From f3c71ac87dacc7ee93a1ff33b226f6a5cad90260 Mon Sep 17 00:00:00 2001 From: Linwei <skywind3000@gmail.com> Date: Fri, 19 Feb 2016 15:38:21 +0800 Subject: [PATCH] Updated KCP Benchmark (markdown) --- KCP-Benchmark.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/KCP-Benchmark.md b/KCP-Benchmark.md index 0b7c1c0..ca77555 100644 --- a/KCP-Benchmark.md +++ b/KCP-Benchmark.md @@ -13,6 +13,7 @@ enet: 10:51.21 更详细的评测可以看这里:[benchmark](https://github.com/libinzhangyuan/reliable_udp_bench_mark/blob/master/bench_mark.md),感谢 asio_kcp 的作者 zhangyuan 详细对比了 UDT, libenet和 kcp,并给出结论如下: +* ASIO-KCP has good performace in wifi and phone network(3G, 4G). * The kcp is the first choice for realtime pvp game. * The lag is less than 1 second when network lag happen. 3 times better than enet when lag happen. * The enet is a good choice if your game allow 2 second lag. @@ -26,5 +27,5 @@ enet: 10:51.21 * The kcp is a simple thing. You will write more code if you want more feature. * UDT has a perfect doc. UDT may has more bug than others as I feeling. - +我当年主要测试了 KCP和 TCP/UDT的比较,扫了一眼 libenet觉得协议实现中规中矩,缺乏很多现代传输协议的技术,所以并没有详细测试。而 asio-kcp的作者同时给出了KCP/enet/udt三者的详细比较,为犹豫选择的人提供了更多指引。