node-steamcommunity/examples/enable_twofactor.js

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// If you aren't running this script inside of the repository, replace the following line with:
// const SteamCommunity = require('steamcommunity');
const SteamCommunity = require('../index.js');
const ReadLine = require('readline');
const FS = require('fs');
const EResult = SteamCommunity.EResult;
let community = new SteamCommunity();
let rl = ReadLine.createInterface({
input: process.stdin,
output: process.stdout
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});
rl.question('Username: ', (accountName) => {
rl.question('Password: ', (password) => {
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doLogin(accountName, password);
});
});
function doLogin(accountName, password, authCode, captcha) {
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community.login({
accountName: accountName,
password: password,
authCode: authCode,
captcha: captcha
}, (err, sessionID, cookies, steamguard) => {
if (err) {
if (err.message == 'SteamGuardMobile') {
console.log('This account already has two-factor authentication enabled.');
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process.exit();
return;
}
if (err.message == 'SteamGuard') {
console.log(`An email has been sent to your address at ${err.emaildomain}`);
rl.question('Steam Guard Code: ', (code) => {
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doLogin(accountName, password, code);
});
return;
}
if (err.message == 'CAPTCHA') {
console.log(err.captchaurl);
rl.question('CAPTCHA: ', (captchaInput) => {
doLogin(accountName, password, authCode, captchaInput);
});
return;
}
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console.log(err);
process.exit();
return;
}
console.log('Logged on!');
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if (community.mobileAccessToken) {
// If we already have a mobile access token, we don't need to prompt for one.
doSetup();
return;
}
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console.log('You need to provide a mobile app access token to continue.');
console.log('You can generate one using steam-session (https://www.npmjs.com/package/steam-session).');
console.log('The access token needs to be generated using EAuthTokenPlatformType.MobileApp.');
console.log('Make sure you provide an *ACCESS* token, not a refresh token.');
rl.question('Access Token: ', (accessToken) => {
community.setMobileAppAccessToken(accessToken);
doSetup();
});
});
}
function doSetup() {
community.enableTwoFactor((err, response) => {
if (err) {
if (err.eresult == EResult.Fail) {
console.log('Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?');
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process.exit();
return;
}
if (err.eresult == EResult.RateLimitExceeded) {
console.log('Error: RateLimitExceeded. Try again later.');
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process.exit();
return;
}
console.log(err);
process.exit();
return;
}
if (response.status != EResult.OK) {
console.log(`Error: Status ${response.status}`);
process.exit();
return;
}
let filename = `twofactor_${community.steamID.getSteamID64()}.json`;
console.log(`Writing secrets to ${filename}`);
console.log(`Revocation code: ${response.revocation_code}`);
FS.writeFileSync(filename, JSON.stringify(response, null, '\t'));
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promptActivationCode(response);
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});
}
function promptActivationCode(response) {
rl.question('SMS Code: ', (smsCode) => {
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
if (err) {
if (err.message == 'Invalid activation code') {
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console.log(err);
promptActivationCode(response);
return;
}
console.log(err);
} else {
console.log('Two-factor authentication enabled!');
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}
process.exit();
});
});
}