node-steamcommunity/components/users.js

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const Cheerio = require('cheerio');
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const Crypto = require('crypto');
const imageSize = require('image-size');
const SteamID = require('steamid');
const SteamCommunity = require('../index.js');
const CEconItem = require('../classes/CEconItem.js');
const Helpers = require('./helpers.js');
SteamCommunity.prototype.addFriend = function(userID, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var self = this;
this.httpRequestPost({
"uri": "https://steamcommunity.com/actions/AddFriendAjax",
"form": {
"accept_invite": 0,
"sessionID": this.getSessionID(),
"steamid": userID.toString()
},
"json": true
}, function(err, response, body) {
if(!callback) {
return;
}
if (err) {
callback(err);
return;
}
if(body.success) {
callback(null);
} else {
callback(new Error("Unknown error"));
}
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}, "steamcommunity");
};
SteamCommunity.prototype.acceptFriendRequest = function(userID, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var self = this;
this.httpRequestPost({
"uri": "https://steamcommunity.com/actions/AddFriendAjax",
"form": {
"accept_invite": 1,
"sessionID": this.getSessionID(),
"steamid": userID.toString()
}
}, function(err, response, body) {
if(!callback) {
return;
}
callback(err || null);
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}, "steamcommunity");
};
SteamCommunity.prototype.removeFriend = function(userID, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var self = this;
this.httpRequestPost({
"uri": "https://steamcommunity.com/actions/RemoveFriendAjax",
"form": {
"sessionID": this.getSessionID(),
"steamid": userID.toString()
}
}, function(err, response, body) {
if(!callback) {
return;
}
callback(err || null);
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}, "steamcommunity");
};
SteamCommunity.prototype.blockCommunication = function(userID, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var self = this;
this.httpRequestPost({
"uri": "https://steamcommunity.com/actions/BlockUserAjax",
"form": {
"sessionID": this.getSessionID(),
"steamid": userID.toString()
}
}, function(err, response, body) {
if(!callback) {
return;
}
callback(err || null);
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}, "steamcommunity");
};
SteamCommunity.prototype.unblockCommunication = function(userID, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var form = {"action": "unignore"};
form['friends[' + userID.toString() + ']'] = 1;
this._myProfile('friends/blocked/', form, function(err, response, body) {
if(!callback) {
return;
}
if(err || response.statusCode >= 400) {
callback(err || new Error("HTTP error " + response.statusCode));
return;
}
callback(null);
});
};
SteamCommunity.prototype.postUserComment = function(userID, message, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var self = this;
this.httpRequestPost({
"uri": "https://steamcommunity.com/comment/Profile/post/" + userID.toString() + "/-1",
"form": {
"comment": message,
"count": 6,
"sessionid": this.getSessionID()
},
"json": true
}, function(err, response, body) {
if(!callback) {
return;
}
if (err) {
callback(err);
return;
}
if(body.success) {
callback(null);
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} else if(body.error) {
callback(new Error(body.error));
} else {
callback(new Error("Unknown error"));
}
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}, "steamcommunity");
};
SteamCommunity.prototype.inviteUserToGroup = function(userID, groupID, callback) {
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
var self = this;
this.httpRequestPost({
"uri": "https://steamcommunity.com/actions/GroupInvite",
"form": {
"group": groupID.toString(),
"invitee": userID.toString(),
"json": 1,
"sessionID": this.getSessionID(),
"type": "groupInvite"
},
"json": true
}, function(err, response, body) {
if(!callback) {
return;
}
if (err) {
callback(err);
return;
}
if(body.results == 'OK') {
callback(null);
} else if(body.results) {
callback(new Error(body.results));
} else {
callback(new Error("Unknown error"));
}
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}, "steamcommunity");
};
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SteamCommunity.prototype.getUserAliases = function(userID, callback) {
if (typeof userID === 'string') {
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userID = new SteamID(userID);
}
this.httpRequestGet({
"uri": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/ajaxaliases",
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"json": true
}, function(err, response, body) {
if (err) {
callback(err);
return;
}
if (typeof body !== 'object') {
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callback(new Error("Malformed response"));
return;
}
callback(null, body.map(function(entry) {
entry.timechanged = Helpers.decodeSteamTime(entry.timechanged);
return entry;
}));
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}, "steamcommunity");
};
/**
* Get the background URL of user's profile.
