From f3c71ac87dacc7ee93a1ff33b226f6a5cad90260 Mon Sep 17 00:00:00 2001
From: Linwei <skywind3000@gmail.com>
Date: Fri, 19 Feb 2016 15:38:21 +0800
Subject: [PATCH] Updated KCP Benchmark (markdown)

---
 KCP-Benchmark.md | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/KCP-Benchmark.md b/KCP-Benchmark.md
index 0b7c1c0..ca77555 100644
--- a/KCP-Benchmark.md
+++ b/KCP-Benchmark.md
@@ -13,6 +13,7 @@ enet: 10:51.21
 
 更详细的评测可以看这里:[benchmark](https://github.com/libinzhangyuan/reliable_udp_bench_mark/blob/master/bench_mark.md),感谢 asio_kcp 的作者 zhangyuan 详细对比了 UDT, libenet和 kcp,并给出结论如下:
 
+* ASIO-KCP has good performace in wifi and phone network(3G, 4G).
 * The kcp is the first choice for realtime pvp game. 
 * The lag is less than 1 second when network lag happen. 3 times better than enet when lag happen. 
 * The enet is a good choice if your game allow 2 second lag. 
@@ -26,5 +27,5 @@ enet: 10:51.21
 * The kcp is a simple thing. You will write more code if you want more feature.
 * UDT has a perfect doc. UDT may has more bug than others as I feeling.
 
-
+我当年主要测试了 KCP和 TCP/UDT的比较,扫了一眼 libenet觉得协议实现中规中矩,缺乏很多现代传输协议的技术,所以并没有详细测试。而 asio-kcp的作者同时给出了KCP/enet/udt三者的详细比较,为犹豫选择的人提供了更多指引。