js');
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var Cheerio = require('cheerio');
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var SteamTotp = require('steam-totp');
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var CConfirmation = require('../classes/CConfirmation.js');
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@ -164,11 +165,13 @@ function request(community, url, key, time, tag, params, json, callback) {
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/**
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* Start automatically polling our confirmations for new ones. The `confKeyNeeded` event will be emitted when we need a confirmation key, or `newConfirmation` when we get a new confirmation
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* @param {int} pollInterval - The interval, in milliseconds, at which we will poll for confirmations. This shouldn't be any less than 10,000 probably.
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* @param {Buffer|string|null} [identitySecret=null] - Your identity_secret. If passed, all confirmations will be automatically accepted and nothing will be emitted.
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*/
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SteamCommunity.prototype.startConfirmationChecker = function(pollInterval) {
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SteamCommunity.prototype.startConfirmationChecker = function(pollInterval, identitySecret) {
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this._confirmationPollInterval = pollInterval;
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this._knownConfirmations = this._knownConfirmations || {};
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this._confirmationKeys = this._confirmationKeys || {};
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this._identitySecret = identitySecret;
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if(this._confirmationTimer) {
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clearTimeout(this._confirmationTimer);
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@ -201,6 +204,8 @@ SteamCommunity.prototype.checkConfirmations = function() {
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delete this._confirmationTimer;
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}
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this.emit('debug', 'Checking confirmations');
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var self = this;
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this._confirmationCheckerGetKey('conf', function(err, key) {
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if(err) {
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@ -257,12 +262,32 @@ SteamCommunity.prototype.checkConfirmations = function() {
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// Delay them by 1 second per new confirmation that we see, so that keys won't be the same.
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setTimeout(function() {
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if(self._identitySecret) {
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self.emit('debug', 'Accepting confirmation ' + conf.id);
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var time = Math.floor(Date.now() / 1000);
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conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function() {
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delete self._knownConfirmations[conf.id];
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});
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} else {
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self.emit('newConfirmation', conf);
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}
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}, handleNumber * 1000);
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}
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};
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SteamCommunity.prototype._confirmationCheckerGetKey = function(tag, callback) {
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if(this._identitySecret) {
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if(tag == 'details') {
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// We don't care about details
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callback(new Error("Disabled"));
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return;
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}
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var time = Math.floor(Date.now() / 1000);
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callback(null, {"time": time, "key": SteamTotp.getConfirmationKey(this._identitySecret, time, tag)});
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return;
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}
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var existing = this._confirmationKeys[tag];
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var reusable = ['conf', 'details'];
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