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
* @param {function} callback
*/
SteamCommunity.prototype.getUserProfileBackground = function(userID, callback) {
if (typeof userID === 'string') {
userID = new SteamID(userID);
}
this.httpRequest("https://steamcommunity.com/profiles/" + userID.getSteamID64(), (err, response, body) => {
if (err) {
callback(err);
return;
}
var $ = Cheerio.load(body);
var $privateProfileInfo = $('.profile_private_info');
if ($privateProfileInfo.length > 0) {
callback(new Error($privateProfileInfo.text().trim()));
return;
}
if ($('body').hasClass('has_profile_background')) {
var backgroundUrl = $('div.profile_background_image_content').css('background-image');
var matcher = backgroundUrl.match(/\(([^)]+)\)/);
if (matcher.length != 2 || !matcher[1].length) {
callback(new Error("Malformed response"));
} else {
callback(null, matcher[1]);
}
} else {
callback(null, null);
}
}, "steamcommunity");
};
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SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
if (typeof userID === 'string') {
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userID = new SteamID(userID);
}
if (typeof userID === 'function') {
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callback = userID;
userID = this.steamID;
}
if (!userID) {
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callback(new Error("No SteamID specified and not logged in"));
return;
}
var self = this;
this.httpRequest("https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory/", function(err, response, body) {
if (err) {
callback(err);
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return;
}
var match = body.match(/var g_rgAppContextData = ([^\n]+);\r?\n/);
if (!match) {
var errorMessage = "Malformed response";
if(body.match(/0 items in their inventory\./)){
callback(null, {});
return;
}else if(body.match(/inventory is currently private\./)){
errorMessage = "Private inventory";
}else if(body.match(/profile\_private\_info/)){
errorMessage = "Private profile";
}
callback(new Error(errorMessage));
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return;
}
var data;
try {
data = JSON.parse(match[1]);
} catch(e) {
callback(new Error("Malformed response"));
return;
}
callback(null, data);
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}, "steamcommunity");
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};
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/**
* Get the contents of a user's inventory context.
* @deprecated Use getUserInventoryContents instead
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
* @param {int} appID - The Steam application ID of the game for which you want an inventory
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
* @param {boolean} tradableOnly - true to get only tradable items and currencies
* @param {function} callback
*/
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SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, tradableOnly, callback) {
var self = this;
if (typeof userID === 'string') {
userID = new SteamID(userID);
}
var endpoint = "/profiles/" + userID.getSteamID64();
get([], []);
function get(inventory, currency, start) {
self.httpRequest({
"uri": "https://steamcommunity.com" + endpoint + "/inventory/json/" + appID + "/" + contextID,
"headers": {
"Referer": "https://steamcommunity.com" + endpoint + "/inventory"
},
"qs": {
"start": start,
"trading": tradableOnly ? 1 : undefined
},
"json": true
}, function(err, response, body) {
if (err) {
callback(err);
return;
}
if (!body || !body.success || !body.rgInventory || !body.rgDescriptions || !body.rgCurrency) {
if (body) {
callback(new Error(body.Error || "Malformed response"));
} else {
callback(new Error("Malformed response"));
}
return;
}
var i;
for (i in body.rgInventory) {
if (!body.rgInventory.hasOwnProperty(i)) {
continue;
}
inventory.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
}
for (i in body.rgCurrency) {
if (!body.rgCurrency.hasOwnProperty(i)) {
continue;
}
currency.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
}
if (body.more) {
var match = response.request.uri.href.match(/\/(profiles|id)\/([^\/]+)\//);
if(match) {
endpoint = "/" + match[1] + "/" + match[2];
}
get(inventory, currency, body.more_start);
} else {
callback(null, inventory, currency);
}
}, "steamcommunity");
}
};
/**
* Get the contents of a user's inventory context.
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
* @param {int} appID - The Steam application ID of the game for which you want an inventory
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
* @param {boolean} tradableOnly - true to get only tradable items and currencies
* @param {string} [language] - The language of item descriptions to return. Omit for default (which may either be English or your account's chosen language)
* @param {function} callback
*/
SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, contextID, tradableOnly, language, callback) {
if (typeof language === 'function') {
callback = language;
language = "english";
}
if (!userID) {
callback(new Error("The user's SteamID is invalid or missing."));
return;
}
var self = this;
if (typeof userID === 'string') {
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userID = new SteamID(userID);
}
var pos = 1;
get([], []);
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function get(inventory, currency, start) {
self.httpRequest({
"uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID,
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"headers": {
"Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory"
},
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"qs": {
"l": language, // Default language
"count": 5000, // Max items per 'page'
"start_assetid": start
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},
"json": true
}, function(err, response, body) {
if (err) {
if (err.message == "HTTP error 403" && body === null) {
// 403 with a body of "null" means the inventory/profile is private.
if (self.steamID && userID.getSteamID64() == self.steamID.getSteamID64()) {
// We can never get private profile error for our own inventory!
self._notifySessionExpired(err);
}
callback(new Error("This profile is private."));
return;
}
if (err.message == "HTTP error 500" && body && body.error) {
err = new Error(body.error);
var match = body.error.match(/^(.+) \((\d+)\)$/);
if (match) {
err.message = match[1];
err.eresult = match[2];
callback(err);
return;
}
}
callback(err);
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return;
}
if (body && body.success && body.total_inventory_count === 0) {
// Empty inventory
callback(null, [], [], 0);
return;
}
if (!body || !body.success || !body.assets || !body.descriptions) {
if (body) {
// Dunno if the error/Error property even exists on this new endpoint
callback(new Error(body.error || body.Error || "Malformed response"));
} else {
callback(new Error("Malformed response"));
}
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return;
}
for (var i = 0; i < body.assets.length; i++) {
var description = getDescription(body.descriptions, body.assets[i].classid, body.assets[i].instanceid);
if (!tradableOnly || (description && description.tradable)) {
body.assets[i].pos = pos++;
(body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID));
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}
}
if (body.more_items) {
get(inventory, currency, body.last_assetid);
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} else {
callback(null, inventory, currency, body.total_inventory_count);
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}
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}, "steamcommunity");
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}
// A bit of optimization; objects are hash tables so it's more efficient to look up by key than to iterate an array
var quickDescriptionLookup = {};
function getDescription(descriptions, classID, instanceID) {
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var key = classID + '_' + (instanceID || '0'); // instanceID can be undefined, in which case it's 0.
