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Clarify comments for leveldb::Env file reading methods.
"Create a brand new [adjective] file" seems like the description for a method that will create a new file, but is used for methods that open existing files for read access. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=211468002
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@ -45,7 +45,7 @@ class LEVELDB_EXPORT Env {
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// The result of Default() belongs to leveldb and must never be deleted.
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// The result of Default() belongs to leveldb and must never be deleted.
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static Env* Default();
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static Env* Default();
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// Create a brand new sequentially-readable file with the specified name.
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// Create an object that sequentially reads the file with the specified name.
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// On success, stores a pointer to the new file in *result and returns OK.
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// On success, stores a pointer to the new file in *result and returns OK.
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// On failure stores nullptr in *result and returns non-OK. If the file does
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// On failure stores nullptr in *result and returns non-OK. If the file does
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// not exist, returns a non-OK status. Implementations should return a
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// not exist, returns a non-OK status. Implementations should return a
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@ -55,7 +55,7 @@ class LEVELDB_EXPORT Env {
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virtual Status NewSequentialFile(const std::string& fname,
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virtual Status NewSequentialFile(const std::string& fname,
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SequentialFile** result) = 0;
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SequentialFile** result) = 0;
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// Create a brand new random access read-only file with the
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// Create an object supporting random-access reads from the file with the
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// specified name. On success, stores a pointer to the new file in
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// specified name. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK. If the file does not exist, returns a non-OK
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// returns non-OK. If the file does not exist, returns a non-OK
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