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Clean up Iterator.
This CL renames the private struct Iterator::Cleanup -> Iterator::CleanupNode, to better reflect that it's a linked list node, and extracts duplicated code from its user in IsEmpty() and Run() methods. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=199175058
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@ -77,17 +77,25 @@ class LEVELDB_EXPORT Iterator {
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//
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// Note that unlike all of the preceding methods, this method is
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// not abstract and therefore clients should not override it.
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typedef void (*CleanupFunction)(void* arg1, void* arg2);
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using CleanupFunction = void (*)(void* arg1, void* arg2);
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void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
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private:
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struct Cleanup {
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// Cleanup functions are stored in a single-linked list.
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// The list's head node is inlined in the iterator.
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struct CleanupNode {
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// The head node is used if the function pointer is not null.
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CleanupFunction function;
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void* arg1;
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void* arg2;
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Cleanup* next;
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CleanupNode* next;
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// True if the node is not used. Only head nodes might be unused.
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bool IsEmpty() const { return function == nullptr; }
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// Invokes the cleanup function.
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void Run() { assert(function != nullptr); (*function)(arg1, arg2); }
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};
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Cleanup cleanup_;
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CleanupNode cleanup_head_;
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};
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// Return an empty iterator (yields nothing).
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@ -7,54 +7,59 @@
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namespace leveldb {
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Iterator::Iterator() {
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cleanup_.function = nullptr;
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cleanup_.next = nullptr;
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cleanup_head_.function = nullptr;
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cleanup_head_.next = nullptr;
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}
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Iterator::~Iterator() {
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if (cleanup_.function != nullptr) {
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(*cleanup_.function)(cleanup_.arg1, cleanup_.arg2);
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for (Cleanup* c = cleanup_.next; c != nullptr; ) {
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(*c->function)(c->arg1, c->arg2);
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Cleanup* next = c->next;
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delete c;
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c = next;
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if (!cleanup_head_.IsEmpty()) {
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cleanup_head_.Run();
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for (CleanupNode* node = cleanup_head_.next; node != nullptr; ) {
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node->Run();
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CleanupNode* next_node = node->next;
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delete node;
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node = next_node;
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}
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}
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}
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void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
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assert(func != nullptr);
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Cleanup* c;
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if (cleanup_.function == nullptr) {
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c = &cleanup_;
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CleanupNode* node;
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if (cleanup_head_.IsEmpty()) {
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node = &cleanup_head_;
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} else {
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c = new Cleanup;
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c->next = cleanup_.next;
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cleanup_.next = c;
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node = new CleanupNode();
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node->next = cleanup_head_.next;
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cleanup_head_.next = node;
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}
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c->function = func;
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c->arg1 = arg1;
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c->arg2 = arg2;
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node->function = func;
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node->arg1 = arg1;
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node->arg2 = arg2;
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}
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namespace {
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class EmptyIterator : public Iterator {
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public:
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EmptyIterator(const Status& s) : status_(s) { }
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virtual bool Valid() const { return false; }
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virtual void Seek(const Slice& target) { }
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virtual void SeekToFirst() { }
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virtual void SeekToLast() { }
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virtual void Next() { assert(false); }
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virtual void Prev() { assert(false); }
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Slice key() const { assert(false); return Slice(); }
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Slice value() const { assert(false); return Slice(); }
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virtual Status status() const { return status_; }
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~EmptyIterator() override = default;
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bool Valid() const override { return false; }
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void Seek(const Slice& target) override { }
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void SeekToFirst() override { }
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void SeekToLast() override { }
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void Next() override { assert(false); }
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void Prev() override { assert(false); }
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Slice key() const override { assert(false); return Slice(); }
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Slice value() const override { assert(false); return Slice(); }
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Status status() const override { return status_; }
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private:
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Status status_;
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};
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} // namespace
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} // anonymous namespace
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Iterator* NewEmptyIterator() {
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return new EmptyIterator(Status::OK());
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