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Review AnsiMessageBuilder
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@ -13,11 +13,23 @@ package net.mamoe.mirai.console.util
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import net.mamoe.mirai.console.command.CommandSender
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import net.mamoe.mirai.console.command.ConsoleCommandSender
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import net.mamoe.mirai.console.internal.MiraiConsoleImplementationBridge
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import net.mamoe.mirai.console.util.AnsiMessageBuilder.Companion.asAnsiMessageBuilder
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import net.mamoe.mirai.console.util.AnsiMessageBuilder.Companion.dropAnsi
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import net.mamoe.mirai.contact.Contact
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import net.mamoe.mirai.message.MessageReceipt
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import java.io.Serializable
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/**
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* @see buildAnsiMessage
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* @see sendAnsiMessage
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* @see AnsiMessageBuilder
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* @see AnsiMessageBuilder.create
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* @see asAnsiMessageBuilder
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* @since 1.1
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*/
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public open class AnsiMessageBuilder public constructor(
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public val delegate: StringBuilder
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) : Appendable {
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public val delegate: StringBuilder,
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) : Appendable, Serializable, Comparable<AnsiMessageBuilder> {
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override fun toString(): String = delegate.toString()
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/**
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@ -29,7 +41,7 @@ public open class AnsiMessageBuilder public constructor(
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*
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* @param code Ansi 操作码
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*
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* @see from
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* @see asAnsiMessageBuilder
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* @see create
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*/
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public open fun ansi(code: String): AnsiMessageBuilder = append(code)
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@ -50,44 +62,133 @@ public open class AnsiMessageBuilder public constructor(
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public open fun lightPurple(): AnsiMessageBuilder = append(Color.LIGHT_PURPLE)
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public open fun lightCyan(): AnsiMessageBuilder = append(Color.LIGHT_CYAN)
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internal object Color {
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const val RESET = "\u001b[0m"
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const val WHITE = "\u001b[30m"
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const val RED = "\u001b[31m"
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const val EMERALD_GREEN = "\u001b[32m"
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const val GOLD = "\u001b[33m"
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const val BLUE = "\u001b[34m"
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const val PURPLE = "\u001b[35m"
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const val GREEN = "\u001b[36m"
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const val GRAY = "\u001b[90m"
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const val LIGHT_RED = "\u001b[91m"
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const val LIGHT_GREEN = "\u001b[92m"
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const val LIGHT_YELLOW = "\u001b[93m"
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const val LIGHT_BLUE = "\u001b[94m"
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const val LIGHT_PURPLE = "\u001b[95m"
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const val LIGHT_CYAN = "\u001b[96m"
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}
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internal class NoAnsiMessageBuilder(builder: StringBuilder) : AnsiMessageBuilder(builder) {
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override fun reset(): AnsiMessageBuilder = this
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override fun white(): AnsiMessageBuilder = this
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override fun red(): AnsiMessageBuilder = this
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override fun emeraldGreen(): AnsiMessageBuilder = this
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override fun gold(): AnsiMessageBuilder = this
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override fun blue(): AnsiMessageBuilder = this
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override fun purple(): AnsiMessageBuilder = this
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override fun green(): AnsiMessageBuilder = this
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override fun gray(): AnsiMessageBuilder = this
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override fun lightRed(): AnsiMessageBuilder = this
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override fun lightGreen(): AnsiMessageBuilder = this
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override fun lightYellow(): AnsiMessageBuilder = this
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override fun lightBlue(): AnsiMessageBuilder = this
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override fun lightPurple(): AnsiMessageBuilder = this
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override fun lightCyan(): AnsiMessageBuilder = this
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override fun ansi(code: String): AnsiMessageBuilder = this
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}
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public companion object {
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/**
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* 从 [String] 中剔除 ansi 控制符
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*/
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@JvmStatic
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public fun String.dropAnsi(): String = this
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.replace(DROP_CSI_PATTERN, "") // 先进行 CSI 剔除后进行 ANSI 剔除
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.replace(DROP_ANSI_PATTERN, "")
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/**
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* 使用 [this] 封装一个 [AnsiMessageBuilder]
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*
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* @param noAnsi 为 `true` 时忽略全部与 ansi 有关的方法的调用
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*/
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@JvmStatic
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@JvmOverloads
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@JvmName("from")
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public fun StringBuilder.asAnsiMessageBuilder(noAnsi: Boolean = false): AnsiMessageBuilder =
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if (noAnsi) NoAnsiMessageBuilder(this) else AnsiMessageBuilder(this)
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/**
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* @param capacity [StringBuilder] 的初始化大小
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*
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* @param noAnsi 为 `true` 时忽略全部与 ansi 有关的方法的调用
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* @see AnsiMessageBuilder
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*/
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@JvmStatic
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@JvmOverloads
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public fun create(
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capacity: Int = 16,
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noAnsi: Boolean = false,
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): AnsiMessageBuilder = StringBuilder(capacity).asAnsiMessageBuilder(noAnsi)
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/**
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* 判断 [sender] 是否支持带 ansi 控制符的正确显示
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*/
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@ConsoleExperimentalApi
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@JvmStatic
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public fun isAnsiSupported(sender: CommandSender): Boolean =