if (quickDescriptionLookup[key]) {
return quickDescriptionLookup[key];
}
for (var i = 0; i < descriptions.length; i++) {
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quickDescriptionLookup[descriptions[i].classid + '_' + (descriptions[i].instanceid || '0')] = descriptions[i];
}
return quickDescriptionLookup[key];
}
};
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/**
* Upload an image to Steam and send it to another user over Steam chat.
* @param {SteamID|string} userID - Either a SteamID object or a string that can parse into one
* @param {Buffer} imageContentsBuffer - The image contents, as a Buffer
* @param {{spoiler?: boolean}} [options]
* @param {function} callback
*/
SteamCommunity.prototype.sendImageToUser = function(userID, imageContentsBuffer, options, callback) {
if (typeof options == 'function') {
callback = options;
options = {};
}
options = options || {};
if (!userID) {
callback(new Error('The user\'s SteamID is invalid or missing'));
return;
}
if (typeof userID == 'string') {
userID = new SteamID(userID);
}
if (!Buffer.isBuffer(imageContentsBuffer)) {
callback(new Error('The image contents must be a Buffer containing an image'));
return;
}
var imageDetails = null;
try {
imageDetails = imageSize(imageContentsBuffer);
} catch (ex) {
callback(ex);
return;
}
var imageHash = Crypto.createHash('sha1');
imageHash.update(imageContentsBuffer);
imageHash = imageHash.digest('hex');
var filename = Date.now() + '_image.' + imageDetails.type;
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this.httpRequestPost({
uri: 'https://steamcommunity.com/chat/beginfileupload/?l=english',
headers: {
referer: 'https://steamcommunity.com/chat/'
},
formData: { // it's multipart
sessionid: this.getSessionID(),
l: 'english',
file_size: imageContentsBuffer.length,
file_name: filename,
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file_sha: imageHash,
file_image_width: imageDetails.width,
file_image_height: imageDetails.height,
file_type: 'image/' + (imageDetails.type == 'jpg' ? 'jpeg' : imageDetails.type)
},
json: true
}, (err, res, body) => {
if (err) {
if (body && body.success) {
var err2 = Helpers.eresultError(body.success);
if (body.message) {
err2.message = body.message;
}
callback(err2);
} else {
callback(err);
}
return;
}
if (body.success != 1) {
callback(Helpers.eresultError(body.success));
return;
}
var hmac = body.hmac;
var timestamp = body.timestamp;
var startResult = body.result;
if (!startResult || !startResult.ugcid || !startResult.url_host || !startResult.request_headers) {
callback(new Error('Malformed response'));
return;
}
// Okay, now we need to PUT the file to the provided URL
var uploadUrl = (startResult.use_https ? 'https' : 'http') + '://' + startResult.url_host + startResult.url_path;
var headers = {};
startResult.request_headers.forEach((header) => {
headers[header.name.toLowerCase()] = header.value;
});
this.httpRequest({
uri: uploadUrl,
method: 'PUT',
headers,
body: imageContentsBuffer
}, (err, res, body) => {
if (err) {
callback(err);
return;
}
// Now we need to commit the upload
this.httpRequestPost({
uri: 'https://steamcommunity.com/chat/commitfileupload/',
headers: {
referer: 'https://steamcommunity.com/chat/'
},
formData: { // it's multipart again
sessionid: this.getSessionID(),
l: 'english',
file_name: filename,
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file_sha: imageHash,
success: '1',
ugcid: startResult.ugcid,
file_type: 'image/' + (imageDetails.type == 'jpg' ? 'jpeg' : imageDetails.type),
file_image_width: imageDetails.width,
file_image_height: imageDetails.height,
timestamp,
hmac,
friend_steamid: userID.getSteamID64(),
spoiler: options.spoiler ? '1' : '0'
},
json: true
}, (err, res, body) => {
if (err) {
callback(err);
return;
}
if (body.success != 1) {
callback(Helpers.eresultError(body.success));
return;
}
if (body.result.success != 1) {
// lol valve
callback(Helpers.eresultError(body.result.success));
return;
}
if (!body.result.details || !body.result.details.url) {
callback(new Error('Malformed response'));
return;
}
callback(null, body.result.details.url);
}, 'steamcommunity');
}, 'steamcommunity');
}, 'steamcommunity');
};