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if (sender is ConsoleCommandSender) {
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MiraiConsoleImplementationBridge.isAnsiSupported
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} else false
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/**
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* 往 [StringBuilder] 追加 ansi 控制符
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*/
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public inline fun StringBuilder.appendAnsi(
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action: AnsiMessageBuilder.() -> Unit,
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): AnsiMessageBuilder = this.asAnsiMessageBuilder().apply(action)
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}
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override fun compareTo(other: AnsiMessageBuilder): Int = this.delegate.compareTo(other.delegate)
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/////////////////////////////////////////////////////////////////////////////////
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override fun append(c: Char): AnsiMessageBuilder = apply { delegate.append(c) }
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override fun append(csq: CharSequence?): AnsiMessageBuilder = apply { delegate.append(csq) }
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override fun append(csq: CharSequence?, start: Int, end: Int): AnsiMessageBuilder = apply { delegate.append(csq, start, end) }
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public fun append(any: Any?): AnsiMessageBuilder = apply { delegate.append(any) }
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public fun append(value: String): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: String, start: Int, end: Int): AnsiMessageBuilder = apply { delegate.append(value, start, end) }
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public fun append(value: Boolean): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Float): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Double): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Int): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Long): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Short): AnsiMessageBuilder = apply { delegate.append(value) }
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/////////////////////////////////////////////////////////////////////////////////
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}
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/**
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* @param capacity [StringBuilder] 初始化大小
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* @see AnsiMessageBuilder.create
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* @since 1.1
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*/
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@JvmSynthetic
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public fun AnsiMessageBuilder(capacity: Int = 16): AnsiMessageBuilder = AnsiMessageBuilder(StringBuilder(capacity))
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/**
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* 构建一条 ANSI 信息
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*
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* @see AnsiMessageBuilder
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* @since 1.1
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*/
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@JvmSynthetic
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public inline fun buildAnsiMessage(
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capacity: Int = 16,
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action: AnsiMessageBuilder.() -> Unit,
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): String = AnsiMessageBuilder.create(capacity, false).apply(action).toString()
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// 不在 top-level 使用者会得到 Internal error: Couldn't inline sendAnsiMessage
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/**
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* 向 [CommandSender] 发送一条带有 ANSI 控制符的信息
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*
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* @see AnsiMessageBuilder
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* @since 1.1
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*/
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@JvmSynthetic
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public suspend inline fun CommandSender.sendAnsiMessage(
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capacity: Int = 16,
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builder: AnsiMessageBuilder.() -> Unit,
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): MessageReceipt<Contact>? {
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return sendMessage(
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AnsiMessageBuilder.create(capacity, noAnsi = !AnsiMessageBuilder.isAnsiSupported(this))
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.apply(builder)
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.toString()
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)
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}
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/**
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* 向 [CommandSender] 发送一条带有 ANSI 控制符的信息
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*
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* @see AnsiMessageBuilder.Companion.dropAnsi
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* @since 1.1
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*/
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@JvmSynthetic
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public suspend inline fun CommandSender.sendAnsiMessage(message: String): MessageReceipt<Contact>? {
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return sendMessage(
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if (AnsiMessageBuilder.isAnsiSupported(this)) message
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else message.dropAnsi()
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)
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}
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// internals
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// CSI序列由ESC [、若干个(包括0个)“参数字节”、若干个“中间字节”,以及一个“最终字节”组成。各部分的字符范围如下:
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//
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// CSI序列在ESC [之后各个组成部分的字符范围[12]:5.4
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@ -113,118 +214,39 @@ public open class AnsiMessageBuilder public constructor(
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// 注: 缺少详细资料, 只能认定 ansi 长度固定为二字节 (CSI除外)
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private val DROP_ANSI_PATTERN = """\u001b[\u0040–\u005F]""".toRegex()
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/**
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* 从 [String] 中剔除 ansi 控制符
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*/
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@JvmStatic
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public fun String.dropAnsi(): String = this
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.replace(DROP_CSI_PATTERN, "") // 先进行 CSI 剔除后进行 ANSI 剔除
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.replace(DROP_ANSI_PATTERN, "")
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/**
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* 使用 [builder] 封装一个 [AnsiMessageBuilder]
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*
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* @param noAnsi 为 `true` 时忽略全部与 ansi 有关的方法的调用
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*/
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@JvmStatic
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@JvmOverloads
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public fun from(
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builder: StringBuilder,
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noAnsi: Boolean = false
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): AnsiMessageBuilder = if (noAnsi) {
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NoAnsiMessageBuilder(builder)
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} else AnsiMessageBuilder(builder)
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/**
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* @param capacity [StringBuilder] 的初始化大小
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*
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* @param noAnsi 为 `true` 时忽略全部与 ansi 有关的方法的调用
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*/
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@JvmStatic
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@JvmOverloads
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public fun create(
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capacity: Int = 16,
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noAnsi: Boolean = false
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): AnsiMessageBuilder = from(StringBuilder(capacity), noAnsi)
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/**
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* 判断 [sender] 是否支持带 ansi 控制符的正确显示
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*/
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@ConsoleExperimentalApi
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@JvmStatic
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public fun isAnsiSupported(sender: CommandSender): Boolean =
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if (sender is ConsoleCommandSender) {
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MiraiConsoleImplementationBridge.isAnsiSupported
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} else false
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/**
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* 往 [StringBuilder] 追加 ansi 控制符
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*/
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public inline fun StringBuilder.appendAnsi(
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action: AnsiMessageBuilder.() -> Unit
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): AnsiMessageBuilder = from(this).apply(action)
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private object Color {
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const val RESET = "\u001b[0m"
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const val WHITE = "\u001b[30m"
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const val RED = "\u001b[31m"
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const val EMERALD_GREEN = "\u001b[32m"
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const val GOLD = "\u001b[33m"
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const val BLUE = "\u001b[34m"
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const val PURPLE = "\u001b[35m"
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const val GREEN = "\u001b[36m"
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const val GRAY = "\u001b[90m"
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const val LIGHT_RED = "\u001b[91m"
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const val LIGHT_GREEN = "\u001b[92m"
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const val LIGHT_YELLOW = "\u001b[93m"
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const val LIGHT_BLUE = "\u001b[94m"
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const val LIGHT_PURPLE = "\u001b[95m"
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const val LIGHT_CYAN = "\u001b[96m"
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}
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/////////////////////////////////////////////////////////////////////////////////
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override fun append(c: Char): AnsiMessageBuilder = apply { delegate.append(c) }
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override fun append(csq: CharSequence?): AnsiMessageBuilder = apply { delegate.append(csq) }
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override fun append(csq: CharSequence?, start: Int, end: Int): AnsiMessageBuilder = apply { delegate.append(csq, start, end) }
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public fun append(any: Any?): AnsiMessageBuilder = apply { delegate.append(any) }
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public fun append(value: String): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: String, start: Int, end: Int): AnsiMessageBuilder = apply { delegate.append(value, start, end) }
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public fun append(value: Boolean): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Float): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Double): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Int): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Long): AnsiMessageBuilder = apply { delegate.append(value) }
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public fun append(value: Short): AnsiMessageBuilder = apply { delegate.append(value) }
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/////////////////////////////////////////////////////////////////////////////////
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}
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/**
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* @param capacity [StringBuilder] 初始化大小
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*/
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public fun AnsiMessageBuilder(capacity: Int = 16): AnsiMessageBuilder = AnsiMessageBuilder(StringBuilder(capacity))
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/**
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* 构建一条 ansi 信息
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*
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* @see [AnsiMessageBuilder]
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*/
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public inline fun buildAnsiMessage(
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capacity: Int = 16,
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action: AnsiMessageBuilder.() -> Unit
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): String = AnsiMessageBuilder.create(capacity, false).apply(action).toString()
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// 不在 top-level 使用者会得到 Internal error: Couldn't inline sendAnsiMessage
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/**
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* 向 [CommandSender] 发送一条带有 ansi 控制符的信息
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*
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* @see [AnsiMessageBuilder]
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*/
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public suspend inline fun CommandSender.sendAnsiMessage(
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capacity: Int = 16,
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builder: AnsiMessageBuilder.() -> Unit
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) {
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sendMessage(
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AnsiMessageBuilder.create(capacity, noAnsi = !AnsiMessageBuilder.isAnsiSupported(this))
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.apply(builder)
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.toString()
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)
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}
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/**
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* 向 [CommandSender] 发送一条带有 ansi 控制符的信息
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*
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* @see [AnsiMessageBuilder.Companion.dropAnsi]
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*/
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public suspend inline fun CommandSender.sendAnsiMessage(message: String) {
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sendMessage(
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if (AnsiMessageBuilder.isAnsiSupported(this))
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message
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else
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message.dropAnsi()
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)
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private class NoAnsiMessageBuilder(builder: StringBuilder) : AnsiMessageBuilder(builder) {
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override fun reset(): AnsiMessageBuilder = this
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override fun white(): AnsiMessageBuilder = this
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override fun red(): AnsiMessageBuilder = this
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override fun emeraldGreen(): AnsiMessageBuilder = this
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override fun gold(): AnsiMessageBuilder = this
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override fun blue(): AnsiMessageBuilder = this
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override fun purple(): AnsiMessageBuilder = this
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override fun green(): AnsiMessageBuilder = this
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override fun gray(): AnsiMessageBuilder = this
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override fun lightRed(): AnsiMessageBuilder = this
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override fun lightGreen(): AnsiMessageBuilder = this
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override fun lightYellow(): AnsiMessageBuilder = this
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override fun lightBlue(): AnsiMessageBuilder = this
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override fun lightPurple(): AnsiMessageBuilder = this
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override fun lightCyan(): AnsiMessageBuilder = this
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override fun ansi(code: String): AnsiMessageBuilder = this
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}